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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 827505 times)

Yuli Vlasi

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1035 on: May 24, 2013, 07:10:48 am »

Well done Anima, well done.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Urist McDwarfFortress

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1036 on: May 24, 2013, 12:33:00 pm »

Wait - a limbless, bleeding goblin? Can we keep him?
With at least 4 major arteries severed, I would imagine he bled out very quickly.
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

kefkakrazy

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1037 on: May 24, 2013, 01:33:50 pm »

Ambassador got killed by a freakin' LASHER? Wow, that's kind of a letdown. I was kind of expecting Ambassador to be the Voidgod's biggest threat on the field; from what I've seen, Ambassador's poison gas is some nasty stuff.

Glad to see that Anima found a way to actually reclaim the fort, even if we did have to call in the living avatar of everything that is nothing to do it. He's wielding a battleaxe instead of the Red Monster, though, so you lose points.

This will probably make the future turns of the fort more fun, albeit less !!FUN!!, than the originally-predicted "hide underground and hope that the reclaim party brought wimminz" future of the fort.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

scaliper

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1038 on: May 24, 2013, 02:32:32 pm »

To be fair, lashers are one of the more scary things goblins can have due to how damage is calculated. If he was using a scourge, that's effectively a DF lightsabre, and a whip, well, that'll break any bone it touches.
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You don't get a hell of a lot of use out of minions when the standard training regimen outputs quadriplegics.
Unless you load the quadruplegics into catapults and fire them on the enemy.
First person to record farming in HFS, and in a community fort no less!

AnimaRytak

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1039 on: May 24, 2013, 02:52:29 pm »

To be fair, lashers are one of the more scary things goblins can have due to how damage is calculated. If he was using a scourge, that's effectively a DF lightsabre, and a whip, well, that'll break any bone it touches.

I believe he had a scourge.  It was a lash to the head, instant chunky salsa.

Didn't do much against an axe to the brain though.
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

kefkakrazy

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1040 on: May 24, 2013, 08:41:30 pm »

A new final boss has emerged.

A Voidspawn Overlord Master Lasher has arrived!
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Lolfail0009

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1041 on: May 24, 2013, 08:43:02 pm »

A new final boss has emerged.

A Voidspawn Overlord Master Lasher has arrived!
We'd need Flandre Scarlet to stop that thing.

AnimaRytak

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1042 on: May 24, 2013, 08:53:45 pm »

A new final boss has emerged.

A Voidspawn Overlord Master Lasher has arrived!
We'd need Flandre Scarlet to stop that thing.

If Voidspawn were working correctly, they'd be some of the most god damn frightening monsters in the game.

But since the fight in the nude, it's not so.
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

Lolfail0009

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1043 on: May 24, 2013, 09:20:37 pm »

A new final boss has emerged.

A Voidspawn Overlord Master Lasher has arrived!
We'd need Flandre Scarlet to stop that thing.

If Voidspawn were working correctly, they'd be some of the most god damn frightening monsters in the game.

But since the fight in the nude, it's not so.
If anything, that makes them more terrifying.

StLeibowitz

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1044 on: May 24, 2013, 11:31:44 pm »

A new final boss has emerged.

A Voidspawn Overlord Master Lasher has arrived!
We'd need Flandre Scarlet to stop that thing.

If Voidspawn were working correctly, they'd be some of the most god damn frightening monsters in the game.

But since the fight in the nude, it's not so.
If anything, that makes them more terrifying.

But for all the wrong reasons.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

AnimaRytak

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1045 on: May 25, 2013, 11:59:44 am »

No update today.  Celebrating my birthday.

AnimaRytak cancels Play Dwarf Fortress; Too Drunk.
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

Teh_Idort

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1046 on: May 25, 2013, 01:47:44 pm »

No update today.  Celebrating my birthday.

AnimaRytak cancels Play Dwarf Fortress; Too Drunk.

Happy birthday my lord.

I can only hope you up the rum production after your party, we will be sorely lacking.
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Treatment status: Success.
Patient status: Deceased.

SanDiego

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1047 on: May 25, 2013, 06:38:24 pm »

May he live long and prosper wreathe in agony and die horribly!
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

Lolfail0009

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1048 on: May 25, 2013, 07:28:03 pm »

Happy birthday to you,
You're a god through and through,
You kicked everything's arse,
To pave the way for us n00bs.

NCommander

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Re: Murdermachines - Wrath of the Voidgod (Deathgate II)
« Reply #1049 on: May 25, 2013, 09:43:08 pm »

So I come back from a DF hitatus and -

HOLY HELL.

Seriously, did you guys look at DG1, say it boring, and then redefine insanity?

(oh, and to whoever posted "You've breached hell" screenshots earlier in this thread; damn you, I fell for it too :-P)
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Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
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Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )
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