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Author Topic: Exolution IX  (Read 9897 times)

scapheap

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Re: Exolution IX
« Reply #90 on: January 16, 2013, 03:57:24 pm »

you're a god, drunkenness is no reason not to be awesome in everything.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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IamanElfCollaborator

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Re: Exolution IX
« Reply #91 on: January 16, 2013, 03:58:50 pm »

((Still. Wouldn't want to half-drunkenly give some guy a minor version of light/darkness powers.))

Criptfeind

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Re: Exolution IX
« Reply #92 on: January 16, 2013, 05:29:01 pm »

The High Queen laid in her chambers as she watched the endless lines of servants shuffle in and out. Pondering on the latest information from her son and daughters. The lands were secure, her children were safe for the moment. She knew that soon her daughters and granddaughters would soon start families of there own, families that would need room to grow, the current area controlled by the hive was too small to hold in the growth indefinitely. New lands would need to be taken. She called out to her sons. Prince Hazon of the western hive. Prince Kathal of the Eastern Hive. Prince Elith of the southern Hive. They would be given the authority and orders. They would find new lands for their sisters.

Spoiler: Orders (click to show/hide)

Spoiler: Stats (click to show/hide)
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obolisk0430

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Re: Exolution IX
« Reply #93 on: January 16, 2013, 06:24:06 pm »

Joruen walks among the crystal spires of the Cr'Tak.  "Well, well, well, what do we have here?  A web of thoughts, bound to shining pillars.  Know that I am called Joruen.  I am the lord of wisdom and the master of secrets.  To you, I offer my patronage, the right to be known as the first among my followers.

Reveal myself to the Cr'Tak, and request they worship me.
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Let this be a lesson to us all: Immortality is only temporary. That's why its called immortality.

Ceros1801

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Re: Exolution IX
« Reply #94 on: January 16, 2013, 11:26:51 pm »

Now we are just waiting on child of armok.
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Child of Armok

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Re: Exolution IX
« Reply #95 on: January 17, 2013, 12:22:35 pm »

(Srr, was waiting for someone else to post and then tottaly forgot about it)

Ythil, The Dark God, felt something. He hasn't felt something in a very long time. A time, longer then eternity.
He felt cold, and darkness, things he liked. Looking down, he saw a planet, ready to conquer.
Flying down as a black Meteor, he entered on 19. 9, above the mountains. He crashed on the top of the highest mountain,
and created his fortress there. A massive storm appeared, covering the mountain in darkness and shadow.


Build a Very high Fortress on 19. 9 and put a storm above it.
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Ceros1801

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Re: Exolution IX
« Reply #96 on: January 17, 2013, 12:46:51 pm »

Right, I'm going to have to say for the gods, If you are creating something like a fortress in the world. I need to know what rank it is, 1 to 9. The higher the rank, the more powerful the fortress but the harder to make it is.

You can upgrade it later though.

Right, now that everyone has moved, I'll start working on the turn summary
« Last Edit: January 17, 2013, 01:24:40 pm by Ceros1801 »
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Ceros1801

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Re: Exolution IX
« Reply #97 on: January 18, 2013, 02:19:21 am »

After a hundred years have passed, the five races have shifted little from their cradle, though in future years they are sure to spread for now only the hive has had the lust to do so. And even they have not spread for.

But that is not to say they have been idle.

The Debiru: Though lacking in any technological prowess, their innate ability to gather the herds has left 2 of their tribes well fed as they now possess a nomadic lifestyle, following their new beasts.
(hex 18.09, 18.10)
Further, the number of distinct clans in each tribe has risen to 2 across the board! A good century all round.
You now have 4 EP to spend.

Spoiler (click to show/hide)

The Koenig: Deciding to discover what lays over the mountain ranges, the Koenig explored the surrounding mountains, discovering several prime locations to develop a new settlement.
(Hex 17.08, 18.08, 15.06 successfully explored)
Some of the Koenig tribes saw great success (hex17.07 3 pop, 16.08 2 pop), others had little change (hex 15.07 1 pop), but disaster struck the northern tribe (hex 16.07 0 pop, dead) through over fishing and excess hunting the local food supplies were exhausted, the survivors of that tragedy joining their brother tribes.
You now have 4 EP to spend.

