You head for the Main building, the:
{Rotten} {Herbicide} {Small Animal} Zombie Pack + {Damaged} {Rotten} {Herbicide} Alpha Dog (Headless)
following you. Along their path, you notice how the tall grass seems to turn grayish, before falling down on the ground and literally dying within seconds. The moment you reach the door, you realize something else.
The moment the Headless Alpha Dog separates from some sort of close area with you however, he falls down on the ground, apparently dead. This does not happen with the other critters, albeit they do possess heads. The instant you reach the door, you realize the Dog has somehow 'reanimated' and is following you in a docile attempt...for a headless animal.
You realize something else. The Herbicide creatures seem to rot away wood or grass at alarming speed when close by. The 'Zombie Pack' of critters literally melts away the wooden door.
Your eyes peer in the darkness of the main building. There is a large lounge, a stairway that leads upstairs and what seems like an unused bar. The bar is devoid of bottles, but in the lounge the furniture, as well as an old Tv-set, are still there.
There is a carpet and a pool table, and dusty pool cues stand in a corner, some broken and other rotten.
To the left of the bar there is a door, while to the sides of the stairs there appears to be some sort of cupboard beneath them, albeit it could also be the door to the cellar.
Where do you go from here?
@The More You Know@
Headless Zombies cannot stop their orders until they encounter a physical blockage. Headless Zombies 'die' unless Alpha-Head Zombie is in proximity.
Herbicide Zombies emit an acrid smell (Like Boomer example) and they have enhanced 'rotting' of plant and vegetal matter. 'Rotten' is a negative modifier to a Zombie, Small Animal is a definition.
Unless specified the Horde 'aggregates' around the Head Zombie