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Moltenchannel's council decisions

Our uniform shall be blood (red)
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Danger room training shall be forbidden.
- 0 (0%)

Total Members Voted: 0

Voting closed: April 02, 2013, 10:22:42 am


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Author Topic: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)  (Read 400859 times)

notquitethere

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Re: Moltenchannels - Who's the Captain of this ship? (Ardentdikes II)
« Reply #1245 on: May 27, 2014, 05:10:26 am »

Digging too deep is the traditional way to kill a dwarven fort. That or be taken over by a dragon.
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CaptainMcClellan

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Re: Moltenchannels - Who's the Captain of this ship? (Ardentdikes II)
« Reply #1246 on: May 27, 2014, 05:24:42 am »

Oh yeah, I may have set some repeating "make rock whatever" orders on out-of-the-way workshops some years ago in an attempt to flood the fort with random crap. I'm fairly sure I did, anyway. Backfired a bit when I needed a lot of rock for building...but if those orders weren't cancelled or ignored there might be instruments or toys or sommat.

And death by bad framerate was good enough for Ardentdikes, so it's good enough for us!.....although if you feel like breaching hell by all means go ahead and do it. We've had about 6 attempts to get through to our little demonic fort and none of them have even come close.
Nein danke. My current stupid goal is to build a device that floods the entire surface from above in a "the skies burst forth with rain for forty days" fashion. We'll see if that ever comes to fruition or not.

Also your "make rock crap"  is still on. I mostly have done absolutely nothing original, letting the dwarves fend for themselves. Perhaps later after I re-wake I'll post what I have so far as an update.

MDFification

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Re: Moltenchannels - Who's the Captain of this ship? (Ardentdikes II)
« Reply #1247 on: May 27, 2014, 02:58:37 pm »

We've had about 6 attempts to get through to our little demonic fort and none of them have even come close.

Curious. Is the cavern layer featuring the fort so full of undead/forgotten beasts that it's completely inaccessible? I feel like it should be possible to dig a safe path right up to an entrance to the demonic fortress, although clearing it out and sealing all other entrances would probably cause some pretty massive fatalities, which I think you can't support due to low population growth?
You could try clearing it room by room via constructed fortifications/doors, marksdwarves and possibly magma to burn all the syndromes from forgotten beasts out. That should save some casualties, even if it takes a lot longer.
... I'm going to download the save and check this out.

EDIT: After checking out the save, it should be fairly easy to get to the fort if you want to try a breach. I recommend exploring your caverns first though.
« Last Edit: May 27, 2014, 03:21:52 pm by MDFification »
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Urist McKiwi

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Re: Moltenchannels - Who's the Captain of this ship? (Ardentdikes II)
« Reply #1248 on: May 27, 2014, 10:13:38 pm »

We've had about 6 attempts to get through to our little demonic fort and none of them have even come close.

Curious. Is the cavern layer featuring the fort so full of undead/forgotten beasts that it's completely inaccessible? I feel like it should be possible to dig a safe path right up to an entrance to the demonic fortress, although clearing it out and sealing all other entrances would probably cause some pretty massive fatalities, which I think you can't support due to low population growth?
You could try clearing it room by room via constructed fortifications/doors, marksdwarves and possibly magma to burn all the syndromes from forgotten beasts out. That should save some casualties, even if it takes a lot longer.
... I'm going to download the save and check this out.

EDIT: After checking out the save, it should be fairly easy to get to the fort if you want to try a breach. I recommend exploring your caverns first though.

Yeah. It's right next to our stairwell, taunting us. The problem is FBs and lakes...the former makes just running up to it hard, while the latter makes tunnelling hard. But fortifications might just let us clear it..... it looks easy, but we've never quite got there. If it hasn't been done by my next turn, I'll spend the year attempting a breach.

Quote
My current stupid goal is to build a device that floods the entire surface from above in a "the skies burst forth with rain for forty days" fashion. We'll see if that ever comes to fruition or not.

It might be safer (I cannot believe I'm saying this) to replace water with magma. Or just wall-off the moat from the outside to create a dike. You may have problems with getting enough power though....we gained a second semi-working reactor last year, but we're still short on it. The problem with water is while it's easier to work with, we don't have any systems for pumping it up there (unlike magma). It'll also obsidianise our moat and volcano, which shuts down most of our more useful defenses. And without the moat we probably won't survive very long.


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Triaxx2

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Re: Moltenchannels - Who's the Captain of this ship? (Ardentdikes II)
« Reply #1249 on: May 28, 2014, 07:10:36 pm »

As long as it only dumps inside the fortress, which is where all the problems are, it should be okay to pump water inside. If you can figure out how to run minecarts through water without them being lost completely, that'd be a more efficient way to bring water up.

That said, reactor alpha, if disconnected from the Shroud, is capable of powering the water pump stack to the height of the failed reactor just below the surface. Filling that should give you enough water for whatever other project you have in mind.
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Wastedlabor

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Bumpity bump.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

CaptainMcClellan

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Bumpity bump.
Yeah, is there anyone who wants to play badly? It doesn't seem like I'm going to finish the year any time soon/ever. You can take the rest of my turn, if you like.

Wastedlabor

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Just post a save when you feel you won't make it much further.  :)
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

CaptainMcClellan

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K.

CaptainMcClellan

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Ok, so I know it's been four days, but I decided to make it to the end of the year, especially as I should have plenty of spare time today. Dwarves are moving stuff to market and a new Forgotten Beast. Details and fan-art to follow.

Plus, because hitting Z is annoying to get dates for stuff like Forgotten Beasts and such, I asked Falconne to add functionality to his Happiness Meter to show the date and weather as part of the HUD. And he did! :D So I'm downloading the newest versions of his plugs, and so should you all. ( I'm assuming everyone here using Lazy Newb Pack or at very least DFHack. )

See:
: http://www.bay12forums.com/smf/index.php?topic=123279.msg5349425#msg5349425
http://www.bay12forums.com/smf/index.php?topic=123279.0

Triaxx2

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Nope. I only use DF Hack for Stonesense.
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Wastedlabor

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Re-Bump.   :o
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

CaptainMcClellan

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Re-Bump.   :o
Good thing you did! I forgot I had this thing! Yea, I can pretty much honestly say I'm not gonna work on it any more than I have... So let me just post my update and the save. It's only early summer... so whoever plays, please keep that in mind.

Urist McKiwi

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It's been another week. Revert to previous save?
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CaptainMcClellan

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It's been another week. Revert to previous save?
No. In 6-8 hours I'll link it. I thought I had it already. I uploaded it to DFFD. So if you're impatient you can go get it now. ( I don't have access to a computer at the moment and a 3ds on some stranger's wifi simply doesn't do. In 6-8 hours I'll have access to a computer. )
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