Where we last left off, there were ambushes. I thought they were humans, but it turned out it was just goblins with a few human side-kicks. A lured them towards the front gate by unforbidding the door, and most were
eviscerated on the giant green glass corkscrews. That was about the last good thing to happen.
Well, the other good thing was CogDiss made a rope depicting the important parts of the history of Moltenchannels:
drunken ancestry and disgraced monarchy:
A second ambush appeared to the north, where the goblins (and another human) started beating on Adil, who if you recall was a Forgotten Beast slayer that no one was nice enough to rescue from field after she fractured her leg. She was
unconscious and starving but managed to hold all of them off until reinforcements came.
There was some significant loss of life, Adil included, and it was at this time that I drafted all non-cultists in to the military and sent them into the crypts to kill One the poison breathing stone beast. Eventually the Royal Swordsman took him out, after a dozen more deaths. There was another beast I let out at the same time, but I don't know where that one got to. Hopefully, someone killed it.
It was around about this time when everyone in the hospital started dying. They'd go there to sleep or recover, and turn up dead. The epic Stukos, hero of late, died without warning. But worse, Cutey Boultnourishes was the second to
die. She disappeared for two weeks then they found her body festering in the hospital. It was then that something snapped in me, and I take it by all the tantruming, all the dwarves too. I don't know whether it was vampires or syndromes or poor hygiene that was killing people in the hospital, but I knew that we had to complete Cutey's mission and destroy all the forgotten beasts.
Looking beyond the gates, Efé, a mound of
vomit, had squirmed up the passage from the lower crypts all the way to the surface. By this stage I'd managed to get practically everyone inside (only a few dwarves were left out to die), if only by sending them all to fight One the stone beast. By the time Efé arrived, I saw we had other problems to deal with...
Hoping the threats beyond the wall would finish one another off (and indeed, the zombies soon took care of Efé), I turned my attention to the
convoluted plot to raise the dead in the flooded caverns to kill three beasts there...
With that an almost complete failure (well, we did kill a previously-caged necromancer) and the dwarf death count for this year running around 50+ so far, plans had to be
escalated...