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Author Topic: Unicorns are Dwarfs best friend...maybe  (Read 2083 times)

ShadowFireDwarf117

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Unicorns are Dwarfs best friend...maybe
« on: January 08, 2013, 03:24:12 am »

Hi every modder out there! Ever made an outpost in the good biomes? they are well know for their pest joyful alcoholic little gnomes, the delicious sun berry juice, the feather trees who are literally light as feathers and who can forget the unicorn impaled lumberdwarfs?

Serious talk now. hi folks! Im planning on making some changes to the good biome, the good biome is a good place to start if you don't want be mauled by elephants like Boatmurdered that place we do not speak of. so i decided that i wanted to make some changes to unicorn and make it a treasured companion for the dorfs. and maybe some other changes to the good biome. because who wouldn't want clothing and food from one of most iconic and magical beings in the world?

Changes to the unicorn:

- make it an exotic pet.                        already know how to
- make it trainable.                              same as above
- make it milkable.                               I already know how to make them milkable, just need info on how to make the milk item and the cheese. (unicorn cheese anyone?)
- make it sheave.                                same as above, but instead for the wool, thread, silk, clothing.
- make it an formidable ally or foe.        I would like to get some info for help on programming new attacks specifically a magic bolt attack and a rare horn charge.
- make it more aggressive.                    What? you thought that unicorns are everyone best pall? H*ll no! these guys need to tremendously territorial or else good biomes would be a walk in the park! they would be broken if they didn't kick you half to death when they aren't your pals. bonus if they want to pulverize anything that gets to close them. Would prefer not to get another goblin elephant alliance.

Suggestions are appreciated and ideas for changes to other aspect of the good biome. (maybe dwarf eating gnomes)
« Last Edit: January 08, 2013, 03:26:55 am by ShadowFireDwarf117 »
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smakemupagus

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #1 on: January 08, 2013, 11:49:27 am »

milk and cheese:  copy it from the female caste of cow, it is pretty straightforward, there are material templates for both, you just have to rename it to "unicorn's milk" if you want.

shearing: again copy from something like a llama, this renames the "hair" to "wool" and gives it the [YARN] property.  I can't tell if you really wanted to shear silk from them??  ..  dunno whether that is possible.

   [BODY_DETAIL_PLAN:COMMON_ANIMAL_MATERIALS]
      [SELECT_MATERIAL:HAIR]
         [STATE_NAME:ALL_SOLID:wool]
         [STATE_ADJ:ALL_SOLID:wool]
         [YARN]
   [BODY_DETAIL_PLAN:COMMON_ANIMAL_TISSUES]
      [SELECT_TISSUE:HAIR]
      [TISSUE_NAME:wool:NP]
                [YARN]

attacks:  they already have a horn attack, probably you know this, but I don't understand what else you want to do with that.  You can add more ATTACK tokens of course.

for the magical attacks, you'll probably want to use the Interaction system.  you might be able to use the built-in INTERACTION:MATERIAL_EMISSION.

you'll be adding a block that looks something like this to your creature

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:<A name>]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:<A body part that the attack comes from>]
      [CDI:MATERIAL:<The material you want to shoot>]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:<A number, maybe 20>]
      [CDI:MAX_TARGET_NUMBER:C:<A number, maybe 1>]
      [CDI:WAIT_PERIOD:<A number, maybe 200>]

You can use an existing material or design a new one, all depending on what you want

http://dwarffortresswiki.org/index.php/DF2012:Interaction_token is a good resource to learn what these tokens do, otherwise but the easiest way to learn would be to download a big mod that uses interactions and search for creatures that have [CAN_DO_INTERACTION:MATERIAL_EMISSION]

the aggression might be a problem, because I think their passivity is tied to the [BENIGN] tag which also is what puts them in those biomes in the first place.  Anything you can do with a creature should be on http://dwarffortresswiki.org/index.php/Creature_tokens, browse and see if anything strikes you.  (you can try LARGE_PREDATOR for example, although that might have side effects, like displacing any other predators in the biome)
« Last Edit: January 08, 2013, 11:51:08 am by smakemupagus »
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Broken

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #2 on: January 08, 2013, 01:22:00 pm »

For magical Atacks:

http://www.bay12forums.com/smf/index.php?topic=101264.0

This is the spellbook of the comunity, with lots of interactions and instructions to add them to creatures. Check to
see if anything interest you.
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ShadowFireDwarf117

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #3 on: January 08, 2013, 01:27:57 pm »

