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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 827436 times)

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3315 on: June 16, 2014, 02:18:21 pm »

This shall be my last update and then the wheel turns to the next guy. I may have to make this a bit long.

Journal of Saber Idarban Elbelsoloz Zan, Godslayer:
4th of Moonstone, 271

Spoiler (click to show/hide)
I have concluded that whatever possessed Lurker is an absolute moron. I mean, a nickle HIGH BOOT. Not boots. BOOT. I'm going to use that boot to kick his ass.

As you can tell by the date, its winter right now. All the dead trees just kinda adds to the monstrosity that is Murdermachines.

18th of Moonstone, 271
I had forgotten that there were merchants around. Crap. Oh well. I dont think we need anything important.

There is a giant grasshopper running around scaring people. Better take it out before it rends somebody apart.

23rd of Moonstone
Spoiler (click to show/hide)
Well this is odd-
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Oh no.

She just died from blood loss. Baru keeps killing, even from beyond the grave. I should have the area closed off.

Aaaaand Murderous ghost.
Spoiler (click to show/hide)


24th of Opal
Nothing interesting is going on this month.

12th of Obsidian, 271
Spoiler (click to show/hide)
More useless crap. Hooray.

19th of Obsidian, 271
Voidspawn siege! Time for battle!
Spoiler (click to show/hide)

25th of Obsidian, 271
We lost nearly the entire Fortress Guard, and a couple more have been bitten. This is bad.

1st of Granite, 272
Today marks the first day of Spring. Its been a year since I have been overseer to this god forsaken fort. I must say, this place has been fairly kind to me. To others, well... Yeah. Its only been a year, but I'm going to retire. I suppose the fort needs SOMEONE to lead it, but my old bones need a rest. I'll let someone else take the wheel to this train to hell.

Page ends here
--------------------
And with that, my turn ends. To whoever oversee's next, you should watch out for infected people, and get Shaggard memorialized. All in all, it was a good first time playing a succession fort! I shall get the save ready to download.
« Last Edit: June 17, 2014, 11:40:23 am by TheSaberTooth »
Logged
When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3316 on: June 16, 2014, 02:19:18 pm »

Daisy-chaining Pyramid Schemes.

What's the turn list looking like now?

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3317 on: June 16, 2014, 02:52:34 pm »

Daisy-chaining Pyramid Schemes.

What's the turn list looking like now?
No idea.

Spoiler (click to show/hide)
I'm not sure if this is right.

EDIT: Nevermind, it worked. Just let me test it
EDIT 2: It works, here it is http://dffd.wimbli.com/file.php?id=8668
« Last Edit: June 16, 2014, 03:25:10 pm by TheSaberTooth »
Logged
When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

Kyronea

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3318 on: June 17, 2014, 12:49:33 am »

Well, we survived! That's good. Will we continue to survive? Good question.
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

Shaggard

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3319 on: June 17, 2014, 10:46:14 pm »



Aaaaand Murderous ghost.
Spoiler (click to show/hide)



Fuck yeah, that's my dorf, feeding those fortress dwellers a sweet helping of belligerent vengeance from beyond the grave. Or, lack of grave, I figure they never fished him out of the lake.
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TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3320 on: June 18, 2014, 12:05:43 am »

Well, we survived! That's good. Will we continue to survive? Good question.
Murdermachines survives in all of us and will continue to do so. Its inhabitants, however...

Now, Who is brave enough to take the steering wheel to this great fortress?
Logged
When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3321 on: June 18, 2014, 12:08:23 am »

*cracks knuckles*

Let the Nagakin drive. I'll get this place sorted out.

Downloading now.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3322 on: June 18, 2014, 12:57:56 am »

|==WATCH THIS POST, FOR IT WILL BE UPDATED FOR THIS SESSION==|

Ok what the fuck is with these holey walls. These need fixing. Now.

|=|

SLOOOOOOOOOOOOWW for ~20FPS. BUT I SHALL PERSEVERE

|=|

Wait where is the main lever? Ah it doesn't matter.

|=|

Game crashed... Will try again tomorrow '^^
« Last Edit: June 18, 2014, 04:51:57 am by Lolfail0009 »
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TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3323 on: June 18, 2014, 10:26:33 am »

Game crashed... Will try again tomorrow '^^

The fort rejects thee. But you must take the fort by the balls and force it to call you master.

Logged
When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

GentlemanRaptor

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3324 on: June 18, 2014, 12:13:51 pm »

Game crashed... Will try again tomorrow '^^

The fort rejects thee. But you must take the fort by the balls and force it to call you master.

Well, we can add a BDSM fetish to the list of requirements to run the fort now.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

SanDiego

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3325 on: June 18, 2014, 04:11:55 pm »

You mean you have to chain yourself to the chair just to open the save?
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3326 on: June 18, 2014, 04:35:16 pm »

You mean you have to chain yourself to the chair just to open the save?
No, you have to chain the save to a chair just to open it.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3327 on: June 18, 2014, 08:17:16 pm »

Game crashed... Will try again tomorrow '^^

The fort rejects thee. But you must take the fort by the balls and force it to call you master.

I WILL MAKE THIS FORT MY BITCH

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3328 on: June 18, 2014, 09:13:19 pm »

Game crashed... Will try again tomorrow '^^

The fort rejects thee. But you must take the fort by the balls and force it to call you master.

I WILL MAKE THIS FORT MY BITCH
The pimp hand is strong with this one.
Logged
When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3329 on: June 19, 2014, 11:58:07 pm »

EDIT: You know what? Ignore this, I was half-asleep when I wrote this.
« Last Edit: June 20, 2014, 09:29:22 am by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.
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