Spoiler (click to show/hide)

The Hive: In accordance to their high queen's wishes the Hive explored the surrounding lands and though most tribes were successful the queens tribe lacked true leadership, unable to locate a good place for a hive in the surrounding lands. However, her leadership was thrown into doubt when a young, rebellious princess of the western hive managed to found a successful new hive in the hills the queen declared unsuitable for settlement.
(all hexes but 25.11 and 25.10 scouted, new hive in 25.11)
However the royalties faith in their queen was restored when all four of the hives gained a new queen and resulting nest.
(2 pop in hexes 23.11, 23.12, 24.11 and 24.12)
You have 4 EP to spend.

Spoiler (click to show/hide)

K'Lak: The massive spiders of the K'Lak knew they had to prepare for whatever might be out there, so they started construction of a massive fortress near their western nest, unfortunately though their webbing was in vast supply they could not find the other materials to complete it within that century, a situation further worsened by the titanic duels they would often wage over the ownership of the future bastion that destroyed many of the materials they had already gathered.
(failed to construct fortress in 22.09)
This situation was further worsened when one of the regular duels for leadership in the eastern tribe set fire to the webbing that made their home, and while that self same webbing was resistant to most fires the magical fire caused by the duel was enough to burn the entire nest to ashes. With few survivors. (hex 23.08 pop, Dead) Fortunately the northern tribe experienced an unexpected lull in the fights for succession when a particularly powerful king rose to dominion, and enforced his will on the western and southern tribes, resulting in a bumper crop of soldiers for his army.
(Hex 22.08 3 pop, hex 22.09 and 23.09 2 pop)
You now have 4 EP to spend.

Spoiler (click to show/hide)

Cr'Tak: Unaware of the tragedy's occurring on the mainland, the Crystalline Cr'Tak sought to boost their animalistic Psychic web and spread to the nearby forest. Unfortunately their attempt at camouflage was seen as unnatural by the wildlife and so did not spread far, however they did see a serious bumper crop of animals attracted to the psychic call of their four main crystals resulting in a population boom, though to other species it would seem small at best.
(The dedicated spread towards the forest failed, but hex 18.17, 19.17 and 20.17 all possess 2 pop)
You now have 4 EP to spend.

Spoiler (click to show/hide)

During this century, as the young races stretched their legs, the gods did not lay idle. Well, some of the gods at least.

Nikalas: Seeking to construct a mighty bastion to reside in the Firstborn focused his godly might and raised a Mighty Citadel! But he is naught but a young god, and the bastion could not carry its own weight. With a mighty sound the new fortress collapsed in on its self, destroying all his hard work and causing feedback strong enough to weaken him far more then the construction of such a citadel should have. Seeking to regain the power he lost the god of fear and bravery then sent dreams to the K'Lak to the south, and they answered. Called by both the fear of getting caught in the crossfire of the noble's magical battles, and by the bravery required to almost daily participate in a duel to the death to both increase ones position, and stop others from taking it, the K'Lak of the northern tribe started worship of the Firstborn, Though yet a fledgling cult, traders brought news of the newly found god to all the corners of the kingdom. Though yet to spread beyond the initial converts, they were listening.

Spoiler (click to show/hide)

Joruen: Curious as to the beings that had manifested from the remains of their birth the wise one manifested his avatar upon their lands, walking amongst their spires, he offered to the primitive web of thoughts his personal protection. And though not truly capable of understanding all that entailed they felt a kindred spirit in the god, many converting. The word was passed from the northern spire to the neighboring spires and converting some of the southern tribe to his worship. This made him the most popular god in the world.

Spoiler (click to show/hide)

Ythil: Concerned more with creating a place of power within which to shelter himself, Ythil Bombarded the highest mountain within the Debiru's easternmost lands with a mighty meteor, and from it's remains constructed a bastion. A task far more successful then the firstborns attempt if it wasn't for one thing, the Debiru were rather happy with their new home and cared not for the being that called it into being.
(fortress at 19.19, rank 2)

Spoiler (click to show/hide)

Cerax: Believing it better to wait for an opportune moment the second born was content to watch and wait.

