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Author Topic: Exolution IX  (Read 9981 times)

Criptfeind

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Re: Exolution IX
« Reply #135 on: January 24, 2013, 08:44:55 am »

Question. What is a 'army' if anything in this game? And how would we go about making one?
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Ceros1801

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Re: Exolution IX
« Reply #136 on: January 24, 2013, 09:49:59 am »

Army size is based on pop count. the higher any hexes pop count is, the larger the army it can support (basically if you choose to invade its your pop in units vs their pop in units, this is then used with your stats to determine victory)
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Criptfeind

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Re: Exolution IX
« Reply #137 on: January 24, 2013, 10:27:41 am »

Having a block on the RP bit. Might add it later, but likely not. Not wanting to hold the game up anymore in any case.

Spoiler: Orders (click to show/hide)

Spoiler: Stats (click to show/hide)
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obolisk0430

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Re: Exolution IX
« Reply #138 on: January 26, 2013, 01:45:45 pm »

Joruen faintly smiles to himself.  His chosen people were growing.  There was, however, a problem.  Being dependent on other life, his people couldn't grown in the south.  He would rememdy that himself.

Use godly powers to increase the population of lifeforms in the southern hex inhabited by the Cr'Tak.
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Let this be a lesson to us all: Immortality is only temporary. That's why its called immortality.

Ceros1801

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Re: Exolution IX
« Reply #139 on: January 26, 2013, 11:29:49 pm »

Right, I'll start work on the turn

The horror, the Horror!

I happen to be living in an area with a potential flood warning. :(

And the creek down the end of the street is certainly NOT a creek anymore!

So yeah, just a heads up, the update might take some time. Depends on how things end up.
« Last Edit: January 27, 2013, 03:38:01 am by Ceros1801 »
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Ceros1801

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Re: Exolution IX
« Reply #140 on: January 29, 2013, 06:17:15 pm »

The third century has passed, and the young races are prospering well.

Debiru: once again initiating a kingdom wide agricultural effort the Debiru used the lessons learned with the collapse of their previous effort to great success. (hex 16.09, 17.09, 18.10, 19.08, 19.10 have farming) further they decided to try their hand at fishing, to further success (hex 16.10 is fished, affecting 15.09, 16.09, 17.09). However while such success was indeed great news for Cerax, their patron god, the number of new clans in already settled hexes was minimal, preferring to spread outwards, with one enterprising clan taking advantage of the potential of a commandeered fishing boat in order to settle the untamed wilds south of the clan lands. (Settled 15.09, 17.11, 19.07, 20.09)

Spoiler (click to show/hide)

Koenig: The Koenig did not find a particularly successful century for their efforts, though merchants traveled south to the Debiru there seemed to be little gained benefit other then getting to know their new neighbors and their god. (no set trade and no reply, in other words that is a player thing sort it out amongst yourselves.) To their surprise they also heard rumors of a cult of fear in their clans as well, with a far harsher response to any found worshiper. Their fishing attempts also failed on an empire basis. Not all was wrong for them this century however, prolonged contact with the Debiru led to a few curious young adults try their hand at building the ships of the Debiru and while not yet up to their standards they were successful at copying the technology needed to do so. (your innovation tech grabbed a free copy of ship building 1) They also saw great success for their population numbers, all regions seeing growth and new nests, also reclaiming their lost northern settlement to great success! Inspired by such success they developed a writing system to record this century for prosperity.

Spoiler (click to show/hide)

Cr'Tak: Seeking to turn their talent for construction to their aid, the Cr'Tak built a nation wide crystal road network. Now there was nowhere within the great spires lands the newly formed crystal guardians could not travel. The southern hex put further effort in to create a large temple to Joruen that doubled as a fortress to defend the collective. (hex 19.17 rank 1) The century also saw the east and west Spires increase in number, however the southern Spire once again was saved from extinction only by their very nature having seen no new creatures join its collective. The collective also noted that the eastern spire now had enough in its collective for a tiny chance to create a new spire.

