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Author Topic: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)  (Read 10126 times)

jhxmt

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I've recently upgraded my gaming machine, which has resulted in me actually being able to play M&B: Warband at something approaching decent settings, as well as setting up the Floris Modpack for it.  I'm considering starting up an AAR/Let's Play attempt at it, since while I've played M&B Warband for some time in the past, I've never really got past the 'wander around and beat up/get beaten up by random groups of bandits and/or armies' before I lost direction and couldn't decide which of many paths to take.  I figure that having a bunch of people tell me how to get my face bashed in with a club, rather than working out how to do it myself, might be good motivation.  :P

I haven't done a Let's Play or AAR previously, so this will be a first attempt - I'm therefore open to suggestions, (constructive) critiques and stylistic nudges when it comes to how I write this thing up, as well as what to do when I'm playing it.  :) I'm likely going to be roleplaying the character more than giving an objective, out-of-character view, but I may mix and match depending on what works best.

So, first things first: character creation!  For those of you not in the know, M&B gives you a medieval-style, feudalistic sandbox country and basically lets you go nuts.  You can ride around (or even walk around) on your own if you so wish, or you can band together with companions, hire soldiers, become mercenaries, enlist in lords' armies, become a lord yourself, gain fiefdoms and manage villages, or even start up your own kingdom and wage unceasing war on the other kingdoms should you so wish.  I've never got beyond the enlisting portion of that list.

You have multiple options during character creation for how your character got to the land of Calradia.  I welcome suggestions on the following:

1) What gender are we?  (male/female)  - this has some impact on how other characters react to us.  Female characters may find climbing the ranks more challenging, given the strongly patriarchal society in the game, but they're not glass-ceilinged and can achieve anything a male character can achieve.

2) What was our character's father?
Spoiler (click to show/hide)

3) What did we spend our childhood years as?
Spoiler (click to show/hide)

4) What did we become in later life?
Spoiler (click to show/hide)

5) What caused us to come to Calradia?
Spoiler (click to show/hide)

6) Which area of Calradia should be our point of arrival?
Spoiler (click to show/hide)

I'd also welcome suggestions for what type of character the above choices might make (i.e. if you want to posit any backstory suggestions at this point, I'll take 'em ;)) and if you've got any suggestions for the physical look of the character, I'll take them too, although the M&BW character modeller isn't exactly massively flexible.  Also any thoughts on general in-game goals/self-rules.

I've bumped up the battle sizes with the Battle Size Editor, too, so we might get some nice battlefield scenes (up to 400ish, while the normal max is 100).

Any interest or suggestions welcomed!
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FritzPL

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #1 on: January 14, 2013, 04:57:45 pm »

Let's be dwarfy.

1) Female
2) A priest(lol)
3) A shop assistant
4) A game poacher
5) A sense of duty
6) Swadia

this is going to be such a fucking amazing lp if my choices win

Neonivek

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #2 on: January 14, 2013, 05:00:44 pm »

Ohh Swadia you have the absolute BEST troops in the game.
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Alkhemia

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #3 on: January 14, 2013, 05:08:50 pm »

Hmm how about this

1) Female
2) a thief
3) a craftman's apprentice
4) a slave trader
5) personal revenge or a lust for money and power
6) Sarranid Sultanate
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jhxmt

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #4 on: January 14, 2013, 06:06:51 pm »

Somehow I knew people would go for the female character.  Giving me an uphill (but also more !!fun!!) struggle, eh?  ;D

Also feels like we're wanting a non-combative history - apprentice/shopkeeper turned vagabond type deal?  Hmm.  I can work with that.  Will start drafting up some sort of backstory.

Keep the suggestions rolling in in the meantime, particularly about in-game aims/strategies.  Apart from survival, of course.  That's usually first priority.   :P  Mid-game I'm weak on.
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Neonivek

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #5 on: January 14, 2013, 06:36:02 pm »

Quote
Giving me an uphill (but also more !!fun!!) struggle, eh?

Ehhh, women arn't really that much tougher.

Mount and Blade is one of those games where if you can't beat it now you can certainly beat it later.
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Flying Dice

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #6 on: January 14, 2013, 08:03:17 pm »

If you aren't already familiar with it, here's how things go in terms of where to recruit and how to upgrade your troops:

Rhodoks: Fuckin' crossbowmen. That is all.
Nords: Infantry. Those shields.
Swadians: Heavy Cav, decent other units.
The-Sort-Of-Mongol-People: Cav archers
Everyone else: Completely useless.

As for the start:

Female
Warrior
Urchin
Mercenary
Personal Revenge
Swadia

Like a female Guts, except just looking for phat lewt and a nation to rule. Also remember that once you have the spare cash, horses, and some men, trading is the most reliable way to make money. Also, take the starter quest, it gives you a preset fight with some easy enemies. One of your first goals should be a weapon that suits your playstyle a weapon that's easy to slash with from horseback and has a long reach. The most reliable way to take down large numbers of enemies is to kite them, doing passes along the outside of their main mass and picking off archers/stragglers. Better still, do this while you have Rhodok crossbowmen pincushion them from afar. If you want free training and cash, do arena matches and tournaments.

