14th Granite
So, when everything were settled, I tried to bring more order in this madness.
Miners are digging BLOODY HUGE hall? DON'T. Dig mayor quarters and stairs down to
!!MAGMA!!There are dwarf bodies outside? Bring them into stockpile. Just BODIES! Leave socks alone!
Trap entrance is not trapped enough. Fill it with cage traps!
Everyone now - GO!
Problem of Aslod trading with invisible traders was solved. I played that game a bit - came down speaking with invisible Guild representative, shoke his invisible hand, wished to invisible traders good luck in their travel, showed them the way out. Aslod nodded and went on his buisness.
21st Granite
Oh fuck. And we're rebuilding the wall, so locking inside is not a choice.
To arms everyone!
Titan sauropod is dead, with the cost of some marksdwarf who went fighting bare-handed, with her baby on her back. Both died.
Final blow that finished the beast belongs to Baelor the Malevolent. His kill count now consists of - voidspawn thief, a donkey and sauropod titan. Good job!
And we discovered two caverns. Second is infested with olm men.
We've discovered third cavern. There's adamantine spire arising from cavern lake! Hooray!
We dug a bit deeper and foun magma sea, and another spire. That's great! Free plumphelmet wine for everyone!
Castle rebiulding goes on. We've finished a pepperbox where three ballistas will be set, and a curvy path around traps for caravan wagons.
Elk birds invasion from caverns caused some chaos, but no real harm were done. I ordered the stome door to be set there, so no more wild animals here.
Blade, the Drill Sergeant is on his training duty next to the gates. Unfortunatey, there are very few armor left. When we set magma industry, it has to change!