Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 16

Author Topic: Exolution IX  (Read 9898 times)

Ceros1801

  • Bay Watcher
  • Escaped Lunatic ID-198587
    • View Profile
Re: Exolution IX
« Reply #120 on: January 21, 2013, 06:16:34 pm »

Another hundred years has passed, and many of the young species have prospered.

The Koenig: Given their talents in that area and their newly learned technology it come to no surprise that the Koenig constructed their wooden forts in record time (hexes 16.08, 17.07 rank 1), however, despite the commands from their leaders otherwise the koenigs did NOT spread north, instead heading south and met their red skinned bat winged neighbors, the excitement of meeting another sentient species and seeing the trinkets they possess sends many young couples south (hex 17.08 1 pop, hex 18.08 2 pop)
further, the home population has stabilized and continues to grow (hexes 15.07, 16.08 2 pop, hex 17.07 4 pop)

Spoiler (click to show/hide)


The Hive: Having a record century of queen births, the hive sought new land every where, and though many such attempt failed, even the three commanded by the queen, further the rebellious queen's hive was destroyed by viscous local predators that the hive had never seen before, but two where successful, both learning from the mistakes of more eager and foolish queens, they prepared for the larger, more vicious predators that exist beyond the desert well. ( hex 25.11 died off, then they spread there again, 1 pop, hex22.12 commanded attempt failed, natural spread settled, 1 pop)

Spoiler (click to show/hide)

The Cr'Tak: Though they still yearn for the forest the collective hive mind, guided by their new god, realized that they just could not spread outwards given their current numbers, worse was that the number of roaming wildlife to the south were thinning. The southern tribe lacks more mobile members to spread the spires! (your traits saved that tribe from dying out, go that immortality  :D) Still, not all was lost. The eastern tribe still gained its third aspect and the worship of the wise one had spread far, three of the four major spires now were completely united in their worship. The collective wondered if they should make it the official religion?

Spoiler (click to show/hide)

The Debiru: Though their attempts to settle the coast south failed, and their budding agriculture industry collapsed under the pressure of the newest clans to visit the scene, the Debiru have seen great success. Their first four settlements have gained an additional clan, bringing their total to 3, there has been 2 moderately successful clans settle in the desert to the northwest (hex 16.09) and further through the forested hills southeast (hex 19.10) AND a Highly successful colony has started in the north eastern mountains, attracting adventurous teens from far and wide! (Hex 19.08, 2 pop)
Further they have recently met some strange bird people to the north, and found their communicative skills equal! They just keep growing upwards!

Spoiler (click to show/hide)

The K'Lak: Rejoice! For the great fortress has finally been completed! (hex 22.09 rank 1) After two hundred years this bastion now stands ready to defend against all comers. Further all tribes had learned their lessons, the once constant fights that had devastated their people were slowly being formalized, ceremony and forms slowly becoming more important. This trend is further spurred by a new class of caster who prefers to use their magesight to watch the patterns their opponent is forming and dismantle their spell before launching a counter attack! Though still a young class, and not very successful, they show great promise. Not all is good news however, numerous brave adventurers have gone south. And none return.

Spoiler (click to show/hide)

And while the races increased in number, so two did the gods believers

Cerax: Seeking to empower a mortal as his avatar on the lands, the second born sought out the most balanced mortal the could find. After a long search he finally decided on a young Debiru man, unfortunately the Debiru were found to be highly suspicious and decided to put these so called god born powers to the test. By hanging the mortal.
After three long days the avatar finally suffocated, but that was still sufficient proof in their minds and Cerax saw a great number of converts over the next century, matching his youngest brother despite the hundred years he had on him (Hexes 18.10, 17.09 2 pop believers, 19.10 1 pop, believers total believers 4m)

Spoiler (click to show/hide)

Doran: Following the path set by his second eldest brother, but learning from his mistakes, The Holy One set forth his own avatar amongst the bird people of the north. The Koenigfishcers they called themselves. And to a rousing success, though his avatar was still nebulous, it spoke wise words and thus many followed. (hexes 17.07, 16.08 1 pop, believers total 1.6m)

Spoiler (click to show/hide)

Ythil: Scorning the slow and careful approach of his younger brethren the child of scorn broadcast fear to all the races, bound in the image of him. And to the surprise of his wiser brethren, some answered. Not many, but some. (hexes 15.07 and 16.08 1 pop, total believers 1.6m) And with their worship he felt a fresh rush of power, yes, all in this world would bow to the child of scorn. (actually I'm rather surprised, 5% chance to succeed for each race and you managed 2)

Spoiler (click to show/hide)