What i did and hoped would work was to copy the milking and sheaving entries and tokens from sheep and llama and renaming them:
   [CASTE:FEMALE]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      [USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
         [STATE_NAME:ALL_SOLID:frozen unicorn's milk]
         [STATE_ADJ:ALL_SOLID:frozen unicorn's milk]
         [STATE_NAME:LIQUID:unicorn's milk]
         [STATE_ADJ:LIQUID:unicorn's milk]
         [STATE_NAME:GAS:boiling unicorn's milk]
         [STATE_ADJ:GAS:boiling unicorn's milk]
         [PREFIX:NONE]
      [MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
      [USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
         [STATE_NAME:SOLID:unicorn cheese]
         [STATE_ADJ:SOLID:unicorn cheese]
         [STATE_NAME:SOLID_POWDER:unicorn cheese powder]
         [STATE_ADJ:SOLID_POWDER:unicorn cheese powder]
         [STATE_NAME:LIQUID:melted unicorn cheese]
         [STATE_ADJ:LIQUID:melted unicorn cheese]
         [STATE_NAME:GAS:boiling unicorn cheese]
         [STATE_ADJ:GAS:boiling unicorn cheese]
         [PREFIX:NONE]
and

                            [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
         [TL_COLOR_MODIFIER:WHITE:1]
            [TLCM_NOUN:wool:SINGULAR]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
            [APP_MOD_NOUN:wool:SINGULAR]
            [APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
            [APP_MOD_DESC_RANGE:10:50:100:150:200:300]
         [SHEARABLE_TISSUE_LAYER:LENGTH:300]

trouble is that i cant find any info on editing the properties of cheese, so i have no idea if this unicorn cheese is worth anything or impossible or sell.

for the horn charge, im unsure if its possible to make a attack that closes the distance between the unicorn and its victim foe. possibly using a dwarf charge attack? the one where the target has a chance of get knocked of their feet, but also adding the property for piercing damage from the horn.

the ranged attack is right now a matter of debate, iI consider to either make a projectile with explosive properties or just rename a crossbow bolt to magic missile and leave it at that.

the LARGE_PREDATOR token would be a possible idea, if the unicorn stays in the good biomes thats good enough, its not a problem that there is less wild normal animals, considering that the good biome is the semi polar of the evil biome. It would be expected that there are lots of magical creatures. so the choice is either living in the bland average wild or live in the hardcore good or evil biome. Either you get sieged by zombified dwarfs and an army of undeads or get your **** handed to you by magical horses ready to impale your best warriors and drink the blood of the slain children.  :D

Right now the Unicorn looks like this:

[CREATURE:UNICORN]
   [DESCRIPTION:A horse-like creature with a spiral horn growing from its forehead. It will stab you!]
   [NAME:unicorn:unicorns:unicorn]
   [CASTE_NAME:unicorn:unicorns:unicorn]
   [CREATURE_TILE:'U'][COLOR:7:0:1]
   [PETVALUE:1000]
   [PREFSTRING:horns]
   [GOOD]
   [LARGE_ROAMING]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:3:7]
   [GRASSTRAMPLE:0]
   [BIOME:FOREST_TAIGA]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:ANY_TROPICAL_FOREST]
   [BIOME:SHRUBLAND_TEMPERATE]
   [BIOME:SHRUBLAND_TROPICAL]
   [BENIGN][MEANDERER][PET][TRAINABLE_WAR]
   [BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE:HEAD_HORN:EYELIDS:CHEEKS]
   [MOUNT]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
      [SELECT_MATERIAL:HAIR]    
      [STATE_NAME:ALL_SOLID:wool] [STATE_ADJ:ALL_SOLID:wool]       [YARN]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:60000]
   [BODY_SIZE:1:0:300000]
   [BODY_SIZE:2:0:600000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [MAXAGE:10:20]
   [ATTACK:BITE:BODYPART:BY_CATEGORY:HORN]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:stab:stabs]
      [ATTACK_CONTACT_PERC:5]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_WITH]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_WITH]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [CHILD:1][GENERAL_CHILD_NAME:unicorn foal:unicorn foals]
   [DIURNAL]
   [HOMEOTHERM:10067]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
      [TL_COLOR_MODIFIER:WHITE:1]
         [TLCM_NOUN:hair:SINGULAR]
   [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
      [TL_COLOR_MODIFIER:WHITE:1]
         [TLCM_NOUN:skin:SINGULAR]
   [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
      [TL_COLOR_MODIFIER:IRIS_EYE_GOLD:1]
         [TLCM_NOUN:eyes:PLURAL]
   [CASTE:FEMALE]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      [USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
         [STATE_NAME:ALL_SOLID:frozen unicorn's milk]
         [STATE_ADJ:ALL_SOLID:frozen unicorn's milk]
         [STATE_NAME:LIQUID:unicorn's milk]
         [STATE_ADJ:LIQUID:unicorn's milk]
         [STATE_NAME:GAS:boiling unicorn's milk]
         [STATE_ADJ:GAS:boiling unicorn's milk]
         [PREFIX:NONE]
      [MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
      [USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
         [STATE_NAME:SOLID:unicorn cheese]
         [STATE_ADJ:SOLID:unicorn cheese]
         [STATE_NAME:SOLID_POWDER:unicorn cheese powder]
         [STATE_ADJ:SOLID_POWDER:unicorn cheese powder]
         [STATE_NAME:LIQUID:melted unicorn cheese]
         [STATE_ADJ:LIQUID:melted unicorn cheese]
         [STATE_NAME:GAS:boiling unicorn cheese]
         [STATE_ADJ:GAS:boiling unicorn cheese]
         [PREFIX:NONE]
   [CASTE:MALE]
      [MALE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
         [TL_COLOR_MODIFIER:WHITE:1]
            [TLCM_NOUN:wool:SINGULAR]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
            [APP_MOD_NOUN:wool:SINGULAR]
            [APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
            [APP_MOD_DESC_RANGE:10:50:100:150:200:300]
         [SHEARABLE_TISSUE_LAYER:LENGTH:300]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:4]
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ShadowFireDwarf117

