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Author Topic: Cops and Robbers: Turn 17  (Read 31565 times)

scapheap

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Re: Cops and Robbers: Turn 6
« Reply #105 on: January 17, 2013, 03:04:00 am »

Get someone to ring the police, after pick up, get another handcuff.
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javierpwn

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Re: Cops and Robbers: Turn 6
« Reply #106 on: January 17, 2013, 03:30:48 pm »

Buy a triple glazed donut with double the jelly

And go to a place where I can get surveillance equipment
(Tech store/precinct)
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Persus13

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Re: Cops and Robbers: Turn 6
« Reply #107 on: January 17, 2013, 07:56:59 pm »

Waiting for Fniff. Again. I'll wait 24 hours or until he posts.
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Fniff

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Re: Cops and Robbers: Turn 6
« Reply #108 on: January 17, 2013, 08:58:52 pm »

Ignore him, race self in parking lot.

Persus13

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Re: Cops and Robbers: Turn 6
« Reply #109 on: January 17, 2013, 09:03:04 pm »

Also waiting on NRDL
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NRDL

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Re: Cops and Robbers: Turn 6
« Reply #110 on: January 18, 2013, 01:38:48 am »

Sorry, computer problems.  How many cops are there? 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Persus13

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Re: Cops and Robbers: Turn 6
« Reply #111 on: January 18, 2013, 07:38:53 am »

Several Police cars full.
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NRDL

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Re: Cops and Robbers: Turn 6
« Reply #112 on: January 19, 2013, 12:41:57 am »

FLEE!!!
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Persus13

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Re: Cops and Robbers: Turn 7
« Reply #113 on: January 19, 2013, 06:45:46 pm »

Turn 7
In which the police get really busy
Time: Noon, Monday, 2013
Place: Generic, New Jersey

Police:
Crimes Reported:
Friday-Bryson Grocery Store Robbery
Saturday- Arthur Guy’s house is vandalized
Sunday- Liberty Bank robbed, Little Joe murdered by Yakuza
Monday- Shootout between Namers and Lunatics, Murder of Grocery store owner, Attack on Sushi Place.

Javier:
Buy a triple glazed donut with double the jelly

And go to a place where I can get surveillance equipment
(Tech store/precinct)
“Thank you, that will be $2” The guy says. You buy the donut, and eat it, before you head off to get some surveillance equipment. While you are in your car you get a call from Samuels asking how your case is progressing and telling you to go to a warehouse where a shootout had taken place.

Currently: Ordered to warehouse (Current Suspect List: Bob, Sammy, and Alfred)
Current Orders: Go to abandoned warehouse; Find Liberty Bank robbers
0 Arrests
$168 money
Spoiler: Sheet (click to show/hide)


Trip Hazard:
Ignore him, race self in parking lot.
(4) You race yourself in the parking lot for a while before being ordered to Bryson Grocery Store.

Currently: racing in parking lot
Current Orders: Fill out Paperwork; go to Bryson Grocery Store
0 arrests
$170 Money
Spoiler: Sheet (click to show/hide)


Ben Icerink:
Get someone to ring the police, after pick up, get another handcuff.
(4) “Hey John (bank teller). Can you call the police for me?”
“Sure thing, Ben”
(1) The bank robber takes this chance to make his move, but you were prepared. (5 vs. 1+1) Unfortunately the robber was too fast for you and knocks you to the floor.
“The police will be here in (1) turn, oh-“ Says the bank teller before (3 vs. 6) The robber shoots at him and misses.

(Promotion Roll: 3) Nope.


Currently: Attacked by Armed Robber
Current Orders: Guard Bank
1 arrests
$170 Money
Spoiler: Sheet (click to show/hide)


Logan Kane:
Search grocery store owner for anything important, then hop in my car and call some black and white's to come pick up the body. Once that's done, coordinate with the car pursuing your suspect using the radio and catch up.
(4) You find another note telling the owner that gangsters are a problem and the police won’t help until it’s too late. (3) All police are busy except one lazy bum who is racing himself in the police parking lot. (5) Jumping in your car you drive off to cut off the car the other police officer was chasing. You activate your siren. (2 vs. 5) “Suspect car passenger pulled out a gun but it looks like it jammed. Partner is shooting at the cars tires” your radio informs you.

Current Orders: Investigate Note found at Bryson Grocery
Currently: Requesting backup
$160 Money
0 Arrests
Spoiler: Sheet (click to show/hide)

Robbers:

Joe Nix:
FLEE!!!
You do and (2) you bump into the bank teller again. He yells at someone to chase you. 3 men are on your tail. Police are 2 turns away from the bank.

Currently: Fleeing from bank
$785/5000
Spoiler: Sheet (click to show/hide)


Bob the Burglar:
knock him out agaun with crowbar/safe door, tie him up this time

Interrogate him when he wakes up

(6 vs. 5) After a tiring struggle you knock him out. (6) You tie him up very tightly.
The police arrive at the warehouse. (6) There’s so much to document that they need backup. They call in Javier.

Currently: Interrogating Namer captive
Current Orders: Find the spy
$544/5000
Spoiler (click to show/hide)


Jimmy the Snitch:
Say the same thing, in the same accent, louder.
(4+1) “Okay. Get going.”

Current Orders: Rob Chinese Palace
Currently: pretending to be a Tough
$100/5000
Spoiler (click to show/hide)


Marcus "Tiger" Mau
Recall the whole battle to boss, tell him we lost 2 of ours, killed 4 and I killed 2 personally.

Point to my shoulder wound and ask for a medic.

The boss gives you $200 and gives the other two Toughs $100. (1) "You lost two toughs! I'm taking back $5 for each tough who died." He makes you give back $10, then he sends you off to the medic who (4) bandages your wound but takes away the shruiken to evaluate for poison. (Obligation Roll: 1) Looks like you don't have to do anything for now.

Current Orders: none
Currently: Recovering after being injured in the shoulder
$290/5000
Spoiler (click to show/hide)


« Last Edit: January 19, 2013, 07:26:28 pm by Persus13 »
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Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Parsely

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Re: Cops and Robbers: Turn 7
« Reply #114 on: January 19, 2013, 06:58:02 pm »

Continue the chase. Attempt to coordinate with the other car and box the suspect in and force him to slow down.
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Unholy_Pariah

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Re: Cops and Robbers: Turn 7
« Reply #115 on: January 19, 2013, 06:58:34 pm »

interrogate the namer
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Fniff

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Re: Cops and Robbers: Turn 7
« Reply #116 on: January 19, 2013, 07:08:21 pm »

Drive to the store, see what to do.

TCM

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Re: Cops and Robbers: Turn 7
« Reply #117 on: January 19, 2013, 07:19:18 pm »

Repair brass knuckles.

Find someone willing to trade a good melée weapon for my katana and gun.
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javierpwn

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Re: Cops and Robbers: Turn 7
« Reply #118 on: January 19, 2013, 07:29:55 pm »

To the warehouse!
When there, ask whoever is in charge for information
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GreatWyrmGold

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Re: Cops and Robbers: Turn 7
« Reply #119 on: January 19, 2013, 09:31:48 pm »

Head to the Palace. You know, the place I'm supposed to rob.
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