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Author Topic: Exolution IX  (Read 9979 times)

Ceros1801

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Re: Exolution IX
« Reply #45 on: January 15, 2013, 01:26:27 pm »

So all five races are either present or reserved, we just need the 2 reserved races to finish and the last god and we are good to go.
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scapheap

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Re: Exolution IX
« Reply #46 on: January 15, 2013, 01:29:39 pm »

Oh, and communications falls under civ. You automatically posses the ability to do the equivalent of caveman grunting, anything more costs points. or you can rely on your IQ at a -2 rank shift.
Is my Diplomats trait communication or really good grunting?
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Ceros1801

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Re: Exolution IX
« Reply #47 on: January 15, 2013, 01:31:10 pm »

That would qualify for a relatively pompous and noble communication. In other words the default language of your people contains LOTS of fancy words.

Besides, the caveman grunting is a rank 0 civ trait.
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Scelly9

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Re: Exolution IX
« Reply #48 on: January 15, 2013, 01:32:42 pm »

PTW
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Criptfeind

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Re: Exolution IX
« Reply #49 on: January 15, 2013, 01:33:27 pm »

I'm having a bit of issues with the traits part. I think it is because I am stupid. Basically, I have just been putting down things. Like how many legs they have. But er. Looking back, should I be putting things that are specifically advantages?

Also, is there a way I should be representing a physical caste system with warriors and workers and such, or should I just ignore that since the pop numbers will be so large it won't matter?
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Ceros1801

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Re: Exolution IX
« Reply #50 on: January 15, 2013, 01:34:34 pm »

How many legs you have should go under description, UNLESS it grants you an advantage
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10ebbor10

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Re: Exolution IX
« Reply #51 on: January 15, 2013, 01:42:12 pm »

Finished my application.
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Ceros1801

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Re: Exolution IX
« Reply #52 on: January 15, 2013, 01:44:15 pm »

Breeding is a must, otherwise they can't really repopulate, you would be more playing a god, convert the masses and all that, so We'll use the second set of stats.

That's 4 of 5 races set, waiting on cryptfiend's antmen and another god.

on a side note, almost half the races in this world have a really poor breeding rate.
« Last Edit: January 15, 2013, 01:51:12 pm by Ceros1801 »
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IamanElfCollaborator

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Re: Exolution IX
« Reply #53 on: January 15, 2013, 01:52:40 pm »

Of all the gods we have, we forgot several, important and obvious ones.

Fire, fertility, earth,water, and life. I think.

cerapa

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Re: Exolution IX
« Reply #54 on: January 15, 2013, 01:54:47 pm »

I just realized that movement is sorta pointless when you dont have any breeding.

And actually I dont really have much use for IQ.

2 ranks going into breeding.
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Ceros1801

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Re: Exolution IX
« Reply #55 on: January 15, 2013, 02:00:37 pm »

Changed
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Criptfeind

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Re: Exolution IX
« Reply #56 on: January 15, 2013, 02:16:10 pm »

Here is the mechanical bits to my race. I will be working on the fluff part next.

I am fairly sure this is the most complex and free form type of this game I have played in a while, so please tell me if and where I messed up or did something that does not make sense.

Spoiler: The Hive. (click to show/hide)
« Last Edit: January 15, 2013, 02:18:57 pm by Criptfeind »
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Ceros1801

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Re: Exolution IX
« Reply #57 on: January 15, 2013, 02:25:32 pm »

so what I get from that is that there is a major physical separation of the castes, major physical (not through telepathy or similar) enforcement of the caste system, say potent pheromones or similar and in the upper levels of the caste their is a fairly well spread culture promoting the caste system (presumably down towards the workers as the upper cast doesn't really have to worry otherwise)
sort of like honorable rulers.

That right?
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Criptfeind

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Re: Exolution IX
« Reply #58 on: January 15, 2013, 02:29:43 pm »

Seems right.
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Ceros1801

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Re: Exolution IX
« Reply #59 on: January 15, 2013, 02:32:33 pm »

Then your good, I'll just set you up on the front page.

Now we just need a final god and we can get on with turn 0
« Last Edit: January 15, 2013, 02:34:46 pm by Ceros1801 »
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