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Author Topic: Wagon train to the stars: Settling down (Salvation spin-off)  (Read 20305 times)

xtank5

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #30 on: January 09, 2013, 01:05:51 am »

Looks like you guys could use an engineer or two, and maybe a doctor.  I figure I'll make an engineer character.

Name: Stefan Fennec
Age: 26
Profession: Process Engineer
Bio: The core worlds have long ago solved most of their conundrums that would call for a process engineer.  As such, Stefan decided to go where his skills would prove most useful; a new colony that would have to rely heavily upon itself.

> Begin evaluating/designing processes for extracting/capturing water from the ground/air.
> Design process to cause cementation in the sand (using local materials) in order to shore up access tunnels to bedrock.


I propose we name the planet Sable.
We should also get the hydroponics set up with some plants that will mature at 2-4 months and others which will mature at around 6 months.  Probably with a 30/70 mix of short/long maturation periods.
We should also consider that we will want most of our colony underground in order to keep it out of the way of abrasive sandstorms and to better keep closed loop systems closed.
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evilcherry

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #31 on: January 09, 2013, 02:13:54 am »

Name: Pyotr Dmitrovich Ulanov
Age: 38
Profession: Energy/electrical Engineer

Bio: Pyotr, or anglicized as Peter, was stranded onto the ship for legal reasons. He pretty much learned his trade on the fly by reading manuals and self-learning, but while he might deficient in making efficient designs, at least he is very handy in fixing problems.

Zanzetkuken The Great

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #32 on: January 09, 2013, 11:39:51 am »

My character will join the convoy, looking for construction materials

No need, I am having my character:
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> Report figures to Maximilian Carter to see what he can use.
already.  You can spend your time designing the:
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deployable outpost buildings for miners to live within while mining the area sampled above.
that my character would ask yours to do.
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Ukrainian Ranger

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #33 on: January 09, 2013, 11:55:13 am »

I think building a wall, that will offer some protection for the settlement ( high speed wind can do serious damage, planet as those tend to have ones) And he needs easily accessible stones for that.

Miners can live in habitation modules\cargo ship just fine
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Gentlefish

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #34 on: January 09, 2013, 03:50:15 pm »

Character: Frederick Stumpf

Age: 47

Profession: Aquaculture professor

Bio: Working with water-based life, both plants and fish, he worked a moderate paying but high reward job in the third world ares of space, working to help establish sustainable water and crop production. He joined this journey as he saw a challenge he could try to overcome. Aboard the cargo ship, he overlooked the hydroponics and food production for the long journey, making sure there was enough food to get us to the destination.

I think water and food are the most prssing matters right now. We already have shelter to hold everyone; it's called a ship. As soon as we get a plant set up to process water and food, then we can start building around that for living areas. Water comes first.

Zanzetkuken The Great

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #35 on: January 09, 2013, 03:54:52 pm »

(high speed wind can do serious damage, planet as those tend to have ones)

We're on a partilly terraformed moon.  I picture it as the Badlands, Parker, or Dust sectors from Red Faction: Guerrilla.
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10ebbor10

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #36 on: January 09, 2013, 04:10:01 pm »

(high speed wind can do serious damage, planet as those tend to have ones)

We're on a partilly terraformed moon.  I picture it as the Badlands, Parker, or Dust sectors from Red Faction: Guerrilla.
You're on the desert moon, not the partly terraformed asteroid.
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Zanzetkuken The Great

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #37 on: January 09, 2013, 04:27:16 pm »

(high speed wind can do serious damage, planet as those tend to have ones)

We're on a partilly terraformed moon.  I picture it as the Badlands, Parker, or Dust sectors from Red Faction: Guerrilla.
You're on the desert moon, not the partly terraformed asteroid.

I looked at the wrong area, but the description still stands.
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GreatWyrmGold

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #38 on: January 09, 2013, 09:50:43 pm »

...Geez, I want to make a character but can't figure out what would be helpful and fun. Do we have a scientist yet, mad or otherwise?
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tryrar

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #39 on: January 09, 2013, 10:53:38 pm »

depends on the scientist; we have an xenobiologist, but we need a geneticist for adapting our foodstuffs to this planet(we can't depend on hydroponics forever, now!)
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GreatWyrmGold

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #40 on: January 09, 2013, 11:13:52 pm »

Hm...geneticist, you say?

I'll have a character sheet up soon.
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GreatWyrmGold

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #41 on: January 09, 2013, 11:27:29 pm »

Name: Earl "Mad" Prahlow
Age: 22
Bio: Earl was a child prodigy. He was great with computers (even hacking his town's website at age 5) and had an intuitive grasp of biology. When he was 16, he bought a home genetics lab and created a bacterium that secreted...approximations of various human hormones, infected a girl he had a crush on, enjoyed a date, and left dodge after he heard the police caught word of a "love bug" but before they connected it to him. Earl wandered about, freelancing germs and such, before getting picked up for this colony. He's a bit pumped about being able to engineer macroscopic creatures, and promises not to intentionally release any amusing germs.
See what gengineering projects need to be done.
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Ukrainian Ranger

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #42 on: January 09, 2013, 11:30:50 pm »

Anyway... we need to distribute workforce for upcoming weeks and we have orders only for few hours. Any ideas?

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xtank5

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #43 on: January 10, 2013, 12:50:53 am »

I think we seriously need to consider building/moving critical infrastructure underground.  We have the equipment to do so and not many reasons not to.  Of course we will need to keep some things outside, like the solar plant, but hopefully we will be able to move all other facilities underground.  By having our critical infrastructure underground we can better avoid damage done by rogue asteroids, sandstorms, and potential hostile action.  We will also probably have better access to water underground.  Building underground will also provide a stable environment during the terraforming that we are eventually going to do.

As for the terraforming itself we certainly need to get more water.  To do that we might want to use the ship or the drone to capture comets and crash them into the opposite side of our desert moon in order to add their water (and minerals) to our moon.  Then we Need to develop life on the surface, working our way up in size and complexity.

Work for the coming weeks should be setting up for terraforming, searching for and harvesting/refining minerals that we can use, and moving habitation and hydroponics underground.
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Zanzetkuken The Great

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Re: Wagon train to the stars: Settling down (Salvation spin-off)
« Reply #44 on: January 10, 2013, 12:40:07 pm »

I think we seriously need to consider building/moving critical infrastructure underground.  We have the equipment to do so and not many reasons not to.  Of course we will need to keep some things outside, like the solar plant, but hopefully we will be able to move all other facilities underground.  By having our critical infrastructure underground we can better avoid damage done by rogue asteroids, sandstorms, and potential hostile action.  We will also probably have better access to water underground.  Building underground will also provide a stable environment during the terraforming that we are eventually going to do.

As for the terraforming itself we certainly need to get more water.  To do that we might want to use the ship or the drone to capture comets and crash them into the opposite side of our desert moon in order to add their water (and minerals) to our moon.  Then we Need to develop life on the surface, working our way up in size and complexity.

Work for the coming weeks should be setting up for , searching for and  that we can use, and
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harvesting/refining minerals

I'm on that.

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moving habitation and hydroponics underground

This will be delayed by the survey, but some of this can be done by the miners who stay behind.

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terraforming

This has already been done to the moon, and it has been labeled "habitable".  Therefore, with some searching, we should find some oases that will supply us with water.
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