Spoiler (click to show/hide)

Hive: Concentrated efforts to settle new lands resulted in a partial success. (22.11, 25.12 settled) However most of the various hives placed their best efforts into increasing the number of queens present. With only the old queens hive failing. This streak of failure, combined with the former western tribes great success not only in following the queens plan but increasing their population to unheard of heights had the various queens grant supreme leadership to the grand queen of that hive, further crafting a great capital within her lands. (hex 23.11 is now your capital city until it falls. It also counts as a rank 1 fort.)

Spoiler (click to show/hide)

K'Lak: The K'Lak have long been happy in their city's but the rumors of a great artifact to the north sent explorers after it. Upon finding the artifact the finder promptly decided to test it by challenging the current king in a duel. He lost...Horrifically. Still the king was surprised when the cloak remained untouched despite his challenger being reduced to a blackened, withered corpse. Upon collecting it, and testing it he noted its resistance to magical powers and thenceforth proclaimed the worship of Nikalas to be the state religion. While this drama was occurring work continued on the great fort, improving its defensive capacity and its size. (now rank 2, and yeah, it's an impressive artifact but it doesn't really stand up that well to your races raw magical power. Didn't help that the king managed to blast the challenger twice without reply, second time slaughtered him.)

Spoiler (click to show/hide)

While the races played in the dirt the gods worked much more mysterious matters.

Cerax: The second born looked over his elder brothers pain wracked body, noticing the rather large cracks that ran through his ethereal form. He sadly shook his head, the Firstborn had spent too much power too quickly and now he faced the death of many a young god. Complete dissolution of form due to a godly form of starvation. However the signs of recovery set his mind at ease, his brother would survive, perhaps wiser for this misfortune. He also looked kindly over his Debiru worshipers, their efforts vastly increasing the number of followers he possessed.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Nikalas: Giving a shuddering sigh of relief, the firstborn smiled as his worshipers in the K'Lak poured new power into their god in response to his plight, though still weak with strain he once again could work his will on the mortal world. Though he was a tad bit annoyed that the K'Lak did not have to demonstrate real bravery to recover his artifact.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Ythil: seeking to replicate his previously successful attempt at mass conversion, Ythil sent out his call once more. Unfortunately none answered it. Perhaps he should try a more individual approach?

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Doran: Seeking to help his chosen prosper, Doran set forth to create justice systems throughout his worshipers and empower select mortals to enforce his will. However, while some of them were successful in this endeavor, others took to it with far too much enthusiasm. Weakening Doran as they set forth rule after law after exception. (Hex 16.08 successful, 17.07 Crit fail) Still his worshipers did gain clerics to dispense minor miracles in his name, enhancing their capacity.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Joruen: Seeking to give them the converts they need to prosper, Joruen strove to attract more animals to the southern spire. However he found no such entities. Perhaps the local wildlife was too wary?

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Thus ends the third century.



Wow, Those Debiru are really trying to tempt the gods, with some of their pop worth 2.4m apiece! Worse for the Koenig, they have almost blocked them off from spreading south, they even have a settlement capable of reaching the untouched continent. 2 in fact. Whereas the new tech the Koenig copied from them can't quite reach.

Oh, and as for the floods, we were luck, the water rose but didn't endanger us.

That's it for turn three, turn four has now started. Make your moves.

Edit: forgot the map

Spoiler (click to show/hide)
« Last Edit: January 30, 2013, 06:10:11 am by Ceros1801 »
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mcclay

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Re: Exolution IX
« Reply #141 on: January 29, 2013, 06:24:32 pm »

"goddamnmonstergrumblegrumble."
The Firstborn  uses as little power as possible to corral the monsters to the ruins. He orders his worshippers to go on a grand quest to the ruins each year. Saying that those who live will be held in high esteem in his eyes.
« Last Edit: January 29, 2013, 06:36:14 pm by mcclay »
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Criptfeind

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Re: Exolution IX
« Reply #142 on: January 29, 2013, 06:54:53 pm »

The new high queen celebrated her political victory over the old one. New blood sat on the throne and new policies were being made. In the past the hive survived mainly as a hunting gathering society, but lately certain princes and princess had been advocating new techniques for having the food grow in the same area. Farming. The old high queen was not a fan of this breach of tradition, but the new one was interested in the possibilities of this technology.

