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Poll

How powerful should time cops be?

Much less powerful than the PC's, make numbers their only advantage.
- 1 (7.7%)
Better gear, but a less powerful time machine.
- 0 (0%)
Put them on the same footing.
- 1 (7.7%)
Give them similar powers, as well as an extra point or two for future gear.
- 11 (84.6%)
Time cops are a horrible idea, and you should feel bad.
- 0 (0%)

Total Members Voted: 13


Pages: [1] 2 3 ... 8

Author Topic: Roll to Time Travel, Turn 3: Totally not an hour and a half late.  (Read 6721 times)

Nicholas1024

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Roll to Time Travel:
So, it's the beginning of the 23rd century, and after a LOT of trouble, the renowned scientist M. Oron has finally created a working time travel device! The initial invention is rather unreliable and can only time travel for short distances, but his later designs grow more and more intricate, until finally reaching a usable point. The key point is some barely understood force he unimaginatively named "time energy", powering these strange devices. The more time energy involved, the more amazing feats the machine can do. However, not content with this, he begins experimenting with time paradoxes, using a bomb inside a time machine to destroy an earlier version of itself, and so on. Inevitably, one of the resulting temporal anomalies completely consumes his lab, scattering several of his devices across the timeline.

You've found one of those devices.

Spoiler: What is this? (click to show/hide)

Spoiler: Time machines (click to show/hide)


Spoiler: Character Sheet (click to show/hide)

Spoiler: Rolling (click to show/hide)

Player List






NPC List:
1. GreatWyrmGold
2. Fniff
3. Persus13
4. misko27
5. scrapheap
6. anailater
7. Zanzetkuken The Great

There will not be a waitlist, considering that proper paradox/time travel use means you can effectively reverse death with a little luck and a little skill, especially if multiple time travelers work together. Instead I'll let people register to become particularly notable NPC's (aka: Time travel cops, important historical figures, etc.), and they'll gain control of said NPC's when the opportunity arises. If you're playing an NPC, make your actions via PM. Who knows, if you last long enough with the NPC, maybe you'd get upgraded to full player...

Anyway, apologies to anyone who didn't make the cut, there were a lot of great applications here to choose from.
« Last Edit: January 16, 2013, 01:32:36 am by Nicholas1024 »
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Nicholas1024

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Re: Roll to time travel
« Reply #1 on: January 06, 2013, 07:09:39 pm »


Spoiler: Player Timelines: (click to show/hide)
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Spinal_Taper

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Re: Roll to time travel
« Reply #2 on: January 06, 2013, 07:13:23 pm »

Reserve
Spoiler (click to show/hide)
« Last Edit: January 06, 2013, 10:40:06 pm by Spinal_Taper »
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GreatWyrmGold

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Re: Roll to time travel
« Reply #3 on: January 06, 2013, 07:23:35 pm »

« Last Edit: January 07, 2013, 10:37:12 pm by GreatWyrmGold »
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Nicholas1024

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Re: Roll to time travel
« Reply #4 on: January 06, 2013, 07:25:26 pm »

Did people read the bit about this not being first come first serve? A well thought out sheet is better than a quick one.  :P
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Xantalos

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Re: Roll to time travel
« Reply #5 on: January 06, 2013, 07:27:44 pm »

I'd play, but the only thing I'd do would be accumulate nukes and travel back a few billion years and destroy all life on the planet.
I don't want to ruin your fun, so I will PTW.
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Spinal_Taper

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Re: Roll to time travel
« Reply #6 on: January 06, 2013, 07:34:47 pm »

Did people read the bit about this not being first come first serve? A well thought out sheet is better than a quick one.  :P
Hey! It's not done yet...
 :P
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GreatWyrmGold

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Re: Roll to time travel
« Reply #7 on: January 06, 2013, 07:43:02 pm »

Did people read the bit about this not being first come first serve? A well thought out sheet is better than a quick one.  :P
I haven't thought this through quite yet.
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Fniff

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Re: Roll to time travel
« Reply #8 on: January 06, 2013, 07:46:46 pm »

Spoiler (click to show/hide)

GreatWyrmGold

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Re: Roll to time travel
« Reply #9 on: January 06, 2013, 08:06:30 pm »

Character sheet finished.

Is everything okay?

Also, does time travel have to involve staying in the same spot or can you move in space as well as time?
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Persus13

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Re: Roll to time travel
« Reply #10 on: January 06, 2013, 08:43:40 pm »

Spoiler: Character (click to show/hide)

Extra Features: 0
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Nicholas1024

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Re: Roll to time travel
« Reply #11 on: January 06, 2013, 09:05:06 pm »

You can definitely move through space as well as time, yeah. However, I'm going to have to veto the sidewinder ability. This is going to be hard enough to keep track of without trying to work with even more alternate universes.
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GreatWyrmGold

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Re: Roll to time travel
« Reply #12 on: January 06, 2013, 09:06:30 pm »

You can definitely move through space as well as time, yeah. However, I'm going to have to veto the sidewinder ability. This is going to be hard enough to keep track of without trying to work with even more alternate universes.
Aw. Let me rethink this a bit...

EDIT: Can we have negative values for some stats? Or other ways of having negative points added?
« Last Edit: January 06, 2013, 09:09:13 pm by GreatWyrmGold »
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Nicholas1024

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Re: Roll to time travel
« Reply #13 on: January 06, 2013, 09:29:03 pm »

Hm... not really, because a 0 in a stat is already pretty much as bad as it can be while still being usable. That said, I'll consider other disadvantages if you can figure out something good.
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GreatWyrmGold

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Re: Roll to time travel
« Reply #14 on: January 06, 2013, 09:36:22 pm »

Okay, um...how about an inability to move in space? (Or it remains stationary relative to the greatest gravitational influence or something.) Or maybe it knocks you out after use, or sometimes activates without warning based on your subconscious or conscious thoughts?
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