"Did You Catch It?" #4
A bits-and-pieces show with freeformschooler
Hello, and welcome to the fourth episode of "Did You Catch It?" This week, we'll examine the DL2 control panel. We were left with a lot of questions at the end of Nepotism, but this is one we have enough evidence to piece together answers for.
During our last DL2 journey, Ciro and Goom-bess found a computer and entered commands... WITH THEIR FEET! One of these commands was "warp" which displayed two sets of coordinates:
1,4,2->6,3,2
This was a read-only computer (evidenced by printing out its own location when opening the "read-only" file), so Ciro couldn't edit the coordinates. We now know they pointed to two rooms on the mini-map:
Where did we see the leftmost point? That's right, Cherish was just about to enter it when we met her for the first time.
Notice the odd coloring and special arrows pointing to the door. The Warp was intended as a quick route from the left-most side to the right-most side of the level. In fact, 6,3,2 is "pre-entry," the room we found Yaos in. Pre-entry referred to Proxxy's location: it was the last room before the Boss Door.
The warp was a long tube taking up the bottom six rooms of the dungeon. It would immediately spit anyone who entered onto the bottom-most platform of the Big Wisp room. "What? What use is that?" It's the same reason I provided two ways out of DL3 (the drop and Cain's room): a back-up in case you guys really got stuck. Imagine if the Searchbot Chase had left one of the rooms on the way to Proxxy's door inaccessible. That would suck, wouldn't it? Yet -- you always have options.
IronyOwl correctly identified most of the other keypoints. Up is the stairs. "Find" pointed out Proxxy's location (6,1,2). The Read-only computer was
made for Cherish. That's why it provided lots of information regarding Proxxy's current dungeon design but allowed no modification ("writing"), and Cherish typed the "exit" command when we hadn't told her to. Why would she do this?
It wasn't completely read-only. We're crossing into word-of-God territory as this would have required serious experimentation, but the Spawn command spawned two mooks in pre-entry, meaning not only did the room refill with enemies automatically, it could also be tampered with. The read-only console was an indirect control panel for the Big Wisp room. By shutting down the console with "exit," she also sent a shut down signal the spawning program. Mooks stopped falling in after the Big Wisp was defeated.
Hope everyone enjoyed this short episode of "Did You Catch It?" From now on, I make no promises on DYCI's schedule.