I have some questions.
1. Where do the characters come from and how do they get here? For that matter, are we all from the same place?
2. How about the loot? I think it was originally mentioned that it came from some kind of loot dimension, but why does it appear?
3. Most especially, where do the living and/or sentient loots come from?
4. Why are the initial loots formed from the waiver? Why aren't they from the Loot Dimension as well?
5. Would it be possible for the people who give us the waivers to transform them in their own dimension, creating a variety of magical items? If so, why don't they just do that? It seems like a much more sustainable venture than this.
6. What happens to our bodies when we die?
7. What happens to our loot when we die?
8. Is this world spherical, toroidal, flat, cubical, or what?
9. How much of the loot is determined by the generator and how much is left up to your interpretation? For instance, was Aurwyn's personality a lucky chance or something you made? How about the bookwyrm's growth? That one tentacled shuriken thing's tentacles? The boilingness of the boiling-mud-frog?
10. Do you expect to get access to your old computer with the old loot generator on it any time soon?
1. Well, the Looter's Delight program has become so popular across the multiverse that there's a sign-up booth almost every mile, no matter where you are or what universe you're in. All you have to do is sign a waiver, and BAM, there you are.
2. Because of a little spoiler that I can't mention yet...
3. Same dimension as the others. When loot's formed, adding life or sentience is really just a neat feature, but no more difficult than adding an element to it. Which leads to the question of how loot is formed, which leads to spoilers.
4. I can't really give this one away...
5. Nor can I release this one...
6. Most alternate dimensions in this multiverse act like living beings, in that they prefer to remove foreign objects. Neither you nor your loot is from this world, so the moment that you are dead and unable to resist, the world tosses your corpse back to where it came from, oftentimes scaring the living daylights out of passer by, who are generally unaccustomed to having corpses flung out of portals at them.
7. The world also sends your loot back too, although some stuff (Alani's old hat, Grungson's anvil) is made in such a way that it's unable to be returned.
8. Spherical.
9. It's my interpretation of several factors spat out by the generator. For example, Moretti, who was made with the original generator, was a living shuriken capable of evolving that also caused madness as an attack effect. It just seemed very Lovecraftian to me, so I gave it some tentacles to emphasize that. The new generator rolls for the temperature of certain materials, which is why the mud frog is boiling hot. And personalities are actually a fusion of ones randomly selected from a list of about 300, which grows constantly as I find new ones that could be interesting to put into the mix. For example, Aurwyn is a blend consisting of equal parts Dlanor A. Knox from
Umineko no Naku Kuro ni and Pierre McConville from
Once Upon a Time in the North, so I combined the loyalty and black and white morality of the former with the horrifying raw sadism in the latter to create her. Plus, I took Dlanor's speech QUIRK.
10 I'll be there sometime this summer, probably within a month or two.