Spoiler:  Orders (click to show/hide)

Spoiler: Stats (click to show/hide)

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kingfisher1112

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Re: Exolution IX
« Reply #143 on: January 30, 2013, 12:53:05 am »

The Koenigsfischers were worried. While they considered the Debiru not a threat, the great clan chiefs came into a meeting for discussion of many matters. The first was the spread of populace. Many argued that they should take Debiru lands to the south, while others argued that they should build better boats and explore across the water. The second matter was the matter of trade, war, or any other actions with the Debiru. Again, there were many different opinions. Kill them, heavy trade, no contact. This was a heavily debated one. Finally, the construction of forts. All agreed that forts along the border were best. Meanwhile, in a small corner of Koenig lands, a hunter who had been injured and could no longer work had finally finished his work. He had dicovered the secret of agriculture. Another Koenig discovered how to make a bow. Truly, it was a great year for Koenig innovation.

Build forts on all southern territories, 3 points into Agriculture, 2 points in shipbuilding,  1 into Archery. Send a ship with 1 pop to 12.09.
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IamanElfCollaborator

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Re: Exolution IX
« Reply #144 on: January 30, 2013, 01:53:09 am »

Cerax sighs in relief. The balance is kept alive, and his sibling is kept alive.

He turned to the Debiru, desiring one to represent him if he needed to attend to other issues.

"One of these worshippers of mine shalt be my Paragon, the one who embodies the principles of Balance, Light, and Darkness. This will bolster their belief, and tell them that I have not yet abandoned them."

He found a devout worshipper and imbued him with a minor part of his godly power.

Bless a devout Debiru worshipper with the power of Balance, Darkness and Light as the Paragon of Cerax.
« Last Edit: January 30, 2013, 11:01:34 am by IamanElfCollaborator »
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Child of Armok

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Re: Exolution IX
« Reply #145 on: January 30, 2013, 07:50:31 am »

Ythilanithodium continued His search for new servants, dispite His failures.
But now He did it another way, He spread strange artifacts around the civilizations.
Artifacts who made the bearer more agile and harder to see in the dark.
After that he talked to them in their sleep and told them to join his ranks, and perhaps earn even more powers like this one.


Ythil spreads artifacts around the world, but always on dark or rarely visited places, who make the bearer more agile and harder to see in the dark, and after that he asks them to join his ranks
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scapheap

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Re: Exolution IX
« Reply #146 on: January 30, 2013, 10:50:06 am »

They were confuse by the idea of this 'trading', but the Koenig did make it sound good. A ship was made to explore the far off lands.

Ship Building to rank 3, trade to rank 1, one point left.

Opened trade with the Koenig, send a ship to make a clan on hex 12.12, make hex 17.09 the king capital.
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kingfisher1112

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Re: Exolution IX
« Reply #147 on: January 30, 2013, 10:57:40 am »

They were confuse by the idea of this 'trading', but the Koenig did make it sound good. A ship was made to explore the far off lands.

Ship Building to rank 3, trade to rank 1, one point left.

Opened trade with the Koenig, send a ship to make a clan on hex 12.12, make hex 17.09 the king capital.

The trade is accepted.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

IamanElfCollaborator

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Re: Exolution IX
« Reply #148 on: January 30, 2013, 11:01:46 am »

((Rectified my action.))

cerapa

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Re: Exolution IX
« Reply #149 on: January 30, 2013, 11:29:28 am »

So...the k'lak can basically outright ignore an expertly created artifact? Makes one want to go on a spree of conquest. Just a question though, with the k'lak basically being a magocracy, the king(or queen) is basically the most powerful wizard that exists. If one would want to have this one-spider army(or the rest of "royalty") roaming the lands and blowing up whatever threats there are, would that go under civic traits?

And just a theoretical question. What would happen if a k'lak tried to blast a cr'tak spire? The magic stat is equal for both. The k'lak have the 4 to blasting, but the cr'tak have the 7 indestructability. Or would the cr'tak absorb the energy? But that is even going into actual battles, where the cr'tak could pull off their syncronized casting, but since the non-spires are creatures, they could get blinded. Plus theres always the question of what happens when wrap a crystal-magic-infused being in a cocoon of magical web.

And the greatest question of all. Just how much raw magical power would a cr'tak-k'lak have?
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.
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