Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Moltenchannel's council decisions

Our uniform shall be blood (red)
- 0 (0%)
Danger room training shall be forbidden.
- 0 (0%)

Total Members Voted: 0

Voting closed: April 02, 2013, 10:22:42 am


Pages: 1 ... 96 97 [98] 99 100

Author Topic: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)  (Read 400858 times)

Urist McKiwi

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1455 on: September 11, 2014, 04:58:26 am »

Epilogue

The dwarves spent an hour or so looking for traces of the fort they'd just left. Apart from an arrow here, a helmet there, there was nothing to indicate that a mountainhome had stood here. Until....


'Whaaa! *thud*'

"Hey, are you alright there?"

"Yeah, I'm fine.....hey, look at this!"

Urist McKiwi V duly walked over to the prone dwarf, and the thing he'd tripped on.

"A metal pot?"

'Yup. But it's full of something, see? And it's got an engraved label...ahem "Property of Urist McKiwi II, Bombardier. Do Not Open"'

"....you wanna open it?"

'Sure!'

----------------

Five minutes later, the survivors gazed in awe at the treasure they'd uncovered. The forgotten loot of McKiwi's predecessor was worth a pretty penny......were it not for the fact that they'd hardly survive to spend it at this rate. McKiwi picked up a golden crown and looked at it forlornly.

"Well....I suppose this stuff's a bit heavy to carry. Might as well-"

"HALLOOOOO!"

"What?..."

From the edge of the plateau, a strange dwarf waved at them. McKiwi ran up to him.

"Who the devil are you?!"

"The name's Rith! We got a letter from the king asking for new settlers, so me and a bunch of the lads were trying to find the place. You seen a king around here, perchance?"

McKiwi stared for a moment. Then a thought crossed his mind, and he put on the muddy little crown from the trove.

"Why....that would be me, of course!"

He smiled. Perhaps things would go well for the survivors of Moltenchannels after all.

And THIS time, we're making damned sure our descendents know about McDuck. Make him part of our fairy tales or something. Then one day they can deal with him properly. He thought, as the survivors trekked down to join the convoy of wagons below the plateau.



-The End
« Last Edit: September 11, 2014, 05:05:04 am by Urist McKiwi »
Logged

Urist McKiwi

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1456 on: September 11, 2014, 05:25:32 am »

OOC Summary (IC Epilogue in the post above this one)

This turn was a nightmare. FPS was higher than usual, but bugs and hauling jobs slowed stuff to a crawl. Even with blatant cheating, it took a while to get this done. After all I put the dwarves through, I figured they deserved a happy ending. My writing's a bit rushed and messy on this turn compared to what I did for McKiwi III, but eh. It works well enough. Plus it's really hard to write "we are boned" IC over and over again.

I'm amazed to have been able to end this fort, and it's a little sad that the way it ended (game crash, lost data) meant I couldn't put up a final save. This fort taught me how to use the manager screen, adamantine mining, military and scheduling stuff, and finally mechanics. It's ironic that while most people try to avoid flooding the fortress with lava while building their first machinery, my first go at it was a patch-up job on a machine built specifically to do just that..  I'm gonna miss this fort, definitely. That being said, watching it die was fantastic, especially after the pain of 6 months of watching "Store item in bin" jobs while trying to get stuff fixed. I couldn't do the final flooding justice with screenshots, but believe me, this place burns really well. We should probably fix that for the next fort, BTW.


From an IC standpoint, Moltenchannels is gone. Removed from the world it was in. Like Ardentdikes, only more so. However the fact we have survivors means there's two ways to do the third fort that I can think of:

1. Descendents of McKiwi and the other survivors

OR

2. Other universe that encounters McDuck (he can do that, after all since he's a duck Magic Seer Person)



....and I wish to make it clear that I didn't write McKiwi II's escape with lost containers of treasure back in my first turn just in case I ended up writing the ending so I could crown myself king. It was a happy accident that it ended up that way. :P
« Last Edit: September 11, 2014, 05:28:02 am by Urist McKiwi »
Logged

Wastedlabor

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1457 on: September 11, 2014, 11:38:05 am »

There's really something funky going on when magmaflooding forts with lots of items. Ardentdikes collapsed the same way.