First priority in every battle should be to kill enemy lancers; they're pretty much the only thing that can one-shot you and your horse. Then come archers, then other mounted units. Obviously you won't be facing any of those early on, just unarmored bandits throwing rocks.
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Neonivek

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #7 on: January 14, 2013, 08:21:43 pm »

Quote
Swadians: Heavy Cav, decent other units.

Those Calvalry units are better then every other unit in the game. Even on foot! (Yes I said it... The Swadian Knights are better on foot then even the game's BEST footsoldiers. It is rather silly)

Also Swadian Sharpshooters are good. Perhaps not Rhodok good but I'd at least give them second place.

Actually this game seems to have a sizable bias for mounted units but that is because of how targeting goes. You can either have a unit that has 40hp or you can have a unit with 40hp and a pernament on all the time shield of 100.
« Last Edit: January 14, 2013, 08:23:36 pm by Neonivek »
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Lorgath

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #8 on: January 14, 2013, 08:30:32 pm »

This is using the Floris Modpack though, so all of the factions have been shaken up a quite a bit (depending on the level of the reworked army lists). Swadian Kerniggits are still extremely powerful of course. Hrm, actually, I destinctly recall having played extremely long games of M&B:W + Floris where I have never got that far down the troop tree because everything is so hideously expensive.
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Neonivek

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #9 on: January 14, 2013, 08:35:29 pm »

This is using the Floris Modpack though, so all of the factions have been shaken up a quite a bit (depending on the level of the reworked army lists). Swadian Kerniggits are still extremely powerful of course. Hrm, actually, I destinctly recall having played extremely long games of M&B:W + Floris where I have never got that far down the troop tree because everything is so hideously expensive.

Hmm makes sense.

It is kinda funny how things break in the game once you have land that you get to prosperous. I have gotten enough money in one tax season once to last me the rest of the game.

It is really the only way to afford masterwork.
« Last Edit: January 14, 2013, 08:43:01 pm by Neonivek »
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EuchreJack

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #10 on: January 14, 2013, 09:08:40 pm »

I've never really got past the 'wander around and beat up/get beaten up by random groups of bandits and/or armies' before I lost direction and couldn't decide which of many paths to take.

I've had that problem.  The best solution is import a character with some levels and gold, then go headlong into the metagame.  Course, you'll still need renown, but you can dump the gold into decent equipment then solo looters, bandits, and other low-threat groups, perferably with large numbers on the enemy side.

Because renown generation is so important, and the best way to generate high renown is by good personal combat winning you battles of astonishing odds, I generally go for a combat-oriented character.  It's just more fun!

I can't give any Floris-specific advice since I game with a laptop which can barely run Warband.  I'm sure Floris would just kill the poor thing.

Neonivek

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #11 on: January 14, 2013, 09:20:22 pm »

I know it is silly but I wish the Mounted Sword slash still existed. I was the MASTER of the original Mount and Blade mounted sword combat.

Everything is so hard to hit and the game so often doesn't even tell me what I am doing wrong or right. "Hey why am I doing more damage with my sword then my Spear?" (I believe it is because the sword doubles damage after armor, but the spear halfs armor before damage)
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Flying Dice

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #12 on: January 14, 2013, 10:05:52 pm »

I always loved getting one of the larger short-handled bardiches and using that as my main mounted weapon. But yeah, I've never used the Floris stuff, so my information may not be correct. Should still be easier to transition from warrior to trader-lord than vice-versa, though.
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FritzPL

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #13 on: January 15, 2013, 03:54:23 am »

I just always bought a bigass scythe thing and one-handely swinged it around. It felt as if I was reaping the crops heads when I rode through their ranks.

jhxmt

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Re: An Arrow To The Synovial Joint - Mount & Blade: Warband (Floris Modpack)
« Reply #14 on: January 17, 2013, 11:57:28 am »

Prologue: The Backstory

God will provide.  That's what my father always used to tell me.  One of the earliest memories I have, before everything went hard and cold round the edges, is of riding through the forest with my father, the sun making strange patterns through the leaves overhead, his hands in front of me holding the reins, old Mikael's hooves clapping and clopping against the loosely-paved road beneath.  We'd just left our first home, my first home, moving out from the cities to the towns and villages beyond.  I'd asked him something about why we were leaving - too young then to understand it all - and why we were going somewhere where we didn't know anybody.  What were we going to do?  What would I do in a strange place?  And he'd smiled that distantly-happy little smile of his, ruffled my hair with one hand, and had chuckled as he replied, "God will provide, Isme."

