DOTH ART WELCOMED TO THE MEDIEVAL FODDER, LAD!In Medieval Fodder, all you have is DESIRE TO SLAUGHTER!
For the glory of the Empire! Or Republic! Or the Union! Or whatever you're fighting for.
It is RTD which has minimal amount of roleplay, basically only
two rolls:
Hit roll, and damage roll.
Damage roll depends entirely on the weapon.
Hit roll (1d6) is more complicated:
The person who wins the roll deals damage to the player who lost the roll.
The roll, however, is modified by actions. Each player can ATTACK or DEFEND in his turn.
DEFEND'ing player doesn't retaliate in the same turn.
DEFEND'ing player gets +1 against ATTACK'ing player, but only if ATTACK'ers roll is higher.
Player who DEFENDS can use that to cover his ally from one attack.
Shields give a bonus to DEFEND'ing player just as if above rule is applied.
Shields benefit the ATTACK'ing player, with a -1 modifier.
WATCH OUT, because the defend/shield bonus will only equalize the rolls - you will never get higher roll than attacker.
The maximum of the Parry bonus is +4; if you rolled a 1 against a 6, sorry - better luck next life!
Example:
Hargh rolls a hit of 6. Phargh rolls a 3.
But, Phargh DEFENDS (+1) and is wielding a Small Shield (+2).
Thus, both rolled a '6', and the whole melee ends with few clanks instead of a gush of blood and pain-filled screaming.
In case of operating a wheel or doing something, a standard 1d6 roll will be applied as well.
THOU ART WHOM?In Medieval Fodder, no backstories are needed. No multitudes of labels and bonuses.
All you need is:
Name: pretty obvious
Side: which side you fight for (A or B)
Skill: one of the skills, look below
HP: You start with random of 4 to 7 HP*. Rolled by GM.
Weapon: You start with random weapon*. Rolled by GM!
Armor: You start with random armor*. ROLLED BY GM!
Shield: You start with random shield. GUESS WHAT!? YES! ROLLED BY GM!
*-Those are modified (at least partially) by skill you choose!
THY FATHER TAUGHT THEE WHAT?Skills of the game:
Agile: +1 for Parry/Block rolls.
Axemaster: +1 DMG when holding Hatchets/Axes/Battleaxes. Starts with an random Axe-type weapon.
Bluntmaster: +1 max.DMG when holding Flanged Mace/Morning Star. Starts with a random Blunt-type weapon.
Commander: Starts with weapon of his/her choose. Restricts Armor Roll to Chainmail/Plate Armor.
Healthy: Changes HP roll from 4-7 to 7-10.
Swordmaster: +1 DMG when holding Short/Long/Two-Handed Swords. Starts with a random Sword-type weapon.
Spearmaster: +1 DMG when holding Spear/Halberd. Starts with a random Spear-type weapon.
Two-handed Mastery: +1 DMG and +1 to Parry rolls when using two-handed weapon. Starts with a random two-handed weapon.
THY LEADERSHIP SHALL PROVIDE GUIDANCE TO THE MEN!Commander can issue 'Commands' instead of attacking/defending (one command per turn, obviously). These commands are:
Command: Rally - Forces Commander's allies to attack/defend choosen target instead of whatever they want to do this turn. Outcome determined by a dice roll:
1: Nothing happens.
2: Like above.
3: One random ally's turn is overriden by Command: Rally.
4: Two random allies' turns are overriden by Command: Rally.
5: All allies' turns are overriden by Command: Rally.
6: Like above.
Command: Inspire - Commander tries to rouse the spirits in his warrior's hearts. Outcome determined by a dice roll:
1: Nothing happens.
2: Like above.
3: One random ally's hit/parry roll will be increased by 1.
4: Two random allies' hit/parry rolls will be increased by 1.
5: All allies' hit/parry rolls will be increased by 1.
6: Like above.
If Commandewr will be attacked during Issuing a Command, he will retaliate as if he ATTACK'ed this turn.
THOU ART ALLOWED UNTO THE ARMORY!Damage: obvious
AP: Armor points, how much damage is nulified when you get hit.
Swords:
Short sword: 1-handed, 1-4 damage, +1 to Parry/Evade
Long sword: 1-handed, 1-6 damage
Two-handed sword: 2-handed, 2-7 damage
Axes:
Hatchet: 1-handed, 1-5 damage
Axe: 1-handed, 2-6 damage
Battleaxe: 2-handed, 3-8 damage, -1 to Parry/Evade
Spears:
Spear: 1-handed, 1-4 damage, +1 to Damage against Chainmail/Plate Armor
Halberd: 2-handed, 2-6 damage, +2 to Damage against Chainmail/Plate Armor
Blunts:
Flanged Mace: 1-handed, 1-4 damage, 1 point of damage guaranteed to pass through armor.
Morning Star: 2-handed, 1-7 damage, 1 point of damage guaranteed to pass through armor.
Armors:
Leather Aketon: 1 AP
Chainmail: 2 AP
Plate Armor*: 3 AP, -1 to Parry
*Available only to characters with 'Commander' skill
Shields:
Buckler: +1 to Parry
Small Shield: +2 to Parry
Large Shield: +3 to Parry
HEAVENS, THOU ART BLEED- AWW SHIT, HE'S A GONER, GUYS...If you die, your adventure doesn't end!
Just tell the GM if you want to play again, and you will be tucked right on the bottom of waiting list!
