This might not work out terribly well, but it should be interesting at the least
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tldr version: This is a game about combining RP of somekind with a randomly generated plot. If the RP makes the plot unfinishable it warps into a different plot. I'm here mostly to move things along if you guys don't via suggestion game style.
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Basically, the rules are simple. Using a combination of The RPG Videogame Plot Generator, Seventh Sanctum, and me doing enough GMing to keep it from falling apart hopefully, A character (or several) will go on an adventure of somekind, based off the initial plot. How/If it gets to the end is up to you guys. Alternate endings also work as long as you don't break the plot too much to do so. Names can be changed for anyone within reason except the main character, who should be renamed as little as possible (titles don't count) to keep track of him/her more easily, and the villain, who doesn't get a name change unless his name is quite terrible or he is not infact, the actual Big Bad.
If the main character dies (or enough plot destruction to cause
this) however, everything shifts into a different setting, with the remaining non-plot items
probably sticking around (A laser rifle isn't going to stick around if you end up in the middle ages, but scifi healing item #4 will since it can be hidden better). The former plot items will vanish. Plot-unrelated collateral damage is fine. Characters making it alive (or intact enough to communicate and hold an object) to the end of a plot get to keep whatever non-plotbound item they feel like keeping from that setting onwards (Though if it has limited ammo etc, it won't get refills out of nowhere unless you refit it to use something you can obtain from the current area) until they die or something like that happens to take it away, the main character getting first pick.
To start, a Knight and his loss of a manor:
After a brief introduction to this timestream, you enter the world as Edge Albion, a knight-in-training to a regional Lord on the edge of the kingdom. You are sent out to collect firewood one day, and return to find that your manor is under attack by vicious gargoyle-like monsters. You valiantly try to defend your manor, but there are simply too many of them. You are forced to flee or you will certainly die from the enemy onslaught. With the help of a kind-hearted blonde female healer and the relatively calm surroundings you manage to fight your way to safety, but you can only watch as your manor is completely destroyed. The firewood is still intact, but it looked like debris in the first place really.
Desperate for answers, you and the kind-hearted blonde female healer decide that the best course of action would be to travel to the home of your childhood mentor. You share your story with your mentor, who listens with great interest. After hearing your tale and noting your incomparable bravery it becomes clear that you, Edge Albion, are the Chosen One mentioned in an ancient prophecy; the one who will either bring lasting peace to the planet... or tear it apart. Next, your mentor informs you that the attack on your manor was not a random event, but rather that the vicious gargoyle-like monsters were actually looking to eliminate you before you could realize your destiny. You and your companion head off to the nearest town of Good Orange Province, Tondor, to finish what the homewreckers started. Perhaps there are others in need of home avenging there.
Both of you are
Relatively Unhurt.The kind-hearted blonde as-yet unnamed female healer is
not lacking in spell energy or mana right now.
Edge Albion has 130 golden Royals, Knightly Armor, and a Well-Used Sword.
The female healer has 100 golden Royals, a good robe, sandals, and a hardwood stave.
Current characters:
Sir Edge Albion (main character, not claimed by anyone so I'm moving him. Male knight.)
Fauna Chaosbattler (Female healer, scapheap)
Unnamed Craftmage (Rival Wizard, Twi)
Grail Tempestspawn (hooded dagger/axe man, rabidgamer)
Unnamed shadowy man (Child of Armok)