Edit: Damit you stupid quote button being so close to the modify button >.>
Well I'll say this, ((Wwolin, something came to mind about negative luck and killing people. I think you should ask people if they want there luck bonus to go up or down so the people with negative luck can keep getting negative type weapons. Though I really don't know the difference between negative weapons and positive ones. What is the main differeance really?))
Probably a good idea. And negative luck chooses from a slightly different set of abilities, an entirely different set of NPC personalities, and is usually indescriminate about harming its owner. But it can still make a really effective weapon, if the dice are in your favor and you have the stats to not be instagibbed. For example, a positive luck lightning element sword would only electrocute you if you botched your affinity roll. A similar sword made with negative luck would zap you regardless, and probably do some pretty major damage if you didn't have a great endurance roll. But both could electrify targets on contact. Also, the further you get into negative luck, the more messed up the weapons get. Somewhere around -10, I made a gun that would exsanguinate the user and convert their blood into flaming bullets that homed in in the person firing the weapon before exploding in a shower of mist that caused internal organs to grow so large that they burst forth from the body. Sure, it could absolutely murder you, but provided you survived the initial test firing and had the endurance to cope with the blood loss, you could be pretty deadly with it.