Moltenchannels: The Chronicles
http://i290.photobucket.com/albums/ll274/Triaxx2/MCStart_zps8e75c712.jpgSo, the Sock couldn't handle it. He cracked under the pressure and no one has seen him in days. Apparently I won the short straw in the election, which I didn't know was being held. So I got to deal with the merchants and the various undead who popped up, or rather back up. Goody. Turned out not hard, though we're down to just one mil dorf in one squad, no one in another, and the fourth squad is... not listening. I'm not sure what the problem is.
After seeing the problems inherent with leaving the bridges open, I've had a back door for caravans to leave carved down to the caverns, and the caverns then walled off. I've also had a bridge built which can be shut from a lever near the depot in case of Uninvited guest down there.
The other thing is to prevent these undead up risings, I'm building a mine cart track which will dump corpses into the volcano. It's running up over the courtyard walls, so if any more building up is done, someone will have to move the track, or build around it.
Built another glass furnace. I'm intent on constructing a pressure tower capable of pumping magma or water, and so I need it to be glass. Which means lots of glass making. To this end I've recruited a couple more glass makers, and I've got a bunch of carpenters who are building whatever I tell them. Removed and replaced a magma pump built with an unsafe granite block. The iron components are acceptable, but I'll just replace the entire thing in glass.
The liaison offered to promote someone, but I suggested keeping our distance for now. We have enough troubles for now with the undead and other problems for now, we don't need nobles bringing their issues. Little happens by the end of the year, except for someone getting in a mood and chasing everyone out of one of the craft shops.
One other thing I did do was trap the top level of the secondary entrance. The main one is currently open for traders, but I've had skeletons getting around over a wall that was meant to stop magma. Each end is a trap with 10 serrated glass discs, while the center has a mix of mauls and hammers. Anything that makes it through the ends will get hammered into dust in the middle. Heh.
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When I flood the fortress, I guarantee no room will be safe.