Hey guys, thanks for the interest!
Hey very cool project. I like your idea with buildings of interest. Have you created a character for every entity in the city population? Or just one for every important figure (The mayor etc)?
I'm writing this in Python so I need to be very wary of processing limitations. Right now the plan is to have important figures fleshed out and "active" in the world, while others are generated when you interact with them, more or less. There will be a bunch of cities, each with prominent figures who have motivations, so I need to limit exactly how much can go on.
One thing I'm particularly excited for is the economy - each city has a number of "agents" who require certain goods to create others (i.e. a metalsmith needs iron, food, and wood [for the fire] to work, and will produce tools). Each of these agents has money, pays taxes, and has a certain belief about the current price of goods. In a round of simulation, all participants in the economy make bids for what they need, and offers for what they sell, and adjust their beliefs about price accordingly. Each of these agents are real people in the city, so by assassinating a rival agent you may gain a monopoly on a market or just plain wreak havok on current prices.
Your project sounds great, I will definitely check it out!
PTW with anticipation. So, are you intending this to be scaleable (as in, playable from individual up to nation level and at steps in between), or fixed to the acts of an individual?
Right now, the idea is that it will always be played from the point view of an individual, even if you are head of state. That can possibly get boring, since you'd be required to stay in one city and govern/make laws for much of a year, so I'll have to see what that feels like when I get to it. I do plan to have a bunch of law choices, ranging from who can become a citizen, legality of certain products, punishments for crimes, and tax rates.