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How powerful should time cops be?

Much less powerful than the PC's, make numbers their only advantage.
- 1 (7.7%)
Better gear, but a less powerful time machine.
- 0 (0%)
Put them on the same footing.
- 1 (7.7%)
Give them similar powers, as well as an extra point or two for future gear.
- 11 (84.6%)
Time cops are a horrible idea, and you should feel bad.
- 0 (0%)

Total Members Voted: 13


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Author Topic: Roll to Time Travel, Turn 3: Totally not an hour and a half late.  (Read 6745 times)

Fniff

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Re: Roll to time travel
« Reply #45 on: January 09, 2013, 02:45:02 pm »

(I was planning to try and destroy the universe itself via time paradox because Johnny had inadvertently gone beyond time itself and had become the thrall of horrible abominations.)

scapheap

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Re: Roll to time travel
« Reply #46 on: January 09, 2013, 03:07:57 pm »

((damn oh well it going to be fun anyway.))
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Harry Baldman

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Re: Roll to time travel
« Reply #47 on: January 09, 2013, 03:11:46 pm »

Epaphroditos looked at the Arcane Mechanism he had found only a week ago, deep in thought. The merchant didn't want it. His cousin didn't want it. Hell, his old teacher didn't want it, and that old coot collected stuff like this all the time. Said the thing was useless.

But what does he know, anyway? This thing looks ridiculously strange, and it is indubitably quite complex from what he's seen. But how does it work? What does it do? As far as he knew, there was only one way to find out - mess with it as thoroughly as possible. It'll come to him eventually, he's sure. Maybe it also calculates something. Maybe it dispenses wine if he's lucky. Or turns lead plates into golden ones if he's unusually lucky.

After a good five hours of turning knobs, adjusting levers and just moving everything, something finally happens. The mechanism seems to click, then loosens up. Epaphroditos tries to manipulate the thing somehow, but only manages to turn it.

"Hwha-?"

What happens next he would later be unable to describe in any coherent way.

Time travel to random point in the future. Over five centuries, minimum.

((Made the cut and got my disadvantage lessened. Well, it's incredibly dangerous right now, yes, but I'm confident it might get better.))
« Last Edit: January 09, 2013, 03:54:39 pm by Harry Baldman »
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Zanzetkuken The Great

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Re: Roll to time travel
« Reply #48 on: January 09, 2013, 03:41:25 pm »

(Looks like I didn't make the cut.  Oh well.  I was planning to start by having my character fight against the EDF in the local time stream (<25 years ago) then expand outwards to go back to fight against the Ultor Corporation (50 years) and wind up being one of the founders of Red Faction, both times.  Then expand outwards to explore the time stream.)
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monk12

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Re: Roll to time travel
« Reply #49 on: January 09, 2013, 06:13:42 pm »

Carmen Sandiego smiled slightly as the Time Chopper rose into the early morning sky. She remembered the outrage on the Chief's face when she had lifted off in this helicopter for the first time- the Chief had been so sure she'd finally cornered Carmen Sandiego. It seemed almost as if Fate had given Carmen this marvelous vehicle, though she now knew from the handy owner's manual in the glove box that she had a Mr. Oron to thank. Perhaps she would stop by to give him her regards personally.

For now, though, her interests lay elsewhere. In the days it had taken the Time Drive to charge, Carmen had made plans, and done her research. To pull off the heists she had planned, Carmen would need technology and abilities that, presumably, could be found in the future. To acquire those gadgets, however, Carmen would need money- or, better yet, something to bargain with. Just a little seed money, something the timeline wouldn't miss.

The sun sparkled on the San Francisco Bay. An FBI helicopter, no doubt involved in the manhunt, turned towards the Time Chopper. Carmen laughed, ignoring the hails, and made her jump.

Location: Paris, France
Date: November 1922
Objective: The lost suitcase of Ernest Hemmingway

Powder Miner

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Re: Roll to time travel
« Reply #50 on: January 09, 2013, 06:59:36 pm »

April found the strange device lying in a patch of grass of the field she had been sprinting through. Stopping to catch her breath, she saw a glint, and an odd, metal square was on the ground. Not rusted, and it looked like it had just fallen there, not even wet. Someone must have just dropped it. April looked around. Who knows who could have been around here? She looked at it, picked it up. It had a glass screen on the front. What a weird contraption. She saw something circular and outpressed on the device, and out of curiosity, pressed it. The screen lit up, almost giving her a heart attack. It was lighted, and there was a colored moving picture! It said "Oron" and stayed still on a bunch of words in boxes! While April stared slackjaw at it, her grip loosened, and so her thumb hit a red button in the center of the screen- a button with the words "Travel". All of a sudden, she found herself out of Charleston, West Verginia, and somewhere else in space. Indeed, she found herself out of 1925 and somewhere in time...

