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Poll

How powerful should time cops be?

Much less powerful than the PC's, make numbers their only advantage.
- 1 (7.7%)
Better gear, but a less powerful time machine.
- 0 (0%)
Put them on the same footing.
- 1 (7.7%)
Give them similar powers, as well as an extra point or two for future gear.
- 11 (84.6%)
Time cops are a horrible idea, and you should feel bad.
- 0 (0%)

Total Members Voted: 13


Pages: 1 ... 6 7 [8]

Author Topic: Roll to Time Travel, Turn 3: Totally not an hour and a half late.  (Read 6723 times)

Nicholas1024

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Re: Roll to Time Travel, Turn 3: Totally not an hour and a half late.
« Reply #105 on: January 18, 2013, 11:19:45 am »

Alright, sounds like everyone wants the time cops to be a bit more powerful, so you'll the ruling on the field is that you'll get 7 points to spend between the time machine and future tech. (Theoretically you could spend them all on your time machine, but it might be a good idea to take a radar or some way of tracking the other person's time machine...)
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MonkeyHead

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Re: Roll to Time Travel, Turn 3: Totally not an hour and a half late.
« Reply #106 on: January 18, 2013, 01:55:59 pm »

Well, seeing as my instaparadox skills has summoned them already, I suggest hardcore cops. How could they be any other way? Though thier primary concern is keeping the timeline constant, so MUST follow some kind of directive in avoiding any further paradoxes.

scapheap

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Re: Roll to Time Travel, Turn 3: Totally not an hour and a half late.
« Reply #107 on: January 18, 2013, 02:05:11 pm »

Well, seeing as my instaparadox skills has summoned them already, I suggest hardcore cops. How could they be any other way?
Budget cuts
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

MonkeyHead

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Re: Roll to Time Travel, Turn 3: Totally not an hour and a half late.
« Reply #108 on: January 18, 2013, 02:06:19 pm »

Well, seeing as my instaparadox skills has summoned them already, I suggest hardcore cops. How could they be any other way?
Budget cuts

YOU CANNOT CUT BACK ON FUNDING! YOU WILL REGRET THIS!

scapheap

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  • I'm a good guy...girl. My horse just eat souls.
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Re: Roll to Time Travel, Turn 3: Totally not an hour and a half late.
« Reply #109 on: January 18, 2013, 02:09:41 pm »

Well, seeing as my instaparadox skills has summoned them already, I suggest hardcore cops. How could they be any other way?
Budget cuts

Making it more accurate
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Roll to Time Travel, Turn 3: Totally not an hour and a half late.
« Reply #110 on: January 20, 2013, 04:20:17 pm »

Alright, sounds like everyone wants the time cops to be a bit more powerful, so you'll the ruling on the field is that you'll get 7 points to spend between the time machine and future tech. (Theoretically you could spend them all on your time machine, but it might be a good idea to take a radar or some way of tracking the other person's time machine...)
Working on a Timecop.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nicholas1024

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Re: Roll to Time Travel, Turn 3: Totally not an hour and a half late.
« Reply #111 on: January 22, 2013, 12:07:06 am »

Alright, update coming on Wednesday, I've just got way too much homework to get it up before then.
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