set up a business.
[1] You get swindled out of all of your money, most of your clothes, and a couple organs. [1] Oh, and some random guy rips your arm off. [1] Man, the dice just hate you today, don't they? You teleport into the Indian Ocean.
Steal souls.
[3] You sneak into a shoe store and start stealing soles! Ha ha ha! ...Wait. [4] You teleport to some other city.
Become successful bagpipe player, play on streets to attain cash.
[5] Despite lacking limbs, you learn how to play the bagpipes. You can't play them well, but who can tell the difference? Ha! Sadly, you teleport to [2] some deserty place.
Summon Dovahkiin and the Blades.
[4] Um...Scottish folklore or what? No matter; they're left behind as you teleport into [6] a governmental building.
Take a random player with me to the highlands.
[2;1] You take someone's arm and drag them to the highlands. You don't realize your mistake until you turn around and notice the arm is all you got. You and your arm teleport to [5] a visitor's center for somewhere else.
Learn to fly
[3] You apply for pilot's lessons. You can't take them, as you're teleported to [6] the inside of a diamond mine, right above a shaft. Respawn?
Attempt to convert people to the Cult of the Blessed Beard
[5] The Cult grows...then you are teleported to [1] the Atlantic ocean.
Change location to South Africa.
[5] Everyone is in South Africa.
Resume digging, bring up any metals found.
[2] You try, but end up teleporting to South Africa. [5] Into a diamond mine! A convenient corpse cushions your short fall.
Rebuild player quarters.
[6] Same design as last time. Respawn?
Spawn as a giant tiger. Get a job giving rides to disabled orphans.
[5] You do so, in South Africa. You're a folk hero now.