Travel to somewhere in between 1825 and 2025; it doesn't matter what I choose, since the time travel device is precision and power 0.
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Spinal_Taper

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Re: Roll to time travel
« Reply #51 on: January 09, 2013, 08:08:35 pm »

Launch of Sputnik, October 4, 1957
Kazakhstan


It certainly was surprising. Usually, when you shoot yourself in the leg, you feel horrible pain shooting from your leg. Or, at least, you feel yourself falling to the ground. He didn't feel either, and that was certainly a relief. As he opened his eyes, he sighed in relief.

That, however, was cut off when he saw where he'd ended quite suddenly.
"Uh... Okay, I'm pretty surprised."
What had surprised him was the cold. So cold. So bitterly cold. And the snow. Those were some things he was not used to in the slightest. He'd seen it before, but never like that. Never at any depth, or staying for too long. And especially not in the middle of Spring.

He frowned, a boom had just sounded. And continued to sound, seeming like the TNT detonation he'd ever heard, exponentially stronger, right behind him. He turned around and looked. A massive cylinder bursting into the sky, with a massive flame beneath it.

The wind burst pulled on his jacket, sending it whipping out behind him. He turned around and leapt for cover...
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GreatWyrmGold

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Re: Roll to time travel
« Reply #52 on: January 09, 2013, 08:11:19 pm »

((Here's hoping I show up soon. Say, could someone see what they can do about using some high-powered time machine to check the beginning of time?))
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Re: Roll to time travel
« Reply #53 on: January 09, 2013, 08:21:40 pm »

((tried to post earlier, but it failed. Sorry for the delay and hopefully this works.))

Jack, having discerned the purpose of the artifact, looked at it in awe. He did not, however, think about its applications for humanity or the secrets it held, because he could he could only think of it as a key. This was his key out of this prison cell of a town, his key to the oval office, to the pentagon, and to the destruction of the U.S. government which, in his eyes, was the cause of all his suffering. He held himself back, though. "I can't do anything meaningful in yet, I need even more power," he thought, "and to get more power, I need money." After a while thinking about his options and looking at some old books, he knew what he had to do.

lock onto cleveland, Ohio in late 1870. Then drive to nearby city and sell all worldly possesions, buy a backpack to keep all money in. Finally, activate the artifact and invest all money in the brand new company Standard Oil.

Right before he jumped, Jack thought, "'Time is money' after all, and now I have all the time in the universe!"

((how delicate are timestreams in this? (basically how much can I devastate the U.S. government before it affects M. Oron?)))

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"what are all these shapes? Why are they moving around. What do they want from me?"

GreatWyrmGold

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Re: Roll to time travel
« Reply #54 on: January 09, 2013, 08:31:38 pm »

Oh, my...
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Nicholas1024

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Re: Roll to time travel
« Reply #55 on: January 10, 2013, 12:07:45 am »

Turn 1:

Note to everyone: In the future, please specify just how precise you want your jump to be, as that can make the difference between an annoying, if non-fatal setback, and being sent who knows where.

Carmen Sandiego:

[Power: 1+2=3]
[Precision: 4-1=3]

You make the jump, though a power fluctuation makes your targetting a bit unstable, and you find yourself arriving about a month earlier than intended.

[Luck: 3-1=2]
You find yourself hovering over empty countryside, though you can see a city in the distance. How will you proceed? It seems that nobody's really gotten a good look at you yet, but the helicopter is your main mode of transportation, and it's obviously futuristic compared to the stuff of the 1920's, so actually using it could make quite a stir...

April Eploc:

[Destination: 1873]
[Power: 6] (Precision is not rolled for random teleports)
[Luck: 3-1=2]

Congratulations, you are now in 1873, as your PDA tells you. You seem to have jumped into an alleyway of some sort, and a quick glance around confirms that you are indeed within a city. It's roughly mid-day (and dreadfully hot out), with various people walking around outside the alley, both a mixture of white and black, though the former seem to shun the latter (with the occasional exception). A black person bumps into one of the whites, perhaps on purpose? The white guy definitely takes offense, calling the black guy a certain word beginning with N... and gets a fist to the face for his trouble, starting a full-fledged fight between the two.

That said, the various people in the street have gathered around to watch, and there's a good chance this could erupt into something even more violent. Sadly, the only exit out of the alleyway seems to be through the melee, so you'll either have to wait for it to pass, intervene, or just try to sneak through before anything more serious happens.

