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Author Topic: Cops and Robbers: Turn 17  (Read 31542 times)

Unholy_Pariah

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Re: Cops and Robbers: Turn 9
« Reply #135 on: January 23, 2013, 09:18:58 pm »

leave half the lunatics here to continue interrogating the namer, take the rest and collect the bartender wear masks
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Persus13

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Re: Cops and Robbers: Turn 9
« Reply #136 on: January 23, 2013, 09:50:28 pm »

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javierpwn

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Re: Cops and Robbers: Turn 9
« Reply #137 on: January 23, 2013, 09:54:25 pm »

I'm on to you Unholy!
I've got "potentionally" your fingerprints and bank notes from the shoot out.
Once my I make the connection that because you are in the other gang, and a safecracker, and your fingerprints were on safe.
It is case closed!

What did I roll that caused me to be hungry again?
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Persus13

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Re: Cops and Robbers: Turn 9
« Reply #138 on: January 23, 2013, 10:05:29 pm »

You rolled something that meant you didn't deduce anything. You have a +1 modifier.
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Unholy_Pariah

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Re: Cops and Robbers: Turn 9
« Reply #139 on: January 23, 2013, 10:05:29 pm »

You also need to find me and ima hide like a single flea on a mammoth
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Cops and Robbers: Turn 9
« Reply #140 on: January 23, 2013, 10:16:21 pm »

Um.

Go to the cash register.
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scapheap

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Re: Cops and Robbers: Turn 9
« Reply #141 on: January 24, 2013, 03:11:39 am »

Shoot robber in arm.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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Fniff

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Re: Cops and Robbers: Turn 9
« Reply #142 on: January 24, 2013, 09:22:31 am »

Hell yeah, car chases! Drive after the car and fire at it recklessly!

Persus13

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Re: Cops and Robbers: Turn 9
« Reply #143 on: January 28, 2013, 04:37:04 pm »

Waiting on GUNINANRUNIN
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Parsely

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Re: Cops and Robbers: Turn 9
« Reply #144 on: January 28, 2013, 05:19:30 pm »

Pick up my gun and continue the chase.
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Persus13

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Re: Cops and Robbers: Turn 10
« Reply #145 on: January 28, 2013, 08:39:23 pm »

Turn 10
The big one O
Time: Noon, Monday, 2013
Place: Generic, New Jersey

(from now on deduction and interragation roles will be ? as to avoid cluing you in to whether or not its true.)
(Also, if you have evidence that you dropped off for analysis, you can check and see if they bare ready for pickup under the evidence spoiler)

Police (Car chases, deduction, paperwork):
Crimes Reported:
Friday-Bryson Grocery Store Robbery
Saturday- Arthur Guy’s house is vandalized
Sunday- Liberty Bank robbed (Current Suspect List: Bob, Sammy, and Alfred), Little Joe murdered by Yakuza
Monday- Shootout between Namers and Lunatics, Murder of Grocery store owner, Attack on Sushi Place, robbery of New Jersey State bank, attempted robbery of Ben's Bank

Javier:
Take the Bank notes as evidence, investigate the bodies to look for identification
Take weapons for evidence as well
Because shoot out,determine position of the other shooters, and look for fingerprints from the cover

You take the bank notes and put them in a bag, then (?) look for identification on the bodies. Unfortunately, none can be found.
(3) You grab a few baseball bats and a couple of guns for evidence. (?) It appears that people were firing from all sides, and you can’t deduce where from exactly.

Currently: Investigating warehouse shoot-out
Current Orders: investigate abandoned warehouse; Find Liberty Bank robbers
0 Arrests
$198 money
Spoiler: Sheet (click to show/hide)


Trip Hazard:
Hell yeah, car chases! Drive after the car and fire at it recklessly!
(6) Driving at 60 mph you catch up to the car chase, and (2+1vs. 4) swerve to avoid being shot by a guy in the back seat of the pursued car. (4 vs. 5) The policeman in the other car does the same thing.

Currently: In Car chase
Current Orders: Fill out Paperwork; join car chase
0 arrests
$200 Money
Spoiler: Sheet (click to show/hide)


Ben Icerink:
Shoot robber in arm.
(1 vs. 3) You drop the gun on your foot. It goes off and (4) hits a nearby wall. The robber points his gun at you, but is (6 vs. 4) shoved off the bank teller by the teller.

Currently: Watching Bank Teller being attacked by Armed Robber
Current Orders: Guard Bank, Get so he can get a promotion.
1 arrests
$200 Money
Spoiler: Sheet (click to show/hide)


Logan Kane:
Pick up my gun and continue the chase.
You pick up your gun and (1) It appears your car won’t start. That’s problematic.

Current Orders: Investigate Note found at Bryson Grocery, pursue murderer
Currently: Starting car
$190 Money
0 Arrests
Spoiler: Sheet (click to show/hide)

Robbers:

Joe Nix:
FLEE!!!
(4 vs. 6) The man punches at you, but you kick it away.

Currently: Fleeing from bank
$785/5000
Spoiler: Sheet (click to show/hide)


Bob the Burglar:
leave half the lunatics here to continue interrogating the namer, take the rest and collect the bartender wear masks
You look for masks (5) and find some like the Joker’s goons wore in the Dark Knight, before you head to the Generic Pub. Upon arrival you find (5) what appears to be the usual crowd of the Generic Pub.

Currently: In Generic Pub
Current Orders: Find the spy
$544/5000
Spoiler (click to show/hide)


Jimmy the Snitch:
Um.

Go to the cash register.
You head to the cash register, when the guys from behind you ask if you want to eat some chicken and rice with some fellow Toughs.

Current Orders: Rob Chinese Palace
Currently:In Chinese Palace
$100/5000
Spoiler (click to show/hide)


Marcus "Tiger" Mau
Sit down and order chicken and rice for everyone. Talk to the other two guys if they've heard anything interesting going on in the gang.

((Is the Chinese Palace run by the Toughs?))
You tap a Tough heading to the cash register and ask him if he wants chicken and rice. The other three guys sit down. You wonder why there isn't anyone around besides the 5 of you.

Current Orders: none
Currently: About to have lunch.
$290/5000
Spoiler (click to show/hide)


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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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javierpwn

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Re: Cops and Robbers: Turn 10
« Reply #146 on: January 28, 2013, 08:50:26 pm »

Head over to the Precinct
Collect evidence
Deposit evidence
Do paperwork
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Unholy_Pariah

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Re: Cops and Robbers: Turn 10
« Reply #147 on: January 28, 2013, 09:15:03 pm »

buy a bottle of vodka for my clown party then using it and a napkin molotov the booze behind the bar, have lunatics abduct target in ensuing chaos
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Cops and Robbers: Turn 9
« Reply #148 on: January 28, 2013, 09:27:17 pm »

Jimmy the Snitch:
Enter. Look around.
(6) You see a deserted restaurant, for some reason no one is there. Behind you, three men enter.
Where'd the people behind the counter come from?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Persus13

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Re: Cops and Robbers: Turn 9
« Reply #149 on: January 28, 2013, 09:30:57 pm »

Jimmy the Snitch:
Enter. Look around.
(6) You see a deserted restaurant, for some reason no one is there. Behind you, three men enter.
Where'd the people behind the counter come from?
There aren't any. The guy behind you tapping your shoulder is TCM who was one of the three men.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext
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