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Poll

What next?

Cataclysm Round II!
- 6 (23.1%)
ToME! (Tales of Maj.. El.. y.. al...)
- 4 (15.4%)
Prospector (In the name of Jesus.. Please, no)
- 1 (3.8%)
Dwarf Fortress!
- 6 (23.1%)
Caves of Qud!
- 4 (15.4%)
Your choice! (possibly from outside the poll)
- 3 (11.5%)
Other (What?)
- 2 (7.7%)

Total Members Voted: 26


Pages: 1 [2] 3 4 ... 6

Author Topic: Roguelikes : Tales of Maj'Ej.. Eyj.. Eia.. Fuck.  (Read 8965 times)

Neonivek

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #15 on: January 10, 2013, 11:48:40 pm »

If I had to create a victory condition for the game it would be finding the cure for the zombie virus and putting it into the water supply and turning the water back on.
But zombies don't drink water...

No but all the survivors will become immune.

Ignoring that these are magic zombies.

So yeah you would have to kill Glaaki or whoever the eldergod of the undead is called.

Actually they are Magic, Science, and Radiation zombies if I had to guess. All zombies in one spot.
« Last Edit: January 10, 2013, 11:57:11 pm by Neonivek »
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Stworca

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #16 on: January 11, 2013, 05:04:07 am »

Zombies are the least of player's trouble, really. There are mutant-mushrooms, giant wasps/bees/ants, horrors from other dimensions, ROBOT POLICE, metro-humans (it's the best way to describe them..) triffids and desktop-crashing NPC's that call you a fucking fuckwad. Zombies are just the most common thing that you face.

You'd need 17 epic quest chains to fix all the problems of THAT world.

Edit : IVAN doesn't have any forums or info about the game, and it wasn't developed for 6 years now.. Very inviting indeed!
« Last Edit: January 11, 2013, 05:11:13 am by Stworca »
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Neonivek

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #17 on: January 11, 2013, 05:26:17 am »

Well some of those problems are at least linked to zombies. (Giant animals and mutants being linked to zombies which is all linked to radiation)

Though hillariously the Triffids are a lot more dangerous in the game then they were in, well, the fiction they originated from. If they are what I am thinking of. Talk about an upgrade!

Other issues is just how the world seems to be set against you. Which desperately needs to be fixed. I can understand the Robot police being irrational given they are just automated, but do they really not care about anyone else?

Quote
IVAN doesn't have any forums or info about the game, and it wasn't developed for 6 years now.. Very inviting indeed!

Well having played it I know what a blind letsplay of it will be. "Ohh my goodness what killed me? Why are hedgehogs so strong?"
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MetalSlimeHunt

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #18 on: January 11, 2013, 01:54:25 pm »

The original Triffids were only really dangerous because most of the world had been blinded by a convenient comet.
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Stworca

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #19 on: January 11, 2013, 05:49:16 pm »

I started a game with the goal of finding a car and wrecking it before i resume recording, but i've had a very good start and found a KATANA and a dog! (still day 1.. 0 kills, 2 books read)
It's a 7/7/13/11 ranged-focused character.
Should i pick up that for the recording, or do you folks want to see games from the very start?

We might not ever again find a katana+dog combo.. Hmm.
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Shadowgandor

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #20 on: January 11, 2013, 06:23:03 pm »

Start recording! If it's a good run, I don't mind missing the start
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Alkhemia

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #21 on: January 11, 2013, 06:23:48 pm »

Start recording! If it's a good run, I don't mind missing the start
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Xeron

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #22 on: January 11, 2013, 06:42:46 pm »

The people have spoken.And i agree
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Ah, the spoils of pasting one self's face onto women's bodies...

Stworca

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #23 on: January 12, 2013, 09:14:12 am »

I like teasers, don't you?

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QuakeIV

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #24 on: January 13, 2013, 11:49:55 pm »

How will the zombies get themselves out of this predicament?  TUNE IN NEXT TIME
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Morrigi

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #25 on: January 14, 2013, 06:24:04 am »

Oh, hey, found that series on youtube before I saw it on here. Subbed for more cataclysm!
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The Darkling Wolf

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #26 on: January 14, 2013, 06:36:39 am »

Posting tae watch.
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Stworca

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #27 on: January 17, 2013, 02:16:49 pm »

Part 7 of cataclysmin' is up.

Starring : Timmy Tripod.

Featuring : Cities being overrun, low strength melee by a ranged-focused character, Robo-Tripod and dueling with squirrels.
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QuakeIV

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #28 on: January 21, 2013, 04:54:29 pm »

Oh right, this place.

Give the dog a viking funeral.  Even if you already butchered his corpse.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
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Jesus, you broke the site!
Sorry, Bro.
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Shadowgandor

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Re: Roguelikes : Motorboating, Monsters and Michael Bay
« Reply #29 on: January 25, 2013, 07:24:41 am »

I'd like to suggest Elona after Cataclysm maybe. The UI is atrocious but the game's craziness is a lot of fun, both to watch and to play :) Also it's ballbreakingly hard.
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