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Author Topic: [SUGGESTIONS] for DFhack plugins  (Read 141748 times)

lethosor

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #615 on: October 04, 2014, 07:33:49 am »

That should be fairly simple, although I'm not sure how much it would impact performance if done with a Lua script. It would probably be more efficient to check every five frames or so (or allow the delay to be configured) than to check every frame.
« Last Edit: October 04, 2014, 07:36:03 am by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

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Suds Zimmerman

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #616 on: October 05, 2014, 11:42:53 am »

Since the changes to the [IMMOBILE] tag in DF2014 are causing issues with creatures not being to attack or use interactions at all, would it be possible to prevent a creature from moving with DFHack, but still allowing it to attack?
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Korvar

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #617 on: October 05, 2014, 01:34:00 pm »

Sorry if this has been already suggested in the 40+ page thread, but being able to add search and filtering to the Slab Engraving menu would be nice. 

So you could find the particular Dwarf you want, or only see those that are ghosts, those that are entombed but not memorialised, and so forth.
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Meph

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #618 on: October 05, 2014, 04:01:22 pm »

Sorry if this has been already suggested in the 40+ page thread, but being able to add search and filtering to the Slab Engraving menu would be nice. 

So you could find the particular Dwarf you want, or only see those that are ghosts, those that are entombed but not memorialised, and so forth.
Doesnt that already exist?
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lethosor

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #619 on: October 05, 2014, 05:51:55 pm »

I don't believe it does.
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PeridexisErrant

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #620 on: October 05, 2014, 06:43:16 pm »

It would be great if building planner could have an option to place memorial slabs only.

And for workflow to auto-carve memorial slabs.
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Korvar

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #621 on: October 06, 2014, 05:43:57 am »

Sorry if this has been already suggested in the 40+ page thread, but being able to add search and filtering to the Slab Engraving menu would be nice. 

So you could find the particular Dwarf you want, or only see those that are ghosts, those that are entombed but not memorialised, and so forth.
Doesnt that already exist?

There is added search functionality on Rooms, Units, Jobs and a few others, but not the Slab Engraving specifically.
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Dirst

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #622 on: October 06, 2014, 09:42:09 am »

Sorry if this was suggested before; I tried searching the thread and came up empty.

I think it would be neat if the space for the fort mode mini-map could be re-used as a second viewpoint.  I know that there is a way to render things "out of view" of the main window, and that it's possible to draw atop what DF want to put on the screen.  What I don't know is how hard it would be to render an "off-screen" scene of the mini-map's dimensions and draw it in the mini-map's space.

The mini window would be a viewer only and not a real map in the sense of putting the cursor in it.  A DFHack hotkey could zoom the main viewer to where the mini-window is pointing (and it would go nicely with a separate suggestion of having a "back" button to return to previous locations).

The mini window would be ideal for following a unit, and it could also be used to cycle through a series of static views (either checkpoints or hotkey zoom locations, whichever seems more intuitive).  Note that it's using normal map rendering so unseen units won't magically appear on the mini window.

For example, some migrants arrive.  You follow the first one in your mini-window to make sure they don't get eaten by a tiger, but can continue your megaproject in the main window.
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Itnetlolor

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #623 on: October 07, 2014, 11:35:54 am »

Sorry if this was suggested before; I tried searching the thread and came up empty.

I think it would be neat if the space for the fort mode mini-map could be re-used as a second viewpoint.  I know that there is a way to render things "out of view" of the main window, and that it's possible to draw atop what DF want to put on the screen.  What I don't know is how hard it would be to render an "off-screen" scene of the mini-map's dimensions and draw it in the mini-map's space.

The mini window would be a viewer only and not a real map in the sense of putting the cursor in it.  A DFHack hotkey could zoom the main viewer to where the mini-window is pointing (and it would go nicely with a separate suggestion of having a "back" button to return to previous locations).

The mini window would be ideal for following a unit, and it could also be used to cycle through a series of static views (either checkpoints or hotkey zoom locations, whichever seems more intuitive).  Note that it's using normal map rendering so unseen units won't magically appear on the mini window.

For example, some migrants arrive.  You follow the first one in your mini-window to make sure they don't get eaten by a tiger, but can continue your megaproject in the main window.
I was wondering, just as well, about my minimap idea as well. I kinda lost track and forgotten about working on it any further (the 1x1 minimap-friendly tileset). But I might try to find some time again to continue/finish it up. Real life distracted my tileset production to a halt, but I think I can find time again to do it.

However, is it possible for anyone to simplify my process, and actually make it a separate DFHack-able?
« Last Edit: October 07, 2014, 11:40:14 am by Itnetlolor »
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katwithk

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #624 on: November 12, 2014, 12:52:42 pm »

A simple plugin to read the number of idlers and force a pause (with alert window) when it rises above a configurable number (and/or percentage)

Useful for those of us who DF and do other things at the same time
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rmblr

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #625 on: November 13, 2014, 07:41:26 am »

I was thinking of creating a script, or perhaps an addition to copystock, that would let you export stockpile settings for reuse in other save games. This would let us share complex stockpile settings (such as separate stockpiles for High, Medium, and Low value gems).

Anyone interested?
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Korvar

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #626 on: November 13, 2014, 11:43:32 am »

I was thinking of creating a script, or perhaps an addition to copystock, that would let you export stockpile settings for reuse in other save games. This would let us share complex stockpile settings (such as separate stockpiles for High, Medium, and Low value gems).

Anyone interested?

*raises hand*
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katwithk

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #627 on: November 13, 2014, 03:13:00 pm »

I second the motion described above.
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hanspeter

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #628 on: November 13, 2014, 10:12:30 pm »

If it doesn't exist already: the ability to inscribe a slab with more than one name, to get some sort of honor roll type building and remove the clutter of having 10000 slabs all over the place. Maybe have an (optional) limit to the number of names per slab.

Would really love to see that.
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Dirst

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Re: [SUGGESTIONS] for DFhack plugins
« Reply #629 on: November 13, 2014, 11:12:14 pm »

If it doesn't exist already: the ability to inscribe a slab with more than one name, to get some sort of honor roll type building and remove the clutter of having 10000 slabs all over the place. Maybe have an (optional) limit to the number of names per slab.

Would really love to see that.
Maybe it should have to be an artifact.  We can call it Lord Stanley's Cup.  :)
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