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Moltenchannel's council decisions

Our uniform shall be blood (red)
- 0 (0%)
Danger room training shall be forbidden.
- 0 (0%)

Total Members Voted: 0

Voting closed: April 02, 2013, 10:22:42 am


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Author Topic: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)  (Read 400863 times)

Wastedlabor

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1305 on: July 10, 2014, 05:09:51 am »

I have to confess, I didn't look at the minecarts even once.  :-[

They didn't mangle anyone, so I assume they were just temporarily out of order.

PS. Note that I left Udib and Cutey burrowed. They have access to water and food though.
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He stole an onion. Off with his head.
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notquitethere

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1306 on: July 10, 2014, 05:13:54 am »

PS. Note that I left Udib and Cutey burrowed. They have access to water and food though.
I've been enjoying your latest updates, and it pleases me to know that Cutey may yet survive until the bitter end...
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Triaxx2

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1307 on: July 10, 2014, 06:27:05 am »

*sigh* Well, I'll snag a copy of the save and check them. Usually, we don't notice anything has gone wrong until they're not working, and then it's because the garbage is starting to pile up enough to cause problems.
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Urist McKiwi

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1308 on: July 11, 2014, 02:39:32 am »

Since we've never actually gotten the cart system working perfectly for more than about half a year before a new break, we'll definitely have to keep looking at it.

.....I wonder how my glorious tower over the track ended up looking?

May I also point out to all lurkers and followers that we are nominated for the Hall of Legends, and need only a few more votes to secure this fort a place beside its predecessor?
« Last Edit: July 11, 2014, 02:41:05 am by Urist McKiwi »
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Wastedlabor

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1309 on: July 11, 2014, 11:03:01 am »

I've been enjoying your latest updates, and it pleases me to know that Cutey may yet survive until the bitter end...

The hospital area won't be safe as a panic room, but the tiny temple can be sealed and it has a little farm. I added a bridge too to the royal chambers, and looked for holes, but those are very large and still pretty much barren.

Right on top of the hospital and temple there are two drains for manually pumping in rainwater. There's no anti-flooding mechanism tho.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

Urist McKiwi

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1310 on: July 11, 2014, 08:10:04 pm »

Right on top of the hospital and temple there are two drains for manually pumping in rainwater. There's no anti-flooding mechanism tho.
Why wouldn't we want to flood the hospital?
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Triaxx2

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1311 on: July 11, 2014, 08:25:57 pm »

More importantly, why is there no mechanism to flood it with Lava?
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Urist McKiwi

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1312 on: July 11, 2014, 08:45:35 pm »

More importantly, why is there no mechanism to flood it with Lava?

Ooh, and an extra water-dump system so we can put patients in Suspended Animation once we've BURNED ALL THE LITTLE PEOPLE cauterised their wounds.
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Triaxx2

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1313 on: July 11, 2014, 10:35:56 pm »

Okay, so I checked and so long as nothing changes, the Minecarts should continue to run with no further intervention necessary.
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Wastedlabor

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1314 on: July 12, 2014, 02:12:56 pm »

The dwarves spent a lot of time working on the upper walls, can someone post updated, not-foggy stonesense pics?
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He stole an onion. Off with his head.
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Wastedlabor

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1315 on: July 14, 2014, 07:33:35 am »

I think CaptainArchmage is busy with The Plane of the World's succession game. We could skip turn.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

Triaxx2

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1316 on: July 14, 2014, 09:56:55 am »

Glad it's not my turn again.

Also, General is mis-spelled on the intro post.
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notquitethere

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1317 on: July 14, 2014, 10:10:19 am »

I was having issues getting DF to work on Linux (Ubuntu 12.something), but I'll try again this evening and should be good to take a turn.
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Urist McKiwi

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1318 on: July 14, 2014, 04:36:32 pm »

I was having issues getting DF to work on Linux (Ubuntu 12.something), but I'll try again this evening and should be good to take a turn.

I believe Cutey will appreciate the glory of Meng's architectural triumph+Triaxx2/Wastedlabor's continuation of my perfectly not-insane designs.
« Last Edit: July 14, 2014, 04:39:25 pm by Urist McKiwi »
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Wastedlabor

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Re: Moltenchannels - The gates of hell (Ardentdikes II)
« Reply #1319 on: July 16, 2014, 05:05:27 pm »

Bumpity bump.

DF works fine on Ubuntu 13.10.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...
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