@SanDiego: Sorry, I couldn't find you. I redorfed you as our Siege Operator - at least that is something useful. You are often sad, though...
Re: Stuff on surface
well, at least what is close to the entrance is accessible. The VoidSpawn did not attack too often and I lost only four or five dwarves to them...
OK, here's my update until the end of Autumn
I feel.... uneasy. Just as if somebody had walked over my grave. Oh, right, that was me. I found my tomb. It was occupied, by a corpse, thank Armok, not a ghost. I died just last month. Strange - why am I here then? I remember something about voices... voices in the dark... calling me, taunting me, dragging me hither and thither.. and then, a deep fall.
This is usually the point when I wake up screaming in the dead of night.
I guess... I will better try and investigate the maze of twisting passages, all alike beneath the fortress. Keeping busy will keep my mind from wandering, wondering about the dreams. Keeping busy will hopefully make me tired, so that I can fall into a dreamless sleep.
OOC: my dorf... died. Again.
7th day of Hematite
A runner just brought me the message that Derm finally left his lair in the forge. He made something... well... more or less useful. A left lead gauntlet. "Daleowns the Hollow Assembly" he calls it.
A second runner came by and toled me a kid got killed. There still is an Elk Bird around. I NEED TO FIND THAT HOLE. OTHERWISE THE GRUE WILL COME AND EAT ME.
Great news! I have met my fellow surgeon, Sodel Enshalastesh. Some people call him mad and a fool, but he seems to be the right experimental sort of type. He just seems obsessed with socks, which is a good thing to see in a dwarf.
14th day of Hematite
*slightly different handwriting*
My colleague has shown me the sock collection... it is most interesting, as it contains many a fine speciman of foot inside the sock. He plans showing me his newest plans, as we need a new breed of soldiers to fight the void spawn. They call him MAD, but we will SHOW them!
Embrace the darkness of the night!
15th day of Malachite
VESSELS have arrived, new flesh for our FIGHT against the VOID
3rd day of Galena
Fungin has been found dehydrated. We need to get the well up and running!
12th day of Galena
A human caravan. Let's hope they have BOOZE. RUM for the RUM GOD!
18th day of Galena
A Voidspawn 'Snatcher', a 'Patriarch Master Thief' has arrived and run into a Milker named Amost Oddomkubuk. He is doomed. His own bloody fault, innit? He is getting maimed with a browm recluse spider silk bag, kind of sad...
OOC: yeah, they do send snatchers... however, thralls are
not trapavoid so we now have a small collection of those. I started transporting them downstairs to the A
ssrena.
23rd day of Galena
The Voidspawn ambushg I have been waiting for! A Fisherdwarf go caught outside, getting smacked in his head. I ordered a lockdown of the Fort. It is mostly Thralls, that are not really dangerous, but there is also a Drone Hammerlord.
My fellow surgeon and I are making great discoveries. The bones of the Voidspawn seem to be extraordinarily strong. Combining these with the alcohol-driven machinery of the Dwarven body with a suitable driver in the seat, so to speak, shall deliver a new breed of soldiers. We shall be able to overcome the invasion from the Void.
Maybe we can also find help from that which lurks below? Rumours are told of a fortress that settled the nether regions, driving out the hordes from don under - or was that in a different time - a different universe, long ago, far away? I can hear it beckoning from inside an impenetrable prision, scratching the walls, clawing, tentacling along - ah, those times.
OOC: I started unveiling some very promising looking adamantine veins, I do not have the patience to set up the correct stockpiling system so that the hospital does not use the strands to patch up the wounded (or maybe we do want that), so I leave the stuff untouched. The next one can have a go. There is a stockpile for raw adamantine with a craftsdwarf workshop next to it that I intended to be used to process it.
14th day of Sandstone
My colleague and I are now planning to move downstairs to the training area for our supersoldier program, to oversee the development of our new weapon. After all, the task has been given to us to evolve Dwarvenkind! The combination of new structural enhancements and the souls of our old combat comrades will prove to be INVINCIBLE. And to think that they call us MAD, we will SHOW them, HAHAHAHA!!
Through Fire and Pain and Madness, a new race shall be bred!
23rd day of Sandstone
Migrants have arrived. And a migrane... I get these headaches, you don't? There are fell voices in the wind, calling out.
5 migrants and 1 kid
Imush Kolor has been posessed. The voices were right! He proceeded by claiming a Mason's workshop. Let's see what happens.
A coffin. How very fitting! (boring, nothing special on it, so no screen cap)
The days are getting short again, it is now the 15th day of Timber. I shall order all Dorfs inside the fortress proper. I guess with the Dwarven Caravan will again come the Spawn of the Void.
Finally, on the 16th day of Timber, both the outpost liason Ùshrir Dallithatel and the Caravan from the Dwarven Citadel have arrived. I do hope they bring tons of good stuff, like rum, wine, booze and maybe also something to drink. Despite my constant nagging, the id10ts here only run around doing weird stuff instead of brewing drinks. I already ordered four new stills to be built. Let's hope the plant production can keep up!
I will dump all of the XXpigtail socksXX on the traders (figuratively speaking). I might also think about doing it literally with the next bunch of Bad Guys coming here. Yes, constructing a retracting bridge above the entrance with some pressure plates might work. We have to define a new choke point though, the current pathway to the entrance is trapped to the Netherworlds and back. I guess I will construct a new Shield Wall, defining a new defensive perimeter.
Well, that was a haul. The fort is thriving and growing, drink situation is ok, thanks to the Dwarven caravan. I have locked the fort so that nobody can come inside and I hope that the hauling backlog inside the fort can be cleared somewhat (well, who am I kidding? The Hauling Never Stops). Also we need to bring all of the stuff to the Depot (THNS). There are plants withering (THNS) and slabs to be erected (I'm down to two ghosts! again THNS).
I also constructed a new entry bridge. It throws stuff but now I can actually see if it is open or close without having to think about the lever and its state!
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Edit: added pics, fixed tags