Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: a simple solution to leather, base more things on weight  (Read 1740 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: a simple solution to leather, base more things on weight
« Reply #15 on: January 09, 2013, 09:06:22 pm »

Thiner hide should more luxurious, while not being worth any extra. Just give a better thought. Also, whose to say that small fantasy creature might not have tough hides?
Who's to say indeed? But cats aren't fantasy creatures...nor are cows...or dogs...or rabbits...
Dralthas, perhaps. Or Jabberers. Drunians and wamblers.
Only one of those is small, and fluffy wamblers not only lack skin and are (possibly) too small to properly tan even if they did and existed IRL, but also are about the exact opposite of magically tough.

A note on dragon susceptibility...  You've got to hit them in the voonerables.  Nobody really knows where they are (although maybe those that survived do), but they're a quite specific area on the dragon's body.
The chances of hitting them might well be a million to one.  (But, as everyone knows, million-to-one chances succeed nine times out of ten...)
DF's more of a Squareworld.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Bytyan

  • Bay Watcher
    • View Profile
Re: a simple solution to leather, base more things on weight
« Reply #16 on: January 10, 2013, 03:44:54 am »

Thiner hide should more luxurious, while not being worth any extra. Just give a better thought. Also, whose to say that small fantasy creature might not have tough hides?
Who's to say indeed? But cats aren't fantasy creatures...nor are cows...or dogs...or rabbits...
Dralthas, perhaps. Or Jabberers. Drunians and wamblers.
Only one of those is small, and fluffy wamblers not only lack skin and are (possibly) too small to properly tan even if they did and existed IRL, but also are about the exact opposite of magically tough.
Drunians are tiny, and who is to say what properties a macro ameba's cell wall might have? There is no real lower limit on how small is too small to skin. You can skin a beaver, you can skin a cat, you can skin a otter, you can skin a wambler. Think of all that we can do with a naturally occurring semi-porous membrane!
Logged

DG

  • Bay Watcher
  • Pull the Lever
    • View Profile
Re: a simple solution to leather, base more things on weight
« Reply #17 on: January 10, 2013, 04:19:14 am »

Drunians are bigger than a dog but smaller than a dwarf so I wouldn't call them tiny. The ability to skin the creature shouldn't be the only limiting factor. Getting a skin that can survive the tanning process is just as important (DF currently has a very rose-tinted implementation of tanning). Maybe the scudding part would be the most likely process to damage thin skins but I won't pretend to know.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: a simple solution to leather, base more things on weight
« Reply #18 on: January 10, 2013, 05:49:46 am »

...you can skin a cat,...
Not only that, but you can do it in multiple ways!


;)
Logged

Bytyan

  • Bay Watcher
    • View Profile
Re: a simple solution to leather, base more things on weight
« Reply #19 on: January 10, 2013, 12:34:35 pm »

Drunians are bigger than a dog but smaller than a dwarf so I wouldn't call them tiny. The ability to skin the creature shouldn't be the only limiting factor. Getting a skin that can survive the tanning process is just as important (DF currently has a very rose-tinted implementation of tanning). Maybe the scudding part would be the most likely process to damage thin skins but I won't pretend to know.

Well, to each his own. Skins have been taken from very small creatures historically. Voles come to mind.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: a simple solution to leather, base more things on weight
« Reply #20 on: January 10, 2013, 07:08:15 pm »

Thiner hide should more luxurious, while not being worth any extra. Just give a better thought. Also, whose to say that small fantasy creature might not have tough hides?
Who's to say indeed? But cats aren't fantasy creatures...nor are cows...or dogs...or rabbits...
Dralthas, perhaps. Or Jabberers. Drunians and wamblers.
Only one of those is small, and fluffy wamblers not only lack skin and are (possibly) too small to properly tan even if they did and existed IRL, but also are about the exact opposite of magically tough.
Drunians are tiny,
Confused them with dralthas, sorry.

Quote
and who is to say what properties a macro ameba's cell wall might have?
Fluffy wamblers are fluff and pudge. Not even any skin to tan. Certainly no macromembrane.

Quote
There is no real lower limit on how small is too small to skin. You can skin a beaver, you can skin a cat, you can skin a otter, you can skin a wambler. Think of all that we can do with a naturally occurring semi-porous membrane!
The problems are A. nothing to tan and B. it's too small to really skin without destroying most of it.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Bot Hack

  • Bay Watcher
    • View Profile
Re: a simple solution to leather, base more things on weight
« Reply #21 on: January 12, 2013, 12:48:47 am »

I just know there is a topic here asking for more items to be produced more sensefully.

I cut down 12 trees to make tiny bracelets and rings that were less than well-made, and I finally got enough to trade a pick from the Dwarf traders. That is 12 trees - 12 useless shoddy trinkets - one pick. I had cut down all these trees using Dwarven ingenuity and nothing but more wood.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: a simple solution to leather, base more things on weight
« Reply #22 on: January 12, 2013, 01:47:02 pm »

A few things.
1. The logs were actually made into 1-3 crafts each; you probably only cut down 6 trees or so to make those trinkets.
2. Trees are going to produce more logs each than they do now. At the moment, a tree seems to be maybe 10-20 feet tall.
3. That kind of thing? Planned.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 [2]