Roll positive and negative 42 and tell me what comes out
So I'm doing this now...
42, which I call the Volcanic Rock: A large electric guitar carved from a dark brown wood so hard and sleek that it could be mistaken for metal. While playing it, the user is capable of manipulating metal and fire with near godlike results, and stone with extremely powerful results. The sound produced by this instrument is so terrifying that only a true badass can listen to it without being rendered unconscious. On affinity rolls of three or higher, this instrument summons forth a wolf made of pure flame, which has +1 affinity and dexterity, -2 endurance, and is incapable of speech despite being able to obey commands from its summoner. This instrument provides its wielder with +8 affinity, +6 dexterity, +6 endurance, and +3 luck.
-42: The generator crashed after coming up with a bowtie. I'm going to try to prevent it from doing that from now on. Hopefully nobody actually gets this far into the negatives, although one of you guys is probably now thinking "Challenge Accepted".
Yeah, luck is the quality of gear that you get. My generator can handle anywhere between -100 and 100 luck, so it shouldn't be too much of a problem to implement. Also, on an interesting note, weapons spawned from both 100 and -100 luck both tend to have universe destroying capabilities. As in on a test roll with a 100, it made a space-capable vehicle that could easily destroy the world and turn this into Looter's Delight: A Deathmatch with Treasure in Space! Which could be pretty cool, now that I think about it...
...Please show me the loot generator.
My thoughts exactly.
I'll release it if this ever ends. It's pretty great.