OOC Summary (IC Epilogue in the post above this one)
This turn was a nightmare. FPS was higher than usual, but bugs and hauling jobs slowed stuff to a crawl. Even with blatant cheating, it took a while to get this done. After all I put the dwarves through, I figured they deserved a happy ending. My writing's a bit rushed and messy on this turn compared to what I did for McKiwi III, but eh. It works well enough. Plus it's really hard to write "we are boned" IC over and over again.
I'm amazed to have been able to end this fort, and it's a little sad that the way it ended (game crash, lost data) meant I couldn't put up a final save. This fort taught me how to use the manager screen, adamantine mining, military and scheduling stuff, and finally mechanics. It's ironic that while most people try to
avoid flooding the fortress with lava while building their first machinery, my first go at it was a patch-up job on a machine built specifically to do just that.. I'm gonna miss this fort, definitely. That being said, watching it die was
fantastic, especially after the pain of 6 months of watching "Store item in bin" jobs while trying to get stuff fixed. I couldn't do the final flooding justice with screenshots, but believe me, this place burns
really well. We should probably fix that for the next fort, BTW.
From an IC standpoint, Moltenchannels is gone. Removed from the world it was in. Like Ardentdikes, only more so. However the fact we have survivors means there's two ways to do the third fort that I can think of:
1. Descendents of McKiwi and the other survivors
OR
2. Other universe that encounters McDuck (he can do that, after all since he's a
duck Magic Seer Person)
....and I wish to make it clear that I didn't write McKiwi II's escape with lost containers of treasure back in my first turn just in case I ended up writing the ending so I could crown myself king. It was a happy accident that it ended up that way.