Not sure if I want a turn... I have never played a succession fort, or anything this suicidally deadly.
...or does this make me a perfect candidate?
My very first turn on a succession fort, ever, was really late in Deathgate's life cycle. I accidentally breached our hellbunker twice, built a machine to automatically breed and deploy ducks INTO HELL, and wound up losing something like a third of our fort's population in a time when the fort had outlived the entirety of dwarven civilization and was no longer receiving migrants. I spent a good hour just figuring out how things were laid out and halfway through my year was still finding half-finished buildings, chambers, and such and boggling over what use they may have had. Demons breached the fort twice, melted all the silver furniture in a previous overseer's hell bedroom, infected the entire fort population with blistering demon sickness, and torched our hell booze stockpile. And several military dwarves died, too, but that's about par for the course for Deathgate.
Yeah, the duck-o-tron was... interesting. I'm sorry I disassmbled it
Short of a voidspawn ambush party getting through the gates and beelining for the stockroom containing the fort's entire supply of food, drink, and cuddly puppies, there's not a lot you can do to raise the bar.
Except for the guy after me, who let Tiny Tim get killed, of course.
I... apologize. He went to play with the ... what was it, a Dung Beetle Demon or somesuch?
Ah, no, Assassin Bug Demon, that's it. Yeah, he got eaten by this one.
And regarding the syndrome-inducing, neigh-indistructable, silk-bagging and shoe-beating voidspawn: BRING 'EM ON! We ate delicious hellburgers in DG, I wonder what we will do with / to the Spawn of the Void... *rummages through stockpile for knife and fork*
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Edit: oh, and could you add me to the list of overseers? I'll try not to kill Timmy again...