I'm going to assume Zenzet is still trying to throw his spear/get room to throw it, because I hate being patient.
Speeds and additional attack results:
Rhame versus Steveus: (2vs6) Steveus goes first and gets three attacks.
Kaiso versus Adnalsnah: (5vs3) Kaiso is first, and receives two attacks
Velligus versus Ceruleaus: (4vs5) Ceruleaus goes first, and receives only one attack
Kora versus Doctore: (5vs5) (Doctore will go first, because Kora cedes initiative)
dodge, block, retaliate
While he's still off-balance, swing at his head. Also swing at the side with my shield. Keep up the attack!
(6vs6, 6vs7, 5vs6, Attack rolls will always be first, meeting the defense roll will deal 5 damage and provide no special effects from cunning rolls)
(5vs4)
(Cunning 2vs3)
Steveus pounces forward, his flurry of blows dealing little damage, one blow merely grazing Rhame's shoulder, the rest bouncing off the shield, or parried by the axe. Rhame pressed his attack right back, and landed a heavy blow on Steveus' ribs, pushing him further off balance, but Steveus recovered too fast for Rhame to gain a real advantage. They eyed each other grimly now, each having scored a blow on the other...
Stab the shoulder of his spear arm with my free dagger, and then knee him in the groin.
Kick some ass!
(5vs5, 5vs2*C)
(Cunning* 2vs1) (Yaaay! A cunning roll worked!
Status affects, ho!)
(4vs5)
Adnalsnah pushed Kaiso back a step, opening up for his spear throw, but Kaiso bullrushed into him, throwing off Adnalsnah's aim and sending the spear flying wildly. Kaiso jabbed Adnalsnah in the armpit with one dagger, numbing that whole arm, and then brought his knee up solidly into Adnalsnah's groin. Adnalsnah bent over double, and vomited at the force of the blow. Kaiso had the upper hand for his next attack...
(Kaiso adds +2 to his speed roll next round, and will do an additional +5 damage to any attack that hits) (Note, that's a total of +4 to your speed. o.O)
Swing my hammer in arcs so he can't get close.
Tackle him to the ground and start pounding his face into oblivion with my bare hands and axe.
(7vs5*)
(Cunning 3vs1)
(2vs2*)
(Cunning 1vs2) (*Denotes attack that is modified by cunning results)
Ceruleaus, seeing the coming tackle, swings his hammer in wild, roundhouse swings, putting his whole weight behind each swing. The first such swing catches Velligus across the chin, quite squarely, in almost the same place as he'd been struck before. Velligus momentarily lost consciousness as he slammed into Ceruleaus, the pair of them collapsing into a tangle of limbs. Ceruleaus quickly shoved Velligus off, and scrambled to one side, and saw that Velligus was somewhat stunned by the heavy blow...
(Ceruleaus has done +10 additional damage and gains +1 to speed next turn, in addition to doing +10 damage to any strikes to the face for the rest of the fight. Bonuses will be fluff based, whenever possible.
)
Kora grimaced as she adjusted her stance, spreading her feet so as one was behind the other as she stood facing the man, holding her shield up in front of her and her sword at the ready. The fresh, warm trickle of blood was felt coming from her nose, and she was glad she wasn't one to speak much.
Preferably, acting instead. Steadying herself for an attack and awaiting for the Doctore to lunge, countering with an attack to the thighs, aiming to unbalance her opponent!
Lunge forward, because you are predictable and unsubtle! Strike for her face!
(2vs2)
(2vs7*)
(Cunning 3vs2)
The Doctore lunged forward, his sword lashing out at Kora's face. She interposed her sword between her face and the attack, but Doctore was stronger. She split the side of her face open as her own sword bounced off her cheekbone, but the minor cut wasn't going to slow her down. Kora thrusted with the edge of her shield at the Doctore's inner thigh, but the attack glanced off at an oblique angle. It surprised him though, and he flinched back a step in surprise.
(Cunning roll allowed failed attack to deal half damage and negated defensive bonuses for x2 differences)
Doctore is relatively uninjured.
Player: GWG
Name: Rhame. That's an Egyptian-sounding name, right?
Origin: Egypt
Former Profession: Mason
Health: 95
Inventory:
Hammer- +1 to attack, -1 to speed
Shield- +1 to defense
Skills:
Attack- +1
Defense- +1
Speed- -1
Cunning- N/A
Player: Tiruin
Name: Kora Alarai
Origin: Asia.
Profession: Medicae//Caretaker
Health: 85
Inventory:
Sword/shield- +1 attack +1 defense
Skills:
Attack- +1
Defense- +1
Speed- N/A
Cunning- N/A
Player: Zenzetzuken
Name: Adnalsnah et Emosewa Spurius Ovidius Sophus
Origin: Italy
Profession: Mediterranean Pirate
Health: 85
Inventory:
Gladius- +1 attack
Throwing Axe x 2- +2 attack at range
Spear- +1 attack, -1 speed
Skills:
Attack- +1/+2
Defense- N/A
Speed- -1
Cunning- N/A
Player: Remalle
Name: Ceruleaus
Origin: Herculaneum
Profession: Blacksmith
Health: 75
Inventory:
Big Hammer: +2 to attack, -2 to speed
Skills:
Attack- +2
Defense- N/A
Speed- -2
Cunning- N/A
Player: Wwolin
Name: Kaiso Tacitus Dimacherus
Origin: Helvetia (present day Switzerland)
Profession: Butcher
Health: 100
Inventory:
Pair of Daggers- +2 to speed, -1 to defense
Skills:
Attack- N/A
Defense- -1
Speed- +2
Cunning- N/A
Player: Unholy Pariah
Name: Steveus
Origin: Thracian
Profession: Lumberjack
Health: 90
Inventory:
Axe- +1 attack
Shield- +1 defense
Skills:
Attack- +1
Defense- +1
Speed- N/A
Cunning- N/A
Player: Gamerlord
Name: Velligus
Origin: Gaul
Profession: Woodsman
Health: 65
Inventory:
Axe- +1 to attack
Shield- +1 to defense
Skills:
Attack- N/A
Defense- N/A
Speed- N/A
Cunning- N/A (leave blank)