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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 827893 times)

Urist McDwarfFortress

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1005 on: May 22, 2013, 01:05:33 pm »

Jesus H. Christ, Anima, good luck. Get underground and do it fast, because you won't make it to the gate, even if it wasn't locked.
Dear Mother of Armok!!! You weren't joking! You spawn in the middle of a 4-way battle between a voidspawn army, a goblin army, a kobold raid, and Ambassador.

If it's not too crass of me, I'd like to nominate Urist's post here for the front page. It just sums up the ridiculousness of the situation I've left behind best.
:D

I fear not the voidspawn, the goblin, the kobold, or the Ambassador.

For Terry is with me, and he is infinite.
There's also a Minotaur. I don't know if that changes anything.
« Last Edit: May 22, 2013, 01:07:29 pm by Urist McDwarfFortress »
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

kefkakrazy

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1006 on: May 22, 2013, 01:16:08 pm »

Idort loaded up the save last night and said that the minotaur got his butt kicked by the voidspawn swordmaster, so I imagine it doesn't matter that much. Not in light of how much other crap is roaming that map.

Of course, now I'm even more concerned, because there's just one minotaur, but a voidspawn champion with no gear can solo him and there's TWO of them.

I haven't seen AMBASSADOR fight a voidspawn yet so I don't know how dangerous he is. My gut reaction is that AMBASSADOR is a bigger threat to our dwarves than the voidspawn raiders, just because the voidspawn don't have anything like the AMBASSADOR's poison mist special. He's also held his own pretty nicely in combat, so I'm genuinely not sure who would win between AMBASSADOR and a voidspawn champ.

Unfortunately, every time I've reclaimed, they've not gotten into a fight, so it basically comes out to "it doesn't matter which of them win, because the poor suckers on the reclaim party are the losers."
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Just Some Guy

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1007 on: May 22, 2013, 02:12:20 pm »

I would probably make a new fort by now close to the last one.

Of course, I'm still sane.

Teh_Idort

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1008 on: May 22, 2013, 02:20:05 pm »

Of course, I'm still sane.

B̨̖̞̣̒͆̄̌ͧͭu̴̩̫̼̭̜̅ͥͤ͑͐ͨͪr̳͕̱̥̮͔̙̔̒̓͐ͭn͉̞̼͚̄͂͛̆͊͂ͦ ̙̥̝̔̎t̛̺͔̫̺̫h͔̯ͫ̆͑̑ͤę̇͌̇͛͗͌̓ ̍u҉̮̩̙n̤͍̫͔̘͎̝͞b̥͎̭̦̳̪͟e͍̠̺̠̬̗̒̈l͛͆ͦ̚͘ȉ͈̰̞͔̳e͔͋͑̄v͚̯͕̱̗̺e̡̯̹̬̭͖͋͑̉͛̂̀r̥͔̗̰̜͔,̘̰̎̋̇͋ͯͅ ̮͍̘̣̎̌̈́̊f̧̺͓̖͙̘͕̺̈́̓o̝̝̗̹͆̂̔̐̍ͤ͞ṟ̸̃ ͉̮͔̼ͧͥ̌ͨh̶̲̃ͨ̀̈́e̝ͦ͐͊ͪ͋̐̓ ̷͓̅̏ĭ͈͚͈̞͔̟ͪͯ͐̒ͤ̓͜s̖̫̻̤̰ͣ̈́ͦ͐̃̂ ̙̬̤̼ͭͯ̈́ͯ͋ͅn̼̘̹̳͎͚ͨ̉ͯo͕̻͈͖̭ͯ̌t̢̲̫͎̞̪̩̪͂̉ͤ̀̚ ̹̭̬͙͎̝̺̈́̆ͬ͑ͣ͐̈w̞̞̺̃͂̑͢ȯ̤̹͓̫͕̐̓ͩͯ͐̄ͅr͗́҉̞̥͍t̯͉͓̟̲̙̅̍͞ĥ͎̩͖̼͖͇̣̑̌̂̓̿ͭ̀ẙ̦̭̹̬̺͖̈́̿̋̄̀ ̲̟̣̮̬͑ŏ̴͍̭ͥ͒f͈̟͈̞͍̯̙͒ͤ ̶̰l̹̥͋̌̐ͫ͒ͩ̕ì̹̝͈͇̜̳̲͋̓͗͝f҉̳̲̼̜e͕͕̺̣̞͙͎̊͂͗ͥ̇̏.̯͔̹̤̓̈̕
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Treatment status: Success.
Patient status: Deceased.

Lolfail0009

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1009 on: May 22, 2013, 05:28:42 pm »

Of course, I'm still sane.
Don't make me unleash MY voidspawn!

Pitchblende

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1010 on: May 22, 2013, 06:38:51 pm »

I check this thread to find that everyone has died. GG everyone.

...I assume the dorfinator will be used for the reclaim?
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Urist McDwarfFortress

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1011 on: May 22, 2013, 06:41:27 pm »

I check this thread to find that everyone has died. GG everyone.

...I assume the dorfinator will be used for the reclaim?
You're also assuming that a reclaim is possible...
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

kefkakrazy

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1012 on: May 22, 2013, 07:31:10 pm »

Sure a reclaim is possible. I was able to get five guys into the fort, mostly intact, on my second try.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Orange Wizard

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1014 on: May 22, 2013, 11:58:41 pm »

CAN PEOPLE HERE STOP TRYING TO IMITATE ME AND/OR TERRY.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

AnimaRytak

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1015 on: May 23, 2013, 01:05:53 am »

So... We're just going to take turns attempting a reclaim?

Nope.  Other's are trying it to see if they can manage it.

I shall be retaking the fort in an official capacity myself.
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

SanDiego

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1016 on: May 23, 2013, 08:28:36 am »

CAN PEOPLE HERE STOP TRYING TO IMITATE ME AND/OR TERRY.
We are not insanity made flesh. We are insanity made flesh over and over again, while kobolds, goblins and other nameless hororrs conspire against us.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

Yuli Vlasi

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1017 on: May 23, 2013, 10:37:45 am »

CAN PEOPLE HERE STOP TRYING TO IMITATE ME AND/OR TERRY.
We are not insanity made flesh. We are insanity made flesh over and over again, while kobolds, goblins and other nameless hororrs conspire against us.
So we are Insanity... Reincarnate?
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

SanDiego

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1018 on: May 23, 2013, 01:08:22 pm »

CAN PEOPLE HERE STOP TRYING TO IMITATE ME AND/OR TERRY.
We are not insanity made flesh. We are insanity made flesh over and over again, while kobolds, goblins and other nameless hororrs conspire against us.
So we are Insanity... Reincarnate?
And squared.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

Urist Mc Dwarf

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1019 on: May 23, 2013, 02:39:32 pm »

I vote that we make a third Deathgate. If it ever becomes possible to attack murdermachines, we hit 'em then. Or be dorfy and ignore me
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