Pick a new name, maybe a new skill, GM will roll equipment, and back into slaughter you go!
This will happen all the way until one of the 'sides' is victorious.
9.
Name: Perry Govier, son of the slain Masn Govier (MonkeyHead) (Fighting)
Side: B
Skill: Axemaster
HP: 5/5
Weapon: Axe (1H, 2-6dmg)
Armor: Chainmail (2 AP)
Shield: Large Shield (+3 Parry)
15.
Name: Maceter McMacemace (Wrex) (Fighting)
Side: B
Skill: Bluntmaster
HP: 4/7
Weapon: Morning Star (2H, 1-7dmg, 1dmg guaranteed)
Armour: Chainmail (2 AP)
Shield: none (2H weapon)
16.
Name: Fane Ravien (Tiruin) (Fighting)
Side: (B)
Skill: Axemaster
HP: 3/5
Weapon: Axe (1H, 2-6dmg)
Armor: Aketon (1 AP)
Shield: Small Shield (+2 Parry)
17.
Name: Alex Mercer (scapheap) (Fighting)
Side: Bees for the Bees god
Skill: Bluntmaster
HP: 5/7
Weapon: Flanged Mace (1H, 1-4dmg, 1dmg guaranteed)
Armor: Aketon (1 AP)
Shield: Small Shield (+2 Parry)
18.
Name: The Black Knight (Spaghetti7) (Reservist)
Side: B
Skill: Healthy
HP: 10/10
Weapon: Spear (1H, 1-4dmg, +1dmg against iron armors)
Armor: Aketon (1 AP)
Shield: Buckler (+1 Parry)
19.
Name: Not So Eldritch Abomination (detective1412) (Reservist)
Side: B FOR BICTORIOUS!
Skill: Healthy
HP: 8/8
Weapon: Long Sword (1H, 1-6dmg)
Armor: Aketon (1 AP)
Shield: Large Shield (+3 Parry)
21.
Name: Ferruvier Ironbody (Reudh)
Side: A
Skill: AGILE AS ALWAYS
HP: 6/6
Weapon: Hatchet (1H, 1-5dmg)
Armor: Aketon (1 AP)
Shield: Large Shield (+3 Parry)
22.
Name: Boleslaus Donnerstag (scriver)
Side: A
Skill: Healthy
HP: 9/9
Weapon: Short Sword (1H, 1-4dmg, +1 Parry)
Armor: Chainmail (2 AP)
Shield: Large Shield (+3 Parry)
23.
Name: Gloria Helmec II (IronyOwl)
Side: A! DEATH TO THE TRAITORS!
Skill: Two-Handed Mastery
HP: 6/6
Weapon: Two-handed Sword (2H, 2-7dmg)
Armor: Chainmail (2 AP)
Shield: Small Shield (+2 Parry)
A.
Name: Queen Tatiana Brunelevich
Side: A.
Skill: Commander
HP: 6/6
Weapon: Big, Spiked, Bloodied Mace (1H, 1-5dmg, 1dmg guaranteed)
Armor: Aketon (1 AP)
Shield: Large Shield (+3 Parry)
25.
Name: Mr. Blast's Evil Stepmother From Hell (superBlast)
Side: B for evil!!!
Skill: Bluntmaster
HP: 5/5
Weapon: Flanged Mace (1H, 1-4dmg, 1dmg guaranteed)
Armor: Chainmail (2 AP)
Shield: Large Shield (+3 Parry)
26.
Name: AXE THE ZOMBIE (tomio)
Side: B FOR THE B GOD
Skill: Commander
HP: 5/5
Weapon: Axe (1H, 2-6dmg)
Armor: Chainmail (2 AP)
Shield: Buckler (+1 Parry)
27.
Name: Skaiven (kaian-a-coel)
Side: A
Skill: Spearmaster
HP: 6/6
Weapon: Halberd (2H, 2-6dmg, +2dmg against iron armors)
Armor: Aketon (1 AP)
Shield: None (2H weapon)
Jean Harcourt, impaled on Stabbitystab von Overyunther's halberd.
Wraith of Berry Smiles, another victim of Stabbitystab von Overyunther's halberd.
He of Average Skill, his head crushed by Perry Govier's axe.
Gim, beheaded by Gragrar Jynson's two-handed sword.
Gragrar Jynson, killer of Gim, his head bashed into pulp by Kaffehausen von Scriver's morningstar.
Stabbitystab von Overyunther, who have slain Jean Harcourt and Wraith of Berry Smiles, was murderized by Perry Govier's axe.
Shon Norg, his head turned 180 degrees around by Maceter MrMacemace's blunt.
Kaffehausen von Scriver, who mace'd Gragrar Jynson to death, got chopped to pieces by Perry Govier's axe.
Cristobal Hunt, got impaled on Mr.Blast's spear.
Axe the Zombie Prez, got killed by Gloria Helmec I and her trusty hatchet.
Gloria Helmec I, her body mangled by Alex Mercer's mace.
Mr.Blast, conqueror of Cristobal Hunt, got mace'd to death my Tarakai's crazy mace.
Tarakai, killer of Mr.Blast, met gory and explosive end thanks to Maceter McMacemace's morning star.
An Aggressive Antelope Attacker, one-shotted by Fane Ravien's axe.
Brenach, impaled on Gloria Helmec II's two-handed sword.