#01: Melee weapons don't give Position Boni, but they're very powerful!
#02: Any item with a useful effect can't be used as a reagent!
#03: Valuable items like Slots go up in price the more you buy!
#04: Riltia's Guard skill doesn't boost her defense, only her evasion!
#05: Targeting an ally with an action doesn't require a roll.
#06: Charge acts as your HP during Spirit Duels. Move carefully!
#07: Items tagged RARE when selling are unlikely to be found again!
#08: Awesome-element is sometimes called Holy. I wonder what Dark means?
#09: Each point of damage dealt to a Druid's Bulwark reduces DR by 1!
#10: Blorble.
#11: Fountain Pence can be really hard to get. Explore Outer Underside!
#12: There's a master key (supposedly) that opens floor key locks.
#13: Siblings all have their own agendas. Don't ever trust one!
#14: Some puzzles can be left and re-entered if you screw up.
#15: The most important buttons on the green Soul Star are up and down!
#16: if you want more detailed Tips, the Tipkeeper has what you want!
#17: Armor Rings are the easiest way to get constant Damage Resistance.
#18: If you want to save space, some potions can be combined.
#19: Al: Worst fake dad or best fake dad? The world may never know.
#20: The first Class Stat you get boosts almost all your Class Skills!
#21: You are never going to get those points in cheating.
#22: There is a quirk with stat gains that will make your life hard very soon.
#23: Switching to a character who can't reach the Influx is a poor idea.
#24: If you find a discarded Soul Star, be wary of your surroundings.
#25: Don't forget to visit the Awesome Shack when your magic runs out!
#26: Not everything has to be fought. Sometimes talking is the best option!
#27: Spells like Heal can be boosted in power, not just chance, by stats.
#28: Event Rolls at the start of Arenas can be very good or very bad.
#29: Soul Star events are color coded in Monk12's Advanced Navigation.
#30: No 'Weather' exists in Warrens, but some Dungeon Levels simulate it.
#31: Combining Positive and Negative Reagents is a bad idea!
#32: I wouldn't take Underside villagers on their word if I were you.
#33: Always cheat the system whenever you can. That's the only way to win.
#34: Rampant destruction is hilarious, and damaged loot is still loot.
#35: Monsters don't often drop loot. Sell their bodies instead! hahaha!
#36: Human corpses still have inventory slots. Who needs party members?
#37: Anything can be killed and looted if you try hard enough. Anything.
#38: Bloodshape cannot ever replace real loot. It's best as a backup plan!
#40: Oric's grey-skinned cronies have something they're afraid of...
#41: Always explore a dungeon level fully. Who knows what you'll find?
#42: The Dark Cathedral is hidden off to the side in a dark area...
#43: Organic foes are almost as rare as the element they're weak to!
#44: The Underside contains one of the best hiding spots in the Warrens.
#45: There's another way to get a Class Tree, but it's really difficult!
#46: Illborn don't often fight each other, so it's a waste to try to force it.
#47: Weapons that hit multiple times often have other penalties for balance.
#48: The damage for an unarmed, un-boosted strike is usually 1d4.
#??: Something good happens when you get a perfect heart on the 'Grid'!