Epaphroditos:

[Destination: 1440]
[Power: 3]
[Luck: 6]

You quite abruptly appear in front of a group of peasants, who react via a combination of awe and terror, exclaiming about the bright lights that accompanied your appearance. Fortunately they still seem to be speaking greek, informing you that you must be still in your home country, fortunately. It would be little trouble to convince them in their state that you are some legendary wizard, or perhaps an angel sent to test them, but is that the path you wish to take?

Ryan Mason:

[Power: 6]
[Precision: 6]

You appear in the basement on the previous day, or at least so the time machine you have claims. A quick glance around confirms that it is indeed the basement of your lab at the university. You idly wonder who you replaced, but decide it isn't terribly important, surely you can find out later, and it's not like they'll know you're responsible.

[Luck: 1]
"Hey Ryan, come on and help me take this railgun down to the basement, we don't want a repeat of last time.", a familiar voice calls out. You recognize it as Mike, one of your colleagues, a rather excitable fellow who's prone to... unfortunate reactions when sufficiently surprised.

"Alright, alright. Just let me get back to my work after this.", your own voice calls out.

Ah, crap. You suspect you can convince yourself of what really happened without too much trouble, but Mike on the other hand would probably panic and call security if he saw your past and present self at the same time. And if security saw the two of you with that railgun still in one piece... yikes.

Now what?

Jack Robson:
[Power: 3]
[Precision: 1 + 1 - 1 = 1]

You lock in your destination, planning to invest in the oil fields and make a fortune... wait a minute, where are you?

[Luck roll: 2-1 = 1]

You're obviously at the edge of a small town, with a large fire burning in the main square. Screams of pain alert you to the reason of said fire, there's a mob burning someone to death, yelling something about a witch along with other words you'd rather not repeat. A quick glance at yourself and the crowd makes you realize that your clothing is far from normal in this day and age, which makes you stand out more than you'd like...

[Mob perception roll: 2]

Fortunately, nobody notices you yet.

Vash Aarons:
[Power Roll: 2+1]
[Precision Roll: 4 - 1 - 1]
[Luck: 2]

You time-warp into the middle of a snow-storm. You're only dressed in a light jacket, but it's at least 10 degrees below zero out here. Great...

[Perception: 5]
You can spy a tower of some sort roughly a mile away. Make a run for it, or try shooting yourself again and hope for a warmer climate next time?
« Last Edit: January 10, 2013, 12:19:29 am by Nicholas1024 »
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Nicholas1024

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #56 on: January 10, 2013, 12:18:49 am »

Oh, and by the way, regarding timelines, they're usually pretty durable. For instance, even if you sacked the US government, M. Oron would likely still develop his time machine, assuming that something else took its place with reasonable efficiency. If you sunk Columbus and other ships headed to America, you'd delay European colonization of the US for perhaps a century or so, which would severely stunt US power, as they wouldn't achieve independence until perhaps 1850 or so... but M. Oron would still exist, and he'd still build those time machines. Really, you can get away with anything up to nuking half the continent without worrying too much about that sort of thing.

Of course, there's always future societies and what amounts to time cops from them who might take note and come after you...
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Powder Miner

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #57 on: January 10, 2013, 12:33:38 am »

April stood and gawked. She... was... this... April wasn't thinking clearly, and so she barely noticed the fight going on. SHE WAS IN HISTORY. So April kind of just stood there mouth agape until something directly threatened her.
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Harry Baldman

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #58 on: January 10, 2013, 12:36:11 am »

Epaphroditos quickly hides the device behind his back.

"Uh, I have been victimized by magic most foul! A witch said some words to me and I went somewhere! Do you perhaps know where I am? More importantly, is there wine around?"

Maybe he had transported himself to some sort of godly realm. That would be interesting.

Find this out. Look around for a bit, get my bearings.
« Last Edit: January 10, 2013, 12:42:47 pm by Harry Baldman »
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monk12

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Re: Roll to Time Travel, Turn 1: Your friendly everyday witch burning
« Reply #59 on: January 10, 2013, 01:09:00 am »

Carmen tapped her lips thoughtfully, reading the date on the helicopter dashboard. A month early- combined with the month she had built in to compensate for error, and she had nearly two months to kill before Ernest Hemmingway's wife would take all of the writer's early work to the train station in a suitcase. Two months in Paris.

Well! First thing's first- Carmen set out to find a hiding spot for the Time Chopper. Someplace secluded, like a nearby forest.
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