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Author Topic: Exolution IX  (Read 9868 times)

Ceros1801

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Re: Exolution IX
« Reply #210 on: March 12, 2013, 01:52:21 pm »

Done some work on it, but I'm still quite sick. expect it to take at least another few days, I'm really sorry about this.
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Ceros1801

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Re: Exolution IX
« Reply #211 on: April 06, 2013, 06:05:21 am »

Terribly sorry for how long its taking, I've just been sick as a dog for a while now. Still, its almost done so the turn should be out tomorrow or the day after.
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scapheap

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Re: Exolution IX
« Reply #212 on: April 06, 2013, 06:45:11 am »

*nod*
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Ceros1801

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Re: Exolution IX
« Reply #213 on: April 08, 2013, 11:34:46 am »

As the sixth century draws to a close the age of horror begins, It is a time of both fear and bravery, An ode to the first-born. Rising from the dank, dark pits that once harbored them the children of Nikalas sought to make their mark on the once virgin world. And his worship spread with them despite a wave of witch burning plaguing the other gods.

The Debiru: The Debiru sought to expand their infrastructure this century, the Debiru laid massive farms across their empire, assisted by their long term friends the Koenig. Through their combined efforts nine distinct tribes gained the benefits of agriculture. (Yeah, 3 of them you only managed because of the Koenig, the ones on their borders. This and an act to be described in the monster entry means that a solid foundation for an alliance has formed, and interbreeding is common.)

Spoiler (click to show/hide)

The Koenig: The Koenig thought much like their southern friends, bringing farms across the nation. their efforts to aid the Debiru were even aided by learning some technological aspects to fishing to go with their racial ability. Unfortunately the attempts to move north continue to fail and rumors now abound that the peninsula is a cursed land, few are still willing to give it a try.

Spoiler (click to show/hide)

The Hive: seeking once more to expand both their borders and peoples the High queen sent forth orders to both settle new lands and improve those they have, for the most part this directive failed. Too many were concentrated around the central lands and too few in the borders. Perhaps later they would have more success.

Spoiler (click to show/hide)

Cr'Tak: Calling together their might the immense spires of the Cr'Tak sent out a powerful psychic call, reaching further then any could walk, swim or fly it reached the Debiru and The Hive, of them the Debiru was repulsed by the concepts carried on by the wave while the Hive was intrigued by a collective even more tightly bound then they where to their queens. Their Guardians also reaped the benefits of the psychic call, growing in power immensely, Changing their base form to a much more dense crystal and possessing a growing awareness they started both using their new found cunning to defend the spires and their new found magic to defend themselves.

Spoiler (click to show/hide)

The K'Lak: Having grown insular even from themselves the K'Lak spent their time contemplating the gods. It had little effect.

Spoiler (click to show/hide)



While the races of the world saw success, the gods had a much more difficult time, with little success overall.

Cerax: Seeking to spread the word of himself, Cerax manifested his avatar within the lands of his chosen people. for such an easy task Cerax expected, and got, little trouble. Further he finally managed to gather a handful of Koenig believers, the new bonds between them carrying his word with them. His peoples efforts to create farms also netted him almost 9 million followers that century.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Ythil: Proving to be a bit absent minded, Ythil tried to create a city around his fortress. However when he actually looked to do so he found, once more, that the Debiru had already settled his fort and the surroundings so a city was already present.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Nikalas: With the upwelling of his children, children he didn't know he had, Nikalas was too surprised to convert the faithless of the Debiru. But word of his children and his own followers it was done anyway.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Doran: Trying the impossible, Doran tried to send down 4 more fragments of his essence, and in doing so badly broke himself. The avatar on the surface of the world broke under the strain and he gave himself the godly equivalent of a hernia. 'Right' he thought 'Lesson learned.' (You lost all power and didn't regen any this turn.)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Joruen: Once more the wise god was silent. His followers found their faith even more shaken. (Next round you will take penalties for inactivity)

Spoiler (click to show/hide)
Spoiler (click to show/hide)



The Monsters: The age of horror has begun, and it began with a bang. three separate fights occurred this century. First the Koenigfischers where assaulted by an immense monstrosity now known as a water beast. It tore a massive hole in the wall of their fort and even killed and consumed an entire clan of Koenig. Fortunately it was weak of will so when it came across a Debiru merchant it quickly succumbed to his bewitching magic. The merchant figured that it would make a wonderful present to earn the High chieftains favor. (the beast is currently located in 16.08 and can move 6 hexes a turn)

The second incident occurred within the K'Lak homelands. An as yet unnamed creature decided to make their only fort its home, a massive fight broke out amongst the natives and the interlopers, both unable to land a killing blow, the beast unable to break through the webbing armor of the K'Lak and the K'Lak stymied by its speed and natural resistance to magic. Eventually the K'Lak managed to get off a blinding burst of light and then burned it out with overwhelming magic. (occurred on 22.09)

The third and final fight was only witnessed by the gods, and was the shortest of the lot. A nest of immense thunder-birds clawed their way to the surface at the same time and place as a species of heavily armored rock like beasts. They saw a ready meal and proceeded to run them down and fry them with powerful bolts of lightning.

12 Mega Beasts remain in the world, and Cerax, most powerful of the gods believes he could command one, and only one, with his immense power (It will cost all 9) to be his wrath in the mortal world where the avatars are but hands. Suffering has come, and it is sure to spread.



