One day, as you're walking along a country road (Why you'd be walking on a country road, you'll never really know), minding your own business, turning rabbits into carrots, when a large flyer attacks you!
You peel it off your face, and feel compelled to read it, instead of ripping it into pieces for such nerve.
NEEDED:
Aspiring Mages Who Don't Mind Dying Repeatedly, all for the sake of good television!
Apply In The Town Of DunderHeed!
DON'T DELAAAAY!
You flip it over onto the back, and see 18 pictures, and several sets of...what looks like Norwegian. Well, now those Foreign Languages You'll Never Use classes you took back in Mage College have finally paid off! You look closer, and see decode the writing at the top.
Select One, and Pass On.
There seem to be dotted lines around each picture/description. Taking out your Emergency Scissors, you go to work.
Hello, all, and welcome to my Magicka RTD! For those of you who HAVEN'T played the game, please do so, as it is quite cheap on Steam, and is quite an experience. Otherwise, let me explain the mechanics of this.
ELEMENTS AND CASTINGThere are 8 elements: Fire, Water, Cold, Spark, Rock, Heal, Arcane, and Shield. Fire and Water can be combined into Steam, and Water and Cold can be combined into Ice. Up to FIVE elements can be combined into one spell at once. These spells can be cast as an AOE spell, a Self-Infliction Spell, a frontwards-cast spell, and finally, you can enchant your sword with spells.
ROLLINGSpells with 3 elements or less will only require a single Dice Roll, but spells using 4 or 5 elements will require 2 dice rolls. If both succeed, the spell succeeds. If one fails, and the other succeeds, it will succeed, with either just lesser effect, or self-damage, depending on the fail-success ratio. Or something along those lines. Other rolls will be...discovered as we go.
SHOPPINGSometimes during the games, shopping will be available. These periods of time will usually be between matches. GOLD will be awarded to Mages and Teams who do outstanding in the matches, which is one of the currencies the shopkeepers take, including SILVER and BRONZE. At these shops, players can buy new Staves, Swords, Unused Robes, or Magicks. Be careful, though, as most shops have limited inventory.
MAGICKSMagicks are spells that require a certain combination of elements to be cast in order to be cast themselves. However, the elements/rolls rule does not apply here. A single roll is all that is needed in the case of casting a Magick.
CHARACTER SHEETTo join, simply post your name, colour, and Robe Set! There are 18 Robe Sets, and only one person may have each robe!
Each character starts with 250 health!
ROBESHere are the 18 Robes!
"There's no need to wear anything else. The basic robe is fancy enough"
-Unknown regular scholar arguing with hat-wearing scholar.
Staff:
Basic StaffSword:
Blunt BladeDefault Characteristics: None
He swore that he would keep working on his robe until it was done.
At the time, it wasn't pretty but at least it was holding together.
Staff:
Bug StaffSword:
Broken SwordDefault Characteristics:
-1 to melee.
"It's all in the hat!"
- Unknown hat-wearing scholar arguing with regular scholar.
Staff:
Staff +1Sword:
Sharp BladeDefault Characteristics:
+1 Spell Damage
+1 Melee
-50 HP
The common folk can seldom see the difference, but a proper wizard always can.
Staff:
Strong Cup Of CoffeeSword:
The Aldrheim Prophet Default Characteristics:
-1 against spells with Spark in them.
You're in the army now.
Staff:
Patriot StaffSword:
M16A1Default Characteristics:
-1 to Melee
+1 to Ranged attack
Seldom has a wizard enjoyed such fine quality in a robe -- and the hat is really quite practical.
Staff:
Staff of EnduranceSword:
Yawarakai-TeDefault Characteristics:
20% less damage and healing taken.
As the smoke settled, the trickster wizard was nowhere to be found. The poison was beginning to take it's toll, and it soon would be all over.
Staff:
Smoke BombsSword:
Compact CrossbowDefault Characteristics:
Constant +1 to dodge
Has only 150 HP
Crouching grants invisibility!
