We have, of course, Dwarf Fortress. Kobold Camp has been around for quite some time. Humans are sort of boring and bland. Multitudes of new races have been implemented. And yet, we rarely, if ever, consider the point of view of our most common opponent: the goblin.
Playing goblinsGoblins are well-known for the towers (aka "dark fortresses") they build, although they are also willing to settle in cities and caves. Their selection of pets is somewhat limited; currently they have only beak dogs and trolls, although they are capable of taming many others and I'm open to suggestions for more.
Less well-known is their penchant for engineering. Goblin traps are better built than dwarven traps, and are triggered by some things that would normally avoid them. This is helpful in the goblin quest to diversify their population with all variety and manner of pets and slaves. Goblins are driven to extravagance and excitement, their actions unlimited by morality or sense. Their debauchery and adventurousness knows no bounds. They also greatly enjoy shows of force; goblin laws are essentially a formality and they are ruled by despots and tyrants, whoever has the biggest army, where they are ruled at all. These and other traits drive them to exploration, over land and sea as well as into arts like alchemy and magic. Fearlessly, they charge into the unknown.
So what are you waiting for? Start your goblin colony today! Maglubiyet save you!
Goggles!
Bikinis!
Slaves and pets!
Lots of new toys!
New types of whips!
Shishkabobs and pies!
Aboveground plants for farming!
Two new workshops: Trap Engineer and Scrimshaw Station!
Make things out of bone!
Improved versions of trap components!
New trap component: giant clapper!
Current version number: v1.10
Compatible with: v34.11
Download!Goblin TowersThe Cruel Void (Community)
Scourgeracks the Vile Machine of Misery (Community)
Rainynightmares (Community)
Comments and suggestions welcome!