Right, that's turn 6. And it had a right nasty surprise in it. As a hint, some of these beast will not stay where they are, and others will seek you out. Furthermore their coming has unleashed further unpleasantness, greed has come to the world. Dreams of mountains of treasure gleam in the minds of the varied rulers and they know where they can find them, the lands and peoples of others. From now on if your interaction with another species is sufficiently poor I will declare war on them for you. and it will take a diplomacy roll to stop the fights.

Oh and in case your wondering, the other four gods have their own events planned. the only way to stop them is to kill the god in question before they happen, either through the destruction of their followers and draining of their power, or through direct godly fighting. (and no, you don't get to know how that works. Just that you can do it.) The mortal races have best access to the followers, the gods to the power. So let me know if you want to lead a witch hunt, cause none of the events are going to be pleasant for the mortal races.

The map
Spoiler (click to show/hide)

And you can make your move now.
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scapheap

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Re: Exolution IX
« Reply #214 on: April 08, 2013, 12:28:38 pm »

(improve Toughness to rank 2, 2 points left)

15,13 need some more bodies from the main land, send them over.
Start forming an army to deal with the beasts, dodge and weave lads.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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cerapa

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Re: Exolution IX
« Reply #215 on: April 08, 2013, 02:24:43 pm »

The failures of the past and the stasis of recent times changed the worldview of the K'lak. It is said that the beast awakened something within the conciousness of the K'lak, and that their bloodthirst faded as they stood over the charred corpse of the beast, but it was simply a manifestation of a process that took far longer than a single kill. A desire for change from the fighting.

The attempts at spreading to a wider area spread tenfold, especially to the northeast and despite the ancient killing of their king, trade envoys were sent to Debiru lands, carrying the finest weaved goods.

Colonization of all surrounding tiles, with an emphasis on taking 23.08. Request for trade sent to the Debiru.
(not that trade would be particularly peaceful, detecting and blocking a charm attempt might not lead to the frendliest relations)

5 points to Movement 1->3
3 points to Civil Traits: Societal Stability 0->2 (as opposed to bloodthirsty infighting, nobility is still detemined by fights, but the lower classes have become more peaceful, reduces chance of civil wars and such)
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10ebbor10

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Re: Exolution IX
« Reply #216 on: April 09, 2013, 02:55:29 pm »

((Oh, crap. Also Lq post incoming. Writing this on an ereqder, on a boat)

The Cr'tak had detected something. A surge of power, and the appearance of things near their Spires. A small scouting party was send to try and locate these possible traits.

Meanwhilee, the crystals continued to grow, and in the image of the trees they had absorbed, they grew roots, and soon the ground was littered with  crystal flowers.
Spoiler (click to show/hide)
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Ceros1801

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Re: Exolution IX
« Reply #217 on: April 10, 2013, 12:46:17 am »

What is the Cr'Tak scouting party going to do? Because at the moment you will just get a general idea of what it is capable of.
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10ebbor10

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Re: Exolution IX
« Reply #218 on: April 10, 2013, 12:57:56 am »

That, and maybe attempt to wound it and lead it away
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mcclay

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Re: Exolution IX
« Reply #219 on: April 10, 2013, 01:26:01 am »

Come my children, the time is nigh for our acension!
Have my followers convert as many mortals as possible.
Free my children from their bindings and tell them to rampage in my name.
Any hero who is able to bring proof of having killed or bested all of them will gain a place in my dark court.
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IamanElfCollaborator

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Re: Exolution IX
« Reply #220 on: April 10, 2013, 01:38:16 am »

Cerax saw both this and the new beasts that had been unleashed.

"This is not good for the balance. It must be PRESERVED."

He used the reserves of his immense power to grant several of his Koenig and Debiru worshippers power above mortals, yet under his avatars, to protect the land and their people from the beasts that had been beset upon them.

They would, alongside his Avatar, be his Scions of Balance.

Bless several of my most zealous worshippers with powers under my avatar, but above normal mortals, and grant them the ability to give others this ability, in order to protect their people from the beasts that roam. They are now called the Scions of Balance.

Several shall be Debiru and several shall be Koenig.

The group shall be focused upon fending the beasts off for the greater good of balance, lead by my Avatar on the mortal world.


He then turned to concentrate on Nikalas' efforts. Knowing this would harm his people, he used more of his power to prevent more harm.

Lay a protective spell on all the cities of the Debiru and Koenig. If any of the beasts or Nikalas' children attack the city, the spell will trigger, weakening the beasts severely.

kingfisher1112

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Re: Exolution IX
« Reply #221 on: April 11, 2013, 03:23:23 am »

My turn will be up soon.
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ansontan2000

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Re: Exolution IX
« Reply #222 on: April 11, 2013, 04:27:12 am »

Shocked by his failure to carry out justice, Doran disappears from the mortal world into a hibernation, to return until when he is more powerful.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Child of Armok

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Re: Exolution IX
« Reply #223 on: April 13, 2013, 12:10:40 pm »

Ythil was amused when he saw the diffrent species suffer.
They feared the strange monsters who had attacked them. This was an advantage.
So he tried to lure more people to his city by spreading the word that his city was safe, and he created some powerful warriors named "Ythiliens" who will defend the city they are empty armors and have no will of their own, but are very good in combat.

Spread the word that this city is safe and create powerful warriors named "Ythiliens" who have no will.
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Ceros1801

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Re: Exolution IX
« Reply #224 on: April 15, 2013, 05:20:08 pm »

The Week is up, I'll start working on the turn.

Turns are taking longer then I thought they would, so I'm going to have to take 2 weeks for them.

Terribly sorry, but its mostly the natural spread and conversion that is taking so long.
« Last Edit: April 21, 2013, 06:59:46 pm by Ceros1801 »
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