Definitely needs a third experiment to confirm it.  :P
Logged
He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

Urist McKiwi

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1458 on: September 11, 2014, 06:01:31 pm »

Definitely needs a third experiment to confirm it.  :P
Alas, since we'll be changing version we'll only be pseudoreplicating the experiment. But I think we can call it "confirmed" anyway.
Logged

Triaxx2

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1459 on: September 11, 2014, 06:51:12 pm »

Alternately, we'll be confirming that the bug was fixed! Which of course requires we lose the fortress.
Logged

CaptainArchmage

  • Bay Watcher
  • Profile Pic has Changed! Sorry for the Delay.
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1460 on: September 11, 2014, 09:35:55 pm »

Alright, I think I’ve determined the good place in the new (0.40.11) world (ported over to 0.40.12). Do people have a serious desire for clay (fire or otherwise) or is the lack of it perfectly OK? What about lay of the land, do people desperately want a flat plain, or are dunes acceptable? Anyplace with a river or waterfall (like the one I’ve located) is going to be a bit hilly.

I’ve got the name at Murderflood the Hell-Dyke of Terror. I can add two adjectives.......

The dwarven language, even with the extra vocabulary, lacks words for vengeance. I can get “Justice” in the group name though.

I couldn't do the final flooding justice with screenshots, but believe me, this place burns really well. We should probably fix that for the next fort, BTW.


From an IC standpoint, Moltenchannels is gone. Removed from the world it was in. Like Ardentdikes, only more so. However the fact we have survivors means there's two ways to do the third fort that I can think of:

1. Descendents of McKiwi and the other survivors

OR

2. Other universe that encounters McDuck (he can do that, after all since he's a duck Magic Seer Person)



....and I wish to make it clear that I didn't write McKiwi II's escape with lost containers of treasure back in my first turn just in case I ended up writing the ending so I could crown myself king. It was a happy accident that it ended up that way. :P

With trees in 0.40.12, fires are going to be even better.
« Last Edit: September 11, 2014, 09:38:09 pm by CaptainArchmage »
Logged
Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1461 on: September 11, 2014, 10:42:55 pm »

Personally, I think elevations, and the idea of panning and building with them in mind, usually lead to way more interesting constructions than simply settling on a flat plain. Constrains lead to creativity.

Urist McKiwi

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1462 on: September 12, 2014, 12:09:19 am »

Hmm. Dunes are fine, but it'd be nice if we can level the land a bit so that the exterior is friendly for screenshots. It also makes walling the place easier, especially given that climbing is now a Thing that Happens. Both our forts have had nice big courtyards and it'd be cool to have that again.
Logged

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1463 on: September 12, 2014, 01:40:52 am »

Yes, it would probably be a good idea to level some parts of the hills so that we have flat inner courtyards.

Triaxx2

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1464 on: September 12, 2014, 06:02:22 am »

Well have to have real walls, with the top lips being one or so tiles wider than the actual wall. That should stop anyone from getting over, unless they can climb upside down surfaces.
Logged

CaptainArchmage

  • Bay Watcher
  • Profile Pic has Changed! Sorry for the Delay.
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1465 on: September 12, 2014, 10:24:14 am »

Well have to have real walls, with the top lips being one or so tiles wider than the actual wall. That should stop anyone from getting over, unless they can climb upside down surfaces.

Because of the waterfall we can build an actual dyke (technically a dam) for water. There’s no volcano but there should be enough power from the river to extract lava from the depths of the world.

For a real water dyke, we’d need to embark on a lake or river.

Edit: Who are we dwarfing for the starting seven? What supplies are we bringing along? Pick your own supplies, or expert-determined supplies?
« Last Edit: September 12, 2014, 10:44:30 am by CaptainArchmage »
Logged
Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1466 on: September 12, 2014, 10:47:38 am »

Dwarf me as 'Gnott QT', a stonemason. Don't mind about the equipment.
Logged

Triaxx2

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1467 on: September 12, 2014, 02:40:48 pm »

I'd like to be Triaxx the Miner. I was never a physical dorf in this one.

And I was thinking the walls should be a capital T shape. Or possibly an upside down L.
Logged

Urist McKiwi

  • Bay Watcher
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1468 on: September 12, 2014, 05:00:46 pm »

Urist McKiwi VI please (yes, I'm keeping the numbers going). Any military skills (swords or crossbows preferred), either gender's fine. Let's see how many dwarves I can go through this time.

(Edit: Also, it's worth noting now that we've finished this fort that we're still up for voting in the Hall of Legends. Anyone who hasn't already thought about it, please consider whether you think the fort deserves a place there.)
« Last Edit: September 12, 2014, 05:02:44 pm by Urist McKiwi »
Logged

CaptainArchmage

  • Bay Watcher
  • Profile Pic has Changed! Sorry for the Delay.
    • View Profile
Re: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)
« Reply #1469 on: September 12, 2014, 06:35:33 pm »

Alright, I have down:

Urist KcKiwi as Urist McKiwi VI, Military
Triaxx2 as Triax, Miner
notquitethere as Gnott QT, stonemason

What kind of embark size? 4x4 works but 5x5 would give us some more room.
Logged
Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.
Pages: 1 ... 96 97 [98] 99 100