Selflessness, skill, and sacrifice. These three traits are requisite for any supporting role, and are lacking in pretty much all wizards.
Staff:
Staff Of Everlasting SupportSword:
Healing HandsDefault Characteristics:
-1 to Magic and Melee
+1 to Melee Defence
Wizards weren't made to wear armor. They don't have the right physique for it.
Staff:
Greater Shield Of ProtectionSword:
Extra Blunted BladeDefault Characteristics:
Has 300 HP!
Some say that Yellow is always the first to go, but Wizards wearing this robe know it's always Red.
Staff:
Dueling StaffSword:
Type 2 PhaserDefault Characteristics:
None
I don't want to read about no reservoir wizards.
Staff:
Basic StaffSword:
M1911Default Characteristics:
"That's the old passage to Ravenheim. We don't go there anymore."
- Unknown Scholar
Staff:
Lambda StaffSword:
CrowbarDefault Characteristics:
-1 to defence
Poison Resistant
"Today feels like the right day to take on the world, you know?"
- Cosplaying Wizard smalltalking with his only imaginary friend.
Staff:
Chron-O-RodSword:
Red Death-PhaserDefault Characteristics:
400 HP
-2 against Fire
+1 to Melee Defense!
"What are the charges, officer?"
- Electrically proficient wizard in his fleece robes
Staff:
Charged StaffSword:
Stun BatonDefault Characteristics:
Can only be healed by Lightning.
Resists Normal Heal
-1 against Earth and Water magic
"Anyone can become hot stuff in but one simple step! Just come a bit closer!"
- Flamboyant wizard draped in searing robes
Staff:
Chalice StaffSword:
Hot RodDefault Characteristics:
Healed By Fire
Resistant to Regular Healing
-1 against Steam, Water, and Ice Magic
-1 to Melee
"I will freeze you. What, you expected a pun?"
- A mysterious wizard too cool for puns
Staff:
Snowflake StaffSword:
Ice PickDefault Characteristics:
Healed by Frost and Ice
Resistant to Normal Healing
-1 against Fire and Steam
"I tried to picture clusters of elements as they moved through the void. What did they look like? Fire, Water, Arcane? I kept dreaming of a world I thought I'd never see. And then, one day..."
- From The Magick Grid, written by Grimnir
Staff:
Cyber StaffSword:
Cyber DiscDefault Characteristics:
-1 against Arcane and Water
Can be healed by Electricity, making him immune!
The MK5 Space Robe protects its wearer from everyday hazards including, but not limited to, Death, Mutilation, Lawsuits, and Space Weather.
Staff:
Library StaffSword:
Gyrojet PistolDefault Characteristics:
+1 defence from Armour.
Regenerates 5 health per turn
Immune to Poison
+1 Against Fire and Cold
-2 against Arcane and Lightning
CURRENT MAGESSam Loadstone, in the
Patched Robe (Scapheap)
Emily Smith, in the
Nippon Robe (Lawastooshort)
Garth Garplacks, in the
Tentacle Robe (Harry Baldman)
Bruce Pickles, in the
Battle Robe Uniform (Anailater)
Jason Baka, in the
Bath Robe (Persus13)
John Swenson, in the
Rogue Robe (Person)
James Frenson, in the
Frontier Robe (Doomblade)
Mur Waller, in the
Tank Robe (Powder Miner)
Nort Nnylf, in the
Cyber Robe (Gamerlord)
Flagrodarius Teamkilr, in the
Support Robe (HmH)
GRAAHGHAAABAHL, in the
Zombie Robe (Mr. Zero)
Micro102, in the
Robe of Flamos (Micro102)
Artiah, in the
Robe and Hat (Urist McBeanie)
Markus Vanveckenhelm, in the
Space Robe (TopHat)
Derm, in the
Vanilla Robe! (Dermonster)
Alex the Late, in the
Robe of Coldarr (ExKirby)
Edison Fulgur, in the
Electrobe (+!!scientist!!+)
RAND, in the
Reservoir Robe (SuperBlast)