Nikalas: Seeking to redeem his mistake, the first born set out a call to the depths calling far and wide to the unseen horrors to his ruin. While he waited he set about crafting a mighty artifact, one that would grant the ability to ignore magics thrown at the wearer, and behold it was crafted beyond even his desires! A magnificent silken robe capable of conforming to all races! (resist magic at rank 3 for the hex that has it) But when he turned his gaze to the ruins to place it he found nothing waiting for him. Where were the horrors he had called? He sent forth his gaze, then promptly face palmed, apparently they were too busy enjoying feasting on the bug people to the south and far south. His followers where perhaps a bit foolhardy there, he was barely maintaining ground! (Hex 22.08 1 pop, total believers .8m)

As he withdrew his gaze from the world he shuddered, great cracks being born in his form. He had spent too much power. He hoped his followers would come through soon, he didn't know how long until he faded like so many dead gods. (you have 0 power, no moves next turn and you are about to start risking dissolution)

Spoiler (click to show/hide)

Joruen: Joruen turned his gaze inwards, wisdom requires meditation and precision, however his avatar still wondered the lands. It looked at the spires around it (hex 19.16) there were none who did not believe, it turned its gaze inwards to ask where it should head next? (hexes 19.16, 18.17 2 pop, hex 19.17 1 pop, Total believers 4m)

Spoiler (click to show/hide)



And that is turn 2 done. The Firstborn looks to be in some trouble. Still, the races have started spreading and followers are growing more numerous. oh, and as a hint to the race players, if you set the official policy for or against a god you can drastically change how hard it is for them to convert your citizens.

Here is the map and I've increased the size of the numbers to make it easier to read you pop counts.

Spoiler (click to show/hide)

Turn three is starting make your moves.

EDIT: Before I forget, the races get 4 EP again
« Last Edit: January 22, 2013, 09:07:31 am by Ceros1801 »
Logged

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Exolution IX
« Reply #121 on: January 21, 2013, 06:40:28 pm »

The Debiru look upon their lands and were happy. They had a god, a nice neighbor and lot of children.

3 points(rank 2) into field plowers(tech)

Start cleaning and plowing fields, also make fishing boats.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Ceros1801

  • Bay Watcher
  • Escaped Lunatic ID-198587
    • View Profile
Re: Exolution IX
« Reply #122 on: January 21, 2013, 07:31:42 pm »

Technically you have 2 gods, primarily Cerax but you also have a small cult in 17.09 that is dedicated to ythil
Logged

obolisk0430

  • Bay Watcher
    • View Profile
Re: Exolution IX
« Reply #123 on: January 21, 2013, 09:47:11 pm »

I am confused.  Shouldn't i have gained some power by not doing anything?
Logged
Let this be a lesson to us all: Immortality is only temporary. That's why its called immortality.

Ceros1801

  • Bay Watcher
  • Escaped Lunatic ID-198587
    • View Profile
Re: Exolution IX
« Reply #124 on: January 21, 2013, 10:02:14 pm »

Power gain is based on the number of followers, but you won't always gain in power. The higher the believer rank is in comparison to your power rank the greater the chance. The flip side of it is, if you power rank goes up you immediately gain another re-roll to see if it goes up again. This repeats until your check fails or you hit rank 9. This also means that the gods scale in power with the races due to needing them as followers. In essence your are an immensely powerful construct made from belief. As you gain believers you possess more 'pull' on the astral void you rest in, as you lose them you lose this 'pull'. That's why the avatars are so powerful, and why you can only have 1 per god, they give you a free convert check on the hex they are in and don't cost anything to upkeep. Though low power can cause them to fail.

Its also why upping the pop multiplier is so useful for the races, the more an individual pop counts for the more believers their patron god gets from any one pop count.
Logged

kingfisher1112

  • Bay Watcher
    • View Profile
Re: Exolution IX
« Reply #125 on: January 21, 2013, 11:43:09 pm »

The Koenigsfischers loved their exotic new neighbours. It was time for diplomacy. They Sent a small party of some leaders, thinkers, and diplomats. They were to bring their new technologies, Writing and Construction, to see whether a trade could be made, they also brought nuts, fruits, spices, and. Sioux other things from their lands with them. In other news, some clans decide to construct a fishing dock in a bay, hoping for an improved catch.

Send trading and diplomacy partners to the Debiru. Put 3 points into Writing. Construct a fishing dock at 16.10.
Logged
Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Exolution IX
« Reply #126 on: January 22, 2013, 02:19:16 am »

Cerax looks on his followers. Now that he has a power base to work from, he can begin to follow the purpose of maintaining the balance.

Then he looked to Nikalas.

"Foolish brother! What have you done to yourself?!", he boomed.