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #4 on: January 08, 2013, 01:33:06 pm »

For magical Atacks:

http://www.bay12forums.com/smf/index.php?topic=101264.0

This is the spellbook of the comunity, with lots of interactions and instructions to add them to creatures. Check to
see if anything interest you.

thanks for the link! the ice stun looks quite useful for unicorn and these spells will be useful if I make a gnome mage (damn extra magical booze stealing pest!)
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smakemupagus

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #5 on: January 08, 2013, 01:59:20 pm »

> trouble is that i cant find any info on editing the properties of cheese,

When you but that "Use Material Template" token that means you are copying the properties of the "Cheese Template", which is defined in material_template_default.  If you change the Template you change the default cheese for *all* creatures.

Spoiler (click to show/hide)

But when you put other tags in the local creature (like so far you have done only with names) You then overwrite some of the default properties only for the unicorn. If you also want to overwrite the value, or the melting points, or the shear yield modulus, you can do that too.

The projectile in Material Emission has to be a material, whereas a crossbow bolt is not a material.

ShadowFireDwarf117

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #6 on: January 09, 2013, 03:15:41 am »

For now im stuck with this
Spoiler (click to show/hide)

Problem is that I cant find the file location of all the materials for the MATERIAL_EMISSION. The wiki does say something about that the material can be in the creatures raw but as of yet, I haven't found any examples to copy my unicorns magic stun from. I have decided to throw this in raw above the MATERIAL_EMISSION for now.
Spoiler (click to show/hide)
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smakemupagus

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #7 on: January 09, 2013, 04:03:23 am »

the format is
[CDI:MATERIAL:<material token>:<breath attack token>]

<material token>
There's not a big master list anywhere, the material can basically be any material at all that is defined in your world.  like it could be
INORGANIC:IRON ... and he'd shoot iron lumps or
PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL ... and he'd shoot plump helmet flesh or
CREATURE_MAT:DWARF:SKIN ... and he'd shoot dwarf skin
http://dwarffortresswiki.org/index.php/Material_token

the idea you have of defining it within your creature is good if it's going to be a special syndrome laced nastiness, then your material token would be something like
LOCAL_CREATURE_MAT:POISON ... *assuming* you have defined a material called Poison within your creature.  which I think you did.  except, you didn't give the poison any nasty syndromes, so it might be inert..  Look up a venomous creature, giant desert scorpions or something.

<breath attack token>

depends whether you're picturing the emission as a SOLID_GLOB (might do damage on impact), or TRAILING_VAPOR_FLOW (might cover the target with a potential toxin), or whatever.  So choose a breath attack token from here:
http://dwarffortresswiki.org/index.php/DF2012:Syndrome#Breath_Attack_Types

putting it all together one possible way this comes out could be:
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW ]

ShadowFireDwarf117

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #8 on: January 09, 2013, 05:07:22 am »

Ok, so now the raw looks like this:
Spoiler (click to show/hide)

Im going to test the unicorn now, do tell if you see anything wrong.  :D

Edit:

it looks like the Dizziness works, but it seems that the spell ends up being self targeted or the proximity to the target affects the unicorn, im unsure if the actual target gets infected, i can probably solve this by making the unicorn immune to the breath attack, which is fine because unicorns should be able to protect themselves against magic.

Edit:

the attack does work on the target, but its rare for it to hit and 9 out of 10 will the spell hit the caster and not the target. the time for sickness to begin takes a long time and it doesnt look like it stays for so long.
« Last Edit: January 09, 2013, 05:27:56 am by ShadowFireDwarf117 »
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htabdoolb

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #9 on: January 09, 2013, 03:27:25 pm »

If you're trying to make unicorns more aggressive, you could add the [PRONE_TO_RAGE:X] token to them. Badgers have it set at 1.
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smakemupagus

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #10 on: January 09, 2013, 03:31:58 pm »

the attack does work on the target, but its rare for it to hit and 9 out of 10 will the spell hit the caster and not the target. the time for sickness to begin takes a long time and it doesnt look like it stays for so long.

