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Author Topic: A possible exploit  (Read 2121 times)

CaptainLambcake

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A possible exploit
« on: January 09, 2013, 09:45:44 pm »

Right, so in the next update we'll be able to "retire our forts"  get an adventurer, and retire him @ our fort, thus making him a citizen.  I see a serious exploit.  Why train a military for years, when you can just make 10 Legendary Axemen, and retire them @ your fort, then draft them?  How will this be avoided, because that'd be a serious issue.
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Lord_Phoenix

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Re: A possible exploit
« Reply #1 on: January 09, 2013, 09:48:33 pm »

How would that be a serious issue, exactly?
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garfield751

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Re: A possible exploit
« Reply #2 on: January 09, 2013, 09:52:53 pm »

unless it was something that happens unintentionally that causes an exploit I don't really see a problem with this. It would require effort to be expended for this to happen. Anyone can play Dwarf fortress in any way they want, if they want to do this then more power to them.

CaptainLambcake

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Re: A possible exploit
« Reply #3 on: January 09, 2013, 10:08:24 pm »

You could create a super-military from nothing, and everytime one dies, you'd create replacements.  It's OP as hell.
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Scelly9

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Re: A possible exploit
« Reply #4 on: January 09, 2013, 10:11:13 pm »

You could create a super-military from nothing, and everytime one dies, you'd create replacements.  It's OP as hell.
...So? you could just mod and make dwarves unkillable. That's OP as hell too.
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Anathema

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Re: A possible exploit
« Reply #5 on: January 09, 2013, 10:11:41 pm »

I'm pretty okay with that. It'd take an immense amount of effort to fully train up 10 legendary adventurers (keeping in mind it'd probably take much more than 10 attempts, what with death and dismemberment), not to mention traveling them to a fort. It's far easier and more of an "exploit" (assuming you consider anything in a single player game to be an exploit, let's just avoid that whole argument) to just stick 10 dwarves in a danger room.

The only reason I can see training up an adventurer for retirement at a fort is for roleplay reasons, i.e. because it fit into a fort's ongoing story. Like what happened with Nist Akath, exactly this situation except I think he used a third party tool (runesmith?) to get his adventurer into the fort population, after patch it'll just be a normal part of gameplay, which is awesome for story driven forts like that.
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gman8181

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Re: A possible exploit
« Reply #6 on: January 09, 2013, 10:58:20 pm »

Yeah making legendary adventures is a pretty time consuming activity, at least in my experiences.  I don't really see it being any worse than some of the other methods of training super soldiers.
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Suspense

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Re: A possible exploit
« Reply #7 on: January 09, 2013, 11:10:43 pm »

Along with what everyone else is saying (it's a single player game so why worry about how other people play it?) that's kind of the whole point of this game: it's a bunch of little game mechanics that, when working together, create something much more compelling than it could have been otherwise.  Why would you want to arbitrarily limit those possibilities for something as silly as 'fairness' in a single player game?
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thegoatgod_pan

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Re: A possible exploit
« Reply #8 on: January 10, 2013, 12:40:28 am »

You can do it now, I have a fort with 6 necromancer adventurers.
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Torrasque666

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Re: A possible exploit
« Reply #9 on: January 10, 2013, 12:53:36 am »

Is anyone else aware of the fact that if you were to do this "exploit" it would take 10 years just to get 10 legendary dorfs, when you could train that many in 2 years.
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Findulidas

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Re: A possible exploit
« Reply #10 on: January 10, 2013, 02:00:29 am »

I think arguing over exploits and such is pretty moot when the game is singleplayer only, which means no one will be affected in how you decide to play the game. Its very likely that the gameplay will suffer if you overcome obstacles using exploits every single time, but you can easily avoid most exploits at this point.

The only ones I strongly recommend trying are autodump on trash and atomsmash on same trash, just to reduce the fps. I feel like that actually only adds to the game due to fps being such a downer in in it.
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SharkForce

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Re: A possible exploit
« Reply #11 on: January 10, 2013, 02:40:57 am »

yeah, ummm... with coinstar and danger room already in, i think that's probably one of the hardest ways to get an elite military squad. unless you're aiming for, like, legendary +5 miscellaneous object user or biter.

and honestly, if you're prepared to go through that much effort just so that you can say you have a dwarf who stabs things to death with a named fork and then eats them, well... frankly, i can't say i feel particularly inclined to stop you.
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jellsprout

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Re: A possible exploit
« Reply #12 on: January 10, 2013, 11:14:17 am »

With danger rooms, item drop training, traps and unlimited steel/adamantine tricks, the military is already OP as hell. But if you want to personally train all your military dwarves in Adventure Mode, be my guest.
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Starver

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Re: A possible exploit
« Reply #13 on: January 10, 2013, 11:53:33 am »

I was going to say much as Findulidas did.

It's a single-player game.  You can make (and break) your own rules.  Don't like a particular wild animal (or enemy sentient?) being so tough?  Edit the raws.  Decide that your fort is not going to use anything other than copper armour?  Then just don't make anything other than copper armour (and forbid/dump/sell/melt or just plain ignore everything else that falls into your lap).  Saying that you defeated the mightiest beasts when you just disabled them with the aforementioned trick, or announcing that you were a copper-only army while you did not stick to the letter of the latter is of course misrepresenting yourself, but insofar as the game you're playing is concerned, you can't fool yourself and that's the main person that counts.

I could make my dwarves able to swim in magma (but I don't) or have a reaction to create spoilermetal from dacite (again, I don't), and I don't have to construct my massive fractionally-completed apartment-building purely out of marble blocks, properly made and with with no reaction cheats at all (and, yet, I am doing[1], and have massive quantities of marble blocks still to use, and plenty more on the way, but I actually haven't added them all up to see if I need a new quarry opening.


It's probably "exploity" that I eschew the "T"ravel key (except for map checking, coming straight back ">"-out to where I just was, without moving) and Sneak-travel absolutely everywhere.  Even when I'm on 2567/3900 Ambusher skill (when there's no more practical gain in sneak-speed and all I'm doing is avoiding all combats I'm not actually seeking, even if it means taking a detour around a herd of elephants so that they don't notice me and alert the dingoes...)



So... well, good catch.  That's a mode of play that's possible and some people will not deliberately seek that out (perhaps if they're fed up of Danger Rooms, or whatever they currently do), while others may will now play differently to avoid 'accidentally' doing such a thing.



[1] And I'd have built more of it by now if the stupid dwarves weren't insisting on standing on the two (non-adjacent) spots they're building their own walls on, and suspending the job because a "Creature is occupying the space"... themselves!  I've made sure they've got adjacent places to stand, and on this particular level (about four up of about a dozen) I've succeeded in filling other gaps by just persevering and cancelling/redoing the job as soon as I notice that the currently tasked dwarf is standing on the tile his "nearly completed" construction is being made on, cancelling and re-establishing it, but these two spots (one on the southern wall and one on the northern wall) are just not building...  Argh!  Anyway, gripe over... Just saying.
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Naryar

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Re: A possible exploit
« Reply #14 on: January 10, 2013, 12:11:28 pm »

It'd take an immense amount of effort to fully train up 10 legendary adventurers (keeping in mind it'd probably take much more than 10 attempts, what with death and dismemberment), not to mention traveling them to a fort. It's far easier and more of an "exploit" (assuming you consider anything in a single player game to be an exploit, let's just avoid that whole argument) to just stick 10 dwarves in a danger room.

This. It's no exploit, it's just a different, arguably even more difficult than the average way to train military.
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