That smile grew more distant and less happy as the years went on, though it never went away entirely, and he never spoke of it.  He never mentioned the scorn, the insults, the beatings he received from some of the townspeople, who wanted nothing less than a priest wandering into their lives, who saw his presence as a sign of some religious all-seeing eye, that had to be blinded before it saw what they were truly like.

His smile never went away entirely, not even at the end, not even when they banged on the door of our little shack on the outskirts of town and woke me up to show me the body, to dump his corpse on the doorstep and to tell me that I had to leave now, had to be gone by morning.  They walked off into the dark and the rain, leaving me staring at that curled up form in front of our door, my door, the bruises and the final, obvious knife wound still clearly visible on his chest, that distant smile now so very far away, eyes staring at something I'd never see.

I left that night, after burying him in the sodden earth behind the shack, heading back to the city of my birth.  I'd hoped to find people there who'd remember him, who'd remember me, who'd care for what had happened.

I was mistaken.

If anything, the city was worse than the towns and villages.  At least the people there had hated us for a reason, however imaginary.  The people in the city simply hated, without thought, without reason.  On my first night there I was robbed, beaten, old Mikael slaughtered, and it was only by virtue of a strong kicking leg and a panic-fuelled sprint through the dark streets that it didn't end up worse for me.

The next years were...hard.  I lived where I could, ate where I could, stole what I could.  I even robbed people a few times, when I had no choice, when the pain of hunger in my stomach had become a demon controlling my every action.  I'd lure unsuspecting victims - men, usually, young merchants who should have known better than to follow a girl down shadowy alleyways at night - and then snatch their coin purse and run.  Running, always running.  I grew good at it - it was necessary.  Many things were necessary.

Occasionally I would work with some of the more established gangs of the city - the important ones, the ones who ran the streets like a business.  The ones who knew enough not to kill off the independent little street girl just because she'd helped them out once or twice.  I even formed a few...no, friendships is the wrong word.  Partnerships.  There were people I worked with regularly.  People who I relied on to back me up.  People who I, perhaps, even trusted.

Ocho was one of them.  He was a flag for one of the gangs - a distraction, quick with his wits and quick on his feet, used to cause a commotion to catch the eyes of the city's guards and then keep them occupied while the others went to work.  He was funny, which was in short supply in those days, and he treated me with something approaching respect.  In hindsight, it might have been more than that, but at the time the world wasn't working that way.  We stole together, fled together, laughed together.  Those were perhaps the best times.

As time passed on, the city became more dangerous, more built-up.  More merchants, more nobles, more guards.  I saw a number of my gang-related partners caught, arrested, beaten and sometimes killed by the guards, or even just by the city public.  The world was becoming more dangerous.  Ocho and I saw that, and got out while we could.  Oh, we still worked the city, but our main source of money moved outside, to the forests and pastures of the nobility.  They raised livestock for food, or for hunting, and it would have been a shame for all that to go to waste.  We grew skilled at slipping between the trees, avoiding the noble hunting parties, and then killing what we needed.  I found I was a dab hand at skinning a deer - a skillset I'd never thought I'd possess - and Ocho excelled at finding the best price for the skins and meat that we brought back into the city.  For a while, we lived in relative comfort, finding an abandoned warehouse deep in the slums of the city and building it up until it was almost...home.

One day, Ocho didn't come back.

He'd gone into one of the forests alone, just wanting 'one more run'.  He was after the goddamn stag again, I knew it, but I didn't object.  He wanted to kill the thing before the nobility got to it.  Some kind of proof, I think, some kind of internal argument to show that he was just as good as them, that he was better than them.

I guess they objected.

Ocho was hanged the following day, in the central city square, in front of a crowd of the jeering public.  I was there, standing at one side of the square, watching.  He saw me, a few moments before the drop.  We both just stared at each other.  There were no tears, no mouthed phrases, no displays of desperate pleading.  We both knew these things happened.

And then he dropped.

I left the following day.  I crept onto a caravan heading west, to a far realm known as Calradia.  I didn't know anything about it.  All I knew is that I had to leave, had to get away from those merchants and nobles and lords and ladies and all those people who'd done it, who'd done it all, who'd set themselves up above Ocho, above me, above my father, and who had done all but twist the blade since the very first day I'd opened my eyes.  I would leave the city, leave the land, head to this Calradia...and there, I would create a new life, I would find new people, good people, who would know the value of a hard life lived well.  And one day, with those people at my back and a weapon in my hand, I would come back.  I would come back to the city, to the towns, to the villages, and I would raze them to the dusty, bloody ground.  I would take everything that the guilty inhabitants owned, and I would burn it.  I would have my revenge on the whole damned pack of them.

God would provide.

Spoiler: Background (click to show/hide)

Spoiler: Character (click to show/hide)

Spoiler: Statistics (click to show/hide)

Spoiler: OOC (click to show/hide)
« Last Edit: January 17, 2013, 11:59:25 am by jhxmt »
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