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Author Topic: Medieval Fodder Simple-RTD! (v1.1) The Queen! Corpses needed and loved <3  (Read 18921 times)

Haspen

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DOTH ART WELCOMED TO THE MEDIEVAL FODDER, LAD!

In Medieval Fodder, all you have is DESIRE TO SLAUGHTER!

For the glory of the Empire! Or Republic! Or the Union! Or whatever you're fighting for.

It is RTD which has minimal amount of roleplay, basically only two rolls:

Hit roll, and damage roll.

Damage roll depends entirely on the weapon.

Hit roll (1d6) is more complicated:

The person who wins the roll deals damage to the player who lost the roll.
The roll, however, is modified by actions. Each player can ATTACK or DEFEND in his turn.

DEFEND'ing player doesn't retaliate in the same turn.
DEFEND'ing player gets +1 against ATTACK'ing player, but only if ATTACK'ers roll is higher.
Player who DEFENDS can use that to cover his ally from one attack.

Shields give a bonus to DEFEND'ing player just as if above rule is applied.
Shields benefit the ATTACK'ing player, with a -1 modifier.

WATCH OUT, because the defend/shield bonus will only equalize the rolls - you will never get higher roll than attacker.
The maximum of the Parry bonus is +4; if you rolled a 1 against a 6, sorry - better luck next life!

Example:
Hargh rolls a hit of 6. Phargh rolls a 3.
But, Phargh DEFENDS (+1) and is wielding a Small Shield (+2).
Thus, both rolled a '6', and the whole melee ends with few clanks instead of a gush of blood and pain-filled screaming.

In case of operating a wheel or doing something, a standard 1d6 roll will be applied as well.

THOU ART WHOM?

In Medieval Fodder, no backstories are needed. No multitudes of labels and bonuses.

All you need is:

Name: pretty obvious
Side: which side you fight for (A or B)
Skill: one of the skills, look below
HP: You start with random of 4 to 7 HP*. Rolled by GM.
Weapon: You start with random weapon*. Rolled by GM!
Armor: You start with random armor*. ROLLED BY GM!
Shield: You start with random shield. GUESS WHAT!? YES! ROLLED BY GM!

*-Those are modified (at least partially) by skill you choose!

THY FATHER TAUGHT THEE WHAT?

Skills of the game:

Agile: +1 for Parry/Block rolls.
Axemaster: +1 DMG when holding Hatchets/Axes/Battleaxes. Starts with an random Axe-type weapon.
Bluntmaster: +1 max.DMG when holding Flanged Mace/Morning Star. Starts with a random Blunt-type weapon.
Commander: Starts with weapon of his/her choose. Restricts Armor Roll to Chainmail/Plate Armor.
Healthy: Changes HP roll from 4-7 to 7-10.
Swordmaster: +1 DMG when holding Short/Long/Two-Handed Swords. Starts with a random Sword-type weapon.
Spearmaster: +1 DMG when holding Spear/Halberd. Starts with a random Spear-type weapon.
Two-handed Mastery: +1 DMG and +1 to Parry rolls when using two-handed weapon. Starts with a random two-handed weapon.

THY LEADERSHIP SHALL PROVIDE GUIDANCE TO THE MEN!

Commander can issue 'Commands' instead of attacking/defending (one command per turn, obviously). These commands are:

Command: Rally - Forces Commander's allies to attack/defend choosen target instead of whatever they want to do this turn. Outcome determined by a dice roll:
1: Nothing happens.
2: Like above.
3: One random ally's turn is overriden by Command: Rally.
4: Two random allies' turns are overriden by Command: Rally.
5: All allies' turns are overriden by Command: Rally.
6: Like above.

Command: Inspire - Commander tries to rouse the spirits in his warrior's hearts. Outcome determined by a dice roll:
1: Nothing happens.
2: Like above.
3: One random ally's hit/parry roll will be increased by 1.
4: Two random allies' hit/parry rolls will be increased by 1.
5: All allies' hit/parry rolls will be increased by 1.
6: Like above.

If Commandewr will be attacked during Issuing a Command, he will retaliate as if he ATTACK'ed this turn.

THOU ART ALLOWED UNTO THE ARMORY!

Damage: obvious
AP: Armor points, how much damage is nulified when you get hit.

