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Poll

How powerful should time cops be?

Much less powerful than the PC's, make numbers their only advantage.
- 1 (7.7%)
Better gear, but a less powerful time machine.
- 0 (0%)
Put them on the same footing.
- 1 (7.7%)
Give them similar powers, as well as an extra point or two for future gear.
- 11 (84.6%)
Time cops are a horrible idea, and you should feel bad.
- 0 (0%)

Total Members Voted: 13


Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Roll to Time Travel, Turn 3: Totally not an hour and a half late.  (Read 6741 times)

Spinal_Taper

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #60 on: January 10, 2013, 10:44:03 am »

"Ah... Shucks."
Run away from the tower. It's too cold here. Fire revolver into self, assuming the special bullet is back. Destination, Tahiti, 2013
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MonkeyHead

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #61 on: January 10, 2013, 01:45:58 pm »

((Big Edit: I very nearly made the most complex and bound to go wrong move I have ever attempted in an RTD, but I think I shall save that for plan B...))

Well, clearly time travel was possible, and quite an enjoyable experience at that. However, it wasnt all good. Cursing his bad planning, Ryan began to panic. How could he have forgotten that he was down here yesterday? Well, yesterday when he and Mike were stashing the railgun there had been no sign of an extra him knocking about - was this a good sign? This was as good a time as any to find out what sort of timeline model the universe ran on.

Head to the crate where tomorrow I found the baton. If it is in there, use it to return back to tomorrow, hopefully with 2 batons if the universe is flexible enough, or with just one if some kind of temporal reset occurs. If it is not there, then it is time for plan B.

« Last Edit: January 10, 2013, 02:52:32 pm by MonkeyHead »
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Nicholas1024

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #62 on: January 10, 2013, 03:44:10 pm »

I have to say, I really wasn't expecting people to make their own time paradoxes by the second turn...
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MonkeyHead

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #63 on: January 10, 2013, 03:49:57 pm »

You have no idea how mind bogglingly complex plan B was. Lets just say it had the possiblity to set up some kind of recursive paradox loop. All by turn 2. Heck, I might still need to shoot for it in a turn or two.

+!!scientist!!+

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #64 on: January 10, 2013, 06:04:29 pm »

Jack was very confused and partially dazed from moving through time and space, but he knew that this was no Cleveland Ohio and this is not where he wanted to be. turning away, he realized this may not be as easy as he had thought.

lock on to same location in time and space. Then walk away from town on nearest road. When no one is near me, tear at my cloth's a bit and throw dirt on them to blend in for the time I'm here. The moment my time machine activates, use it.

((I must have a complexity addiction or something, but I don't care. Anyway, within a few months of the end of 1870 is good, so a level 1 percision jump, please!))
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GreatWyrmGold

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #65 on: January 10, 2013, 06:13:56 pm »

I have to say, I really wasn't expecting people to make their own time paradoxes by the second turn...
You haven't been around here long, have you?
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Nicholas1024

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #66 on: January 10, 2013, 07:22:37 pm »

Yeah, I know. It's just that causing time paradoxes is roughly the equivalent of casting random magical spells on yourself. Sure, things can potentially work out... but do you really want to take that risk? Anyway, turn will likely come later tonight or tomorrow.
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GreatWyrmGold

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #67 on: January 10, 2013, 08:03:33 pm »

Yeah, I know. It's just that causing time paradoxes is roughly the equivalent of casting random magical spells on yourself. Sure, things can potentially work out... but do you really want to take that risk?
You REALLY haven't been around very long, have you? Bay12ers aren't terribly cautious...well, except me maybe.

Any chance of the NPCs showing up soon? I can see Grenyl trying to hop back in time to test out the Butterfly or something.
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Zanzetkuken The Great

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #68 on: January 10, 2013, 08:24:48 pm »

Yeah, I know. It's just that causing time paradoxes is roughly the equivalent of casting random magical spells on yourself. Sure, things can potentially work out... but do you really want to take that risk?
You REALLY haven't been around very long, have you? Bay12ers aren't terribly cautious...well, except me maybe.

Hey, I'm right here!
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GreatWyrmGold

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #69 on: January 10, 2013, 08:48:12 pm »

Yeah, I know. It's just that causing time paradoxes is roughly the equivalent of casting random magical spells on yourself. Sure, things can potentially work out... but do you really want to take that risk?
You REALLY haven't been around very long, have you? Bay12ers aren't terribly cautious...well, except me maybe.
Hey, I'm right here!
You're a sane Bay12er, too? Neat. How've you been?
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Powder Miner

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #70 on: January 10, 2013, 09:05:26 pm »

I'm a sane bay12er too, on occasion.
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Zanzetkuken The Great

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #71 on: January 10, 2013, 09:12:29 pm »

You're a sane Bay12er, too? Neat. How've you been?

Loaded down with homework.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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Donuts

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #72 on: January 11, 2013, 12:50:42 am »

You're a sane Bay12er, too? Neat. How've you been?

Loaded down with homework.
Can't I atleast be called semi-sane? I mean, I'm not posting this from an asylum or anything...
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GreatWyrmGold

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #73 on: January 11, 2013, 04:56:18 pm »

You're a sane Bay12er, too? Neat. How've you been?
Loaded down with homework.
Can't I atleast be called semi-sane? I mean, I'm not posting this from an asylum or anything...
Oh, like that's an indication of sanity. I mean, unless the Capitol was recently declared an asylum, I can name hundreds of nutjobs outside of asylums.
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BlasterKyubey210

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #74 on: January 11, 2013, 11:50:58 pm »

Hey GM, add me on the NPC list, I got a Time Cop idea in my head...
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