Turned out that Thorkild is still alive. I've updated the dorfinator accordingly.
Now, for updates:
Limestone 2, 225"Dwarves in, Voidspawn out!" Some random injured soldier could be heard from outside.
The voidspawn squad leader, along with two terrified thralls (thralls can be terrified?), are now heading away from the rum-soaked grounds of Murdermachines into the wilderness beyond.
You can be happy now, dwarves. A lot of voidspawn corpses are lying on the trapway. Masons, all those active "Place Item in Tomb" jobs are a good sign. A sign that your skills will last slightly longer before rusting into nothing. Same for you, the Mad Fool, Medkit and your team. All those injured dwarves we've got here will prevent your doctor skills from rusting.
Time to remove the civilian alert and expand our Crypt by a little.
Limestone 5, 225WTF? What do you want from us Terry?
That remove constructions bug is freakin' hilarious.
Well, guess it's time to reconstruct the military.
I've got two new marksdwarves for the marksdwarf squad.
A huge shame I've had to disband the Treaties of Spirit (?) which had only 3 living vessels.
I've put the 3 with the Geared Apexes, the primarily-axedwarf melee squad.
I've changed the squad schedule according to the vessel loss so that they actually train.
Limestone 25, 225Nothing special has happened recently.
Malach is currently making some masterful engravings at the Arena.
Jables and Ulborb are currently mining out my secret project, which will only be revealed to the next overseer when I'll pass the torch to them.
I've ordered a traction bench for a military vessel with a broken bone.
The caged voidspawn has been moved to the prisoner stockpile, Soon I'll move the cage to the arena once it's engraved.
Here are some masterful engraving by Malach, that all the Voidspawn and Hellspawn will get to see once it's the time to fight:
Sadly, nothing related to the recent voidspawn invasions.