Okay, updated Player stats:
Player: GWG
Name: Rhame. That's an Egyptian-sounding name, right?
Origin: Egypt
Former Profession: Mason
Health: 110
Inventory:
Hammer- +2 to attack
Greaves- +2 defense
Light helmet- +1 defense
Small shield- +1 defense
Skills:
Attack- +2
Defense- +4 (+5 on legs)
Speed- +1
Cunning- +1
Class: Thraex
Player: Tiruin
Name: Kora Alarai
Origin: Asia.
Profession: Medicae//Caretaker
Health: 110
Inventory:
Spear- +3 to attack
Dagger- +2 to attack
Greaves- +2 defense
Light Helmet- +1 defense
Medium Shield- +1 defense
Skills:
Attack- +3 Reach (+2 grapple)
Defense- +4 defense (+2 in grapples, +5 for legs)
Speed- +1
Cunning- +1
Class: Hoplomachus
Player: Zenzetzuken
Name: Adnalsnah et Emosewa Spurius Ovidius Sophus
Origin: Italy
Profession: Mediterranean Pirate
Health: 110
Inventory:
Axe- +2 to attack
Throwing axes- Ranged attack (No bonus to attack, but is Reach weapon)
Manica/greave- +1 to defense
Medium Shield- +1 to defense
Helmet- +1 to defense
Skills:
Attack- +2
Defense- +4
Speed- N/A
Cunning- +1 (+2 versus Thraex or Hoplomachus)
Class: Myrmillo
Player: Remalle
Name: Ceruleaus
Origin: Herculaneum
Profession: Blacksmith
Health: 110
Inventory:
Gladius- +1 to attack
Heavy Helmet- +1 to defense
Manica/greaves- +2 to defense
Leather breastplate- +1 to defense
Large Shield- +2 to defense
Skills:
Attack- +1
Defense- +8
Speed- -1
Cunning- +1 (+2 for bodychecks)
Class: Andabatus
Player: Wwolin
Name: Kaiso Tacitus Dimacherus
Origin: Helvetia (present day Switzerland)
Profession: Butcher
Health: 110
Inventory:
Cestus- +2 to attack
Lightly Padded Tunic- +1 to defense
Skills:
Attack- +2 (+4 in close combat/grapples)
Defense- +1
Speed- +3
Cunning- +1.5
Class: Cestus
Player: Unholy Pariah
Name: Steveus
Origin: Thracian
Profession: Lumberjack
Health: 110
Inventory:
Axe- +2 to attack
Manica/greave- +1 to defense
Medium Shield- +1 to defense
Helmet- +1 to defense
Skills:
Attack- +2
Defense- +4
Speed- N/A
Cunning- +1 (+2 versus Thraex or Hoplomachus)
Class: Myrmillo
Player: Gamerlord
Name: Velligus
Origin: Gaul
Profession: Woodsman
Health: 110
Inventory:
Axe- +1 to attack
Heavy Helmet- +1 to defense
Manica/greaves- +2 to defense
Leather breastplate- +1 to defense
Large Shield- +2 to defense
Skills:
Attack- +1
Defense- +8
Speed- -1
Cunning- +1 (+2 for bodychecks)
Class: Andabatus
Right, to explain some things: Anything in (parentheses) means that special circumstances apply. The writing inside the parentheses is NOT added to your normal bonus, it is the special circumstances bonus ADDED to your normal bonus. Or the special circumstance penalty. Whichever. For the cunning of a Cestus, at 1.5 you gain no actual benefit. But next 'level' you will have +3 cunning instead of +2. Then two levels later you'll have +6 to the +4 of everyone else.
You get an additional +10 HP per level, and you will get one additional +1 bonus to distribute as you see fit, EXCEPT you cannot use the +1 to negate a penalty inherent to your class. You can increase your attack or defense, but if you have a negative speed, you have a negative speed forever.
Reach weapons allow you to, with a successful speed roll, attack with no counter attack allowed, once every two rounds. This is automatically the case for your first attack, then you can choose to do so again on round 3 of any fight, or you can save it. It's up to you.
Any questions so far?