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How overpowered is the dex stat?

Game-Breakingly
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Moderately
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Author Topic: Looter's Delight: Considering Revival  (Read 279599 times)

Greenstarfanatic

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #870 on: February 27, 2013, 10:06:57 pm »

Starting on the turn now. But you guys can entertain yourselves with this while you wait.

Courtesy of Gizoogle.net

...Wat the hell did I just read.
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Xantalos

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #871 on: February 27, 2013, 10:09:44 pm »

Starting on the turn now. But you guys can entertain yourselves with this while you wait.

Courtesy of Gizoogle.net

...Wat the hell did I just read.
Hehehe.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
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Persus13

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #872 on: February 27, 2013, 10:11:56 pm »

I like Prophetz of tha New Dogg.
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GreatWyrmGold

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #873 on: February 27, 2013, 10:12:50 pm »

That's kinda funny.

Quote
One mo' person. I aint talkin' bout chicken n' gravy biatch.
Of course now, Giz!Xantalos, people are not poultry, sauces, or female canines.
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Xantalos

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #874 on: February 27, 2013, 10:14:26 pm »

I was referring to either chicken or female dogs composed of gravy.
By the way, could we have that in the generator (and the Killer Rabbit of Antioch)?
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Quote from: BFEL
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Quote from: Toaster
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Persus13

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #875 on: February 27, 2013, 10:17:58 pm »

I put this page into gizoogle, and got this:

Startin on tha turn now, nahmeean biatch? But you pimps can entertain yourselves wit this while you wait.

Of course now, Giz!Xantalos, playas is not poultry, sauces, and biatch canines.

I was referrin ta either chicken and biatch dawgs composed of gravy.
By tha way, could our crazy asses have dat up in tha generator (and tha Killa Rabbit of Antioch)?
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Wwolin

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #876 on: February 27, 2013, 10:21:34 pm »

I was referring to either chicken or female dogs composed of gravy.
By the way, could we have that in the generator (and the Killer Rabbit of Antioch)?
Gravy is now an elementizzle. Y'all KNOW dat shit, muthafucka!
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I meant we'd start stabbing the walls and floor for points and not just for science.

GreatWyrmGold

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #877 on: February 27, 2013, 11:06:25 pm »

Speaking of the generat...izzle, could we see at least the general form the tables are in? I was thinking of making something sorta like this, but had no idea where to start.

And pages quoting gizoogle are always fun to gizoogle.
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Wwolin

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #878 on: February 27, 2013, 11:23:53 pm »

Speaking of the generat...izzle, could we see at least the general form the tables are in? I was thinking of making something sorta like this, but had no idea where to start.

And pages quoting gizoogle are always fun to gizoogle.

So, first, we select the item with a d20
1:melee weapon
2:ranged weapon
3:clothing
4:furniture
5:food
6:drinks
7:people
8:animals
9:appliances
10:the object to my right
11:the object to my left
And so on and so forth...

And it goes on from there. After a few more rolls to sort out specifics. In melee weapons, I roll for the type of damage (smashing, stabbing, slashing), the size (Pocket, one handed, two handed, gigantic), and a few other things until I narrow it down. Then I go for powers. Trinkets always have one power regardless of the roll, although the roll determines the potency, and I'll add one power for every point over 3. So rolling a 7 would net you 4 powers, rolling a 9 would give you 6, and so on and so forth. Then I use a d20 system similar to how I choose the object, narrowing things down until I have a power. If similar powers come up, then I fuse them together (Mercury was completely unexpected. But when the trumpet caused effects of water, metal, and poison, I knew exactly which toxic liquid metal to use. Mercury is now a permanent part of the generator, along with some other metals), and when rolls are the same, I add a bonus to it. It's a fairly malleable system, and a lot easier to modify than the clunky old program that I used to use.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Wwolin

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #879 on: February 27, 2013, 11:26:48 pm »

Speaking of the generat...izzle, could we see at least the general form the tables are in? I was thinking of making something sorta like this, but had no idea where to start.

And pages quoting gizoogle are always fun to gizoogle.

So, first, we select the item with a d20
1:melee weapon
2:ranged weapon
3:clothing
4:furniture
5:food
6:drinks
7:people
8:animals
9:appliances
10:the object to my right
11:the object to my left
And so on and so forth...

And it goes on from there. After a few more rolls to sort out specifics. In melee weapons, I roll for the type of damage (smashing, stabbing, slashing), the size (Pocket, one handed, two handed, gigantic), and a few other things until I narrow it down. Then I go for powers. Trinkets always have one power regardless of the roll, although the roll determines the potency, and I'll add one power for every point over 3. So rolling a 7 would net you 4 powers, rolling a 9 would give you 6, and so on and so forth. Then I use a d20 system similar to how I choose the object, narrowing things down until I have a power. If similar powers come up, then I fuse them together (Mercury was completely unexpected. But when the trumpet caused effects of water, metal, and poison, I knew exactly which toxic liquid metal to use. Mercury is now a permanent part of the generator, along with some other metals), and when rolls are the same, I add a bonus to it. It's a fairly malleable system, and a lot easier to modify than the clunky old program that I used to use.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Persus13

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #880 on: February 27, 2013, 11:28:15 pm »

then we double post by accident
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Wwolin

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #881 on: February 27, 2013, 11:28:48 pm »

then we double post by accident
Fo' Shizzle
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I meant we'd start stabbing the walls and floor for points and not just for science.

superBlast

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #882 on: February 27, 2013, 11:37:53 pm »

Quote
Lucky(pink):Lilia's body. Missin muthafuckin right eye

Dude... that makes me sound badass lol.
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stefmor90

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #883 on: February 28, 2013, 11:15:45 pm »

"Mm, chunky salsa. Dope fo' damage n' (supposedly) fo' tacos muthafucka! Not tha same stupid-ass kind, of course...although I'll probably be double checkin any Mexican chicken busted by a Bizzle12er, just up in case there's confusion." Is my personal favorite.

(Original: Mm, chunky salsa. Good for damage and (supposedly) for tacos! Not the same kind, of course...although I'll probably be double checking any Mexican food made by a Bay12er, just in case there's confusion.)
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superBlast

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Re: Looter's Delight: A Deathmatch with Treasure! Hats off to the Hat!
« Reply #884 on: February 28, 2013, 11:22:29 pm »

"Come oooooon, a lil insanitizzle never hurt mah playas.... Well except fo' dat one playa yo, but never mind his muthafuckin ass." -supaBlast

lol... I like my quote in my siggy too.
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"Come oooooon, a little insanity never hurt anyone.... Well except for that one guy, but never mind him." -superBlast

I gots a new livestream! Check it out here at http://www.twitch.tv/iamsuperblast
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