Investigate what happened to Nikalas.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Exolution IX
« Reply #127 on: January 22, 2013, 08:11:46 am »

While crude at first, the new class of casting soon gained in popularity. The new way of dueling required more finesse, and more thought than the raw power of previous times, and the K'lak changed to match.

The news of the south was very troubling. No animal could match a K'lak in combat, and they had previously been absolutely certain of their superiority. The event was simply inconcievable. Plans were immediately laid out to improve the fort, to protect them from whatever lies to the south.

The worshippers of Nikalas spoke of a powerful artifact to the north. With the state of affairs to the south, and their society, a robe of magic resistance was irresistible to them. Many of his followers, and other brave K'lak set out to find the silken robe, so that they might gain its power. If recovered, such an artifact would surely generate great respect towards Nikalas, and many would convert. Not to mention that whoever has the robe would rule nearly by default.


MageSight -> rank 2 (2 points), IQ -> rank 3 (3 points, 1 was left over from start). Improve fort. Seek artifact, if found official policy will favor Nikalas strongly.
« Last Edit: January 22, 2013, 08:13:29 am by cerapa »
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

mcclay

  • Bay Watcher
  • Gay, Tired and Just here to Vibe
    • View Profile
Re: Exolution IX
« Reply #128 on: January 22, 2013, 10:37:39 am »

From the void the other gods can hear of cry of "YOOOOOOOOOUUUUUUUUUUUUUU STTTTTTTTTTUUUUUUPPPPIIIIIDDDDDDD FFFFFFFFFFUUUUUUUCCCCCCCCKKKKKKKKKKIIIIIIIIINNNNNNNNNNGGGGGGG MMMMMMMOOOOOOOOONNNNNNNSSSSSSSTTTTTTTTEEEEEEERRRRRRRRSSSSSSSS!
Logged
Am I back? Its a mystery to everyone

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: Exolution IX
« Reply #129 on: January 22, 2013, 12:18:47 pm »

Feeling power flow through him, Ythil thought who else whould serve him.
Having a new idea, he searched for thieves and assasins,
for these will surely serve him so they may be able to hide in the shadows during their jobs.


Ythil tries to convert the thieves and other criminals in the villages/towns.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Exolution IX
« Reply #130 on: January 22, 2013, 01:45:57 pm »

((Is the powercheck rolled for before or after the God's actions?))

Regardless, turn here.

The Cr'tak were facing an internal crisis. One of their four great spires was at risk, as all of it's guardians had been elimanated, either by old age, or by conflict with other animals. While the actual risk to the spire was fairly small, this sudden sense of powerlessness was a great shock for all members of the Collective. As such, it was decided that they would seek to the ever popular God, Joruen, for help. Over the entire empire, the Cr'tak started to make crystallized roads, tunneling through the ground, or briding chasms where needed, in order to connect the four towers. In the South, the main spire was manipulated, growing larger, but also rooting itself deeper into the ground. Amongst the underground catacombs thus created, more crystals were created, and the memories of the entire race were stored. Elsewhere, the more mobile Cr'tak started to organise, in order to prepare a guided colonisation effort.

Spoiler: Orders (click to show/hide)
Logged

Ceros1801

  • Bay Watcher
  • Escaped Lunatic ID-198587
    • View Profile
Re: Exolution IX
« Reply #131 on: January 22, 2013, 03:55:57 pm »

If you mean the check to increase in power, it's rolled at the start of every turn.
Logged

obolisk0430

  • Bay Watcher
    • View Profile
Re: Exolution IX
« Reply #132 on: January 22, 2013, 05:10:56 pm »

Do i have enough power to increase the population in the Cr'Tak's southern hex?
Logged
Let this be a lesson to us all: Immortality is only temporary. That's why its called immortality.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Exolution IX
« Reply #133 on: January 23, 2013, 09:01:18 am »

Oh man, I need to check my messages with more frequency. Anyway, the Hive is open to relations with any god so long as it is a beneficial relation.

Benefits of working with the hive: High pop count, second highest in the game I believe. Structurally sound political system making top down control of a state religion fast and easy.

Downsides: Queens are too independent to be forced into a religion. Certainly a lot will follow their mother, but I bet at least a few will take up a different religion just to be different and contrary.

Any interested parties? If so, leave me a application between the business hours of now and by the start of next turn with your name, previous god experience, references, and what you bring to the corpora hive.
Logged

ansontan2000

  • Bay Watcher
  • I am a Poro. Fear me.
    • View Profile
Re: Exolution IX
« Reply #134 on: January 23, 2013, 11:14:19 pm »

Doran looked upon his followers happily, and decided it was time to do more.
With the followers I have, establish a system of justice and give might to those who are eligible for being just.
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.
Pages: 1 ... 7 8 [9] 10 11 ... 16