Swords:
Short sword: 1-handed, 1-4 damage, +1 to Parry/Evade
Long sword: 1-handed, 1-6 damage
Two-handed sword: 2-handed, 2-7 damage

Axes:
Hatchet: 1-handed, 1-5 damage
Axe: 1-handed, 2-6 damage
Battleaxe: 2-handed, 3-8 damage, -1 to Parry/Evade

Spears:
Spear: 1-handed, 1-4 damage, +1 to Damage against Chainmail/Plate Armor
Halberd: 2-handed, 2-6 damage, +2 to Damage against Chainmail/Plate Armor

Blunts:
Flanged Mace: 1-handed, 1-4 damage, 1 point of damage guaranteed to pass through armor.
Morning Star: 2-handed, 1-7 damage, 1 point of damage guaranteed to pass through armor.

Armors:
Leather Aketon: 1 AP
Chainmail: 2 AP
Plate Armor*: 3 AP, -1 to Parry
*Available only to characters with 'Commander' skill

Shields:
Buckler: +1 to Parry
Small Shield: +2 to Parry
Large Shield: +3 to Parry

HEAVENS, THOU ART BLEED- AWW SHIT, HE'S A GONER, GUYS...

If you die, your adventure doesn't end!
Just tell the GM if you want to play again, and you will be tucked right on the bottom of waiting list!
Pick a new name, maybe a new skill, GM will roll equipment, and back into slaughter you go!
This will happen all the way until one of the 'sides' is victorious.

Spoiler: Players List (click to show/hide)

Spoiler: NPCs (click to show/hide)

Spoiler: Waitlist (click to show/hide)

Spoiler: Graveyard (click to show/hide)
« Last Edit: February 03, 2013, 08:58:49 am by Haspen »
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scriver

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Re: Medieval Fodder Simple-RTD! (v1.1) NEW BEGINNING, NEW SLAUGHTER!
« Reply #1 on: January 11, 2013, 01:32:34 pm »

DAS IN

Name: Kaffehausen von Scriver
Side: A
Skill: Commander
HP:
Weapon: Morning Star
Armor:
Shield:
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Love, scriver~

Urist McBeanie

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Re: Medieval Fodder Simple-RTD! (v1.1) NEW BEGINNING, NEW SLAUGHTER!
« Reply #2 on: January 11, 2013, 01:32:49 pm »

Name: Gragrar Jynson
Side: GLORY FOR B
Skill: Commander
HP:
Weapon: Two Handed Sword
Armor:
Shield:
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scapheap

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Re: Medieval Fodder Simple-RTD! (v1.1) NEW BEGINNING, NEW SLAUGHTER!
« Reply #3 on: January 11, 2013, 01:34:55 pm »

In a nearby cafe, a see through woman exited the building.
Name: Wraith of Berry Smile
Side: B
Skill: Spearmaster
HP:
Weapon:
Armor:
Shield:
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tomio175

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Re: Medieval Fodder Simple-RTD! (v1.1) NEW BEGINNING, NEW SLAUGHTER!
« Reply #4 on: January 11, 2013, 01:50:50 pm »

Name: AXE THE ZOMBIE PRESIDENT
Side: GLORIOUS SIDE AXE (B, side B)
Skill: COMMANDER
Weapon: AXE (2-6 damage type)
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Dutchling

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Name: Stabbitystab von Overyunther
Side: A
Skill: Spear
HP: 5/5
Weapon: Halberd (2H, 2-6dmg, 4-8dmg versus iron armor)
Armor: Aketon (1 AP)

Spoiler: Kills (click to show/hide)
« Last Edit: January 15, 2013, 02:42:27 pm by Dutchling »
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kaian-a-coel

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Name: Tarakai
Side: A
Skill: Bluntmaster.
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GreatWyrmGold

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Name: Gim.
Side: C
Skill: Commander (Flanged Mace, hoping for a Large Shield)
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Haspen

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There's no Side C, silly.
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Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

scapheap

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There is a D side through.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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GreatWyrmGold

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There's no Side C, silly.
So? It means I'll be the only commander on my side! No conflicting orders, bonus!

There is a D side through.
Okay, that's just being silly.
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Reudh

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Char: He of the Average Skill
Skill: Agile
Side: A

IronyOwl

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Name: Gloria Helmec I
Side: A
Skill: Agile
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

MonkeyHead

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Name: Perry Govier, son of the slain Masn Govier
Side: A
Skill: Axemaster.

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Name: Jean Harcourt
Side: A
Skill: Two-handed Mastery
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