Ya, so sounds like Trailing Vapor Flow might not be the right type for your application, if it hits the unicorn more than the target. Try some others :)

Your syndrome is like
SEV:300
300 is a pretty modest severity

START:5:PEAK:10:END:20
20 is a very short duration

Pokon

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #11 on: January 09, 2013, 06:19:54 pm »

While the Unicorn raws look good, as for suggestions you could slap a few interactions onto the gnomes and such to make them more of a direct threat. How about one that has the ability to transform a dwarf into a "Bewitched Gnome" that has the same interaction to throw at his kin? In essance, you might have a fort that with dwarfs who are under threat of degenerating into half-witted gnomes.

Or, in other words, Gnomageddon.
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ShadowFireDwarf117

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #12 on: January 10, 2013, 03:51:55 am »

unicorn magic is painful, like an electric charge, so might as well try SOLID_GLOB and hope the damage isn't OP. The PRONE_TO_RAGE will be added, but im unsure of how to test it in arena and unicorns are rare spawn in the good biomes.

While the Unicorn raws look good, as for suggestions you could slap a few interactions onto the gnomes and such to make them more of a direct threat. How about one that has the ability to transform a dwarf into a "Bewitched Gnome" that has the same interaction to throw at his kin? In essence, you might have a fort that with dwarfs who are under threat of degenerating into half-witted gnomes.

Or, in other words, Gnomageddon.

thanks for the suggestion, it would keep them somewhat harmless, but the spell will give a player a reason to leave barrels outside with traps around them. Im going to copy paste a transformation spell from the spell book and see if i can make it a rare attack able to transform the target and not the caster.

edit

for the unicorns did I change the breath attack to SOLID_GLOB. I changed the severity of the syndrome from 300 to 700 and the probability from 75 to 90.
I also changed the duration to START:5:PEAK:20:END:50

the result was an improvement, casters don't get hit by their own spell, there's a bigger chance that the target get sick. although it looks like the attack has to pierce for the dizziness to function. which doesn't make sense since it on contact. i am unsure if should change the severity all the way to 1000 and/or make the probability 100.

unicorn raw:
Spoiler (click to show/hide)

I have also done a bit on gnomes. for the transformation did I decide to avoid breath attack and go for weregnome. I copied a werewolf transformation template and the result is:
Spoiler (click to show/hide)

changes to the gnome is only that their bite attack got a special attack token to link to then syndrome.

Spoiler (click to show/hide)

and I decided to make a weregnome creature instead of making mountain gnomes, since I don't want an few gnomes to become an army because its like a zombie apocalypse... I might decide to go for the gruntgnomeapocalypse since that's up the same difficulty alley as the evil biome.

weregnome raw
Spoiler (click to show/hide)

the problem is that I don't know if transformation work in arena and if the attack works, it also needs to be only a few days before the transformation takes effect, also it should be permanent.
« Last Edit: January 10, 2013, 07:03:27 am by ShadowFireDwarf117 »
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TastyMints

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #13 on: January 10, 2013, 03:18:49 pm »

Unicorns are good eats.

I like the prospect of a long-term solution to unicorn-based food production. Their milk and cheese need to be silver colored though.

Must be.

In fact, you have inspired me. I think I'll make a subterranean creature built exactly like a ram, but with two 0 penetration rating native silver horns and white fur. Think of it as a pissed off cavern layer 2 unicorn. Have fun with gnomes. I believe the high density blunt horns will prove hilarious in my usual testing area shenanigans.
« Last Edit: January 10, 2013, 03:25:50 pm by TastyMints »
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ShadowFireDwarf117

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Re: Unicorns are Dwarfs best friend...maybe
« Reply #14 on: January 10, 2013, 04:41:46 pm »

Unicorns are good eats.

I like the prospect of a long-term solution to unicorn-based food production. Their milk and cheese need to be silver colored though.

Must be.

In fact, you have inspired me. I think I'll make a subterranean creature built exactly like a ram, but with two 0 penetration rating native silver horns and white fur. Think of it as a pissed off cavern layer 2 unicorn. Have fun with gnomes. I believe the high density blunt horns will prove hilarious in my usual testing area shenanigans.

cool, when your done. could you maybe post the raw? Im considering making a mod for hardcore good biome like the evil biome. taste the rainbow!... note to self. make an adorable creature with a breath attack that shoots rainbows that melts the flesh off the bone.
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