Spoiler (click to show/hide)

Doran: Trusting that his older sibling was correct the Holy One followed suit, watching and waiting for when to bring forth his might.

Spoiler (click to show/hide)

Thus did the first century pass, relatively uneventful. The newborns did little other then explore, their gods relatively quiet and little passing by. The next century however saw the re-awaking of the astral fragments, the direct presence and intervention of the children they so long protected in the nothingness of non-existence bringing forth their power once more, pale though it might now be.



Right, that's turn 1 done. Make your moves ladies and gentlemen, the second century awaits.
« Last Edit: January 21, 2013, 06:07:14 pm by Ceros1801 »
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IamanElfCollaborator

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Re: Exolution IX
« Reply #98 on: January 18, 2013, 02:34:54 am »

Cerax sighed. Two of his siblings were too concerned with imposing power upon the world.

Joruen was also setting about converting others.

Doran, however, was wise and bided his time. Though young, he was intelligent.

Cerax decided that he required his own worshippers. As egotistically driven as it sounded, he required power. To maintain the 'balance', if need be.

Imbue a single, random mortal with the power to do miracles by the name of Cerax..

ansontan2000

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Re: Exolution IX
« Reply #99 on: January 18, 2013, 02:49:34 am »



Doran, observing his sibling Cerax's plans, decided to do the same, only in a different manner. Descending his presence upon the Koenig, he chided the survivors of the Northern Tribe, and began to enlighten them with the principles of order, and explain how without rule and a system of justice, those who had caused the over hunting and fishing could cause another disaster.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

scapheap

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Re: Exolution IX
« Reply #100 on: January 18, 2013, 02:56:19 am »

Debiru had success, but the land look busy so they look across the waves

Set up villages at 17.10 and 17.11, make boats

((points into Boat:2(tech:1+2) and fishing:1(Phys:1)))
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cerapa

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Re: Exolution IX
« Reply #101 on: January 18, 2013, 08:09:14 am »

The relatively peaceful lull in succession, the death of the eastern tribes, and the failure of the fortress caused the K'lak to become slightly wiser in their ways. They began to actually plan rather than fight head on. The magical fires that killed the eastern tribes left a mark, making the K'lak more sensitive to the ebb and flow of magic.

The construction of the fortress continued unabated by the decades of failure. However as the existance of the gods became obvious and the K'lak ways became wiser, the reasoning behind it changed somewhat. While before only a show of strength, it would now also serve as the center of trade and a place to live. More like a city than a castle.

While few worshipped Nikalas, his influence still created a slight change. While before desiring no additional land, only to fight over what they had, some now decided to explore the west and south. The scouts were few in numbers, but still sufficient for some to return alive.


3 points into wisdom -> rank 3. 1 point into supernatural - Magic Sight -> rank 1.
Scouts to 21.09 and 22.10. Construction continues at 22.09
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

obolisk0430

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Re: Exolution IX
« Reply #102 on: January 18, 2013, 08:40:51 am »

Aww yeah, score one for the lateborn.
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Child of Armok

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Re: Exolution IX
« Reply #103 on: January 18, 2013, 02:37:31 pm »

Ythil was pleased with his new sky clawing fortress, but with only himself to be in it, it looked abandoned.
So Ythil started to track down intelligent creatures who had shared secrets with Mother Night, to convert them and let them  serve him.
He promised them power to get rid of their fears or take revenge on those who had hurted them.


Ythil converts lonely or afraid members of civilizations and other intelligent creatures.
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mcclay

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Re: Exolution IX
« Reply #104 on: January 18, 2013, 03:48:34 pm »

The firstborn cursed at the ruins of the fortress, making to destroy it, but then he had an idea. He coaxed great beasts from the mountains and settled them into the ruins. He then put a artifact of great power, a silken robe with the power to stop magical effects on its wearer. He told his cult to spread word. For any who was brave enough could take the robe and gain favor of the gods.

Put monsters into fortress. In the center of the ruins put a power level 2 artifact. Have my cult spread tales of it and me.
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