Month 3
>Construct a small wall around the mine for usage in preventing sand from getting in it. [10]
>Construct an ore dump site for the storage of ore at the mine between pick-ups. [10]
>Construct a warehouse at the main site for storage of goods produced by the refinery.[20]
30 people: Attempt glass production
20 people: Exploit Casserite deposit
20 people: Expedition
25 people: farming
15 people: Copper ore mining
50 people: Salvage crashed ship further
50 people: Metal Refinery
50 people: work at quarry, get construction stones
Some basic improvements are made to the mining site in order to stimulate the mining effort. A warehouse is also constructed at the base in order to free up space on both the ship and inside the habitation bunkers.
A small team make good use of this opportunity to start an expedition to Laythe. They store a good deal of water, and manage to catch some of the animals. Keeping them alive proves problematic however. Algae in the water rapidly multiply, clogging up the vents and filters causing a great deal of the animals to suffocate. In order to make things worse, it turns out that the algae secrete a semipoisonous substance, which luckily doesn't appear to be lethal.
The animals found are interesting to. Most of them are fairly small, and replicate rapidly. However, all are heavily infected with a variety of dangerous substances, and mutations are very common.
Drilling into the Casserite deposit proves to be kinda problematic, and is further problemized by the uncertainity of which mining site can use which kinds of material. The Copper mine does well however producing signifcant amounts of copper.
Harvesting the plants goes well, and the harvest is bountifull and should last you for quite a while.
Exploration of the crashed ship proves worthwhile, though very difficult. With some difficulty you manage to exavate the next part of the ship, and continue down towards where you expect the reactors to be. Unfortunately, you can't get that far, as the sand is blocking the path. You do, however, pass by some small docking bays. Inspection of these reveals a whole lot of scrap, as well as a small transport and a damaged fighter. Both are heavily damaged.
Back at homee, the refinery continues to churn out copper, though production is nessecairilly slowed down due to powercuts.
((Oh, and just a note. For some reason the cargo units used here don't match with those on Salvation. Just multiply everything times ten to get the Salvation's units.))
Protective wall + Fortifications
6 Habitation buildings (300/300) [Power use: 6]
-Minibunkers
1 Storage area [218/400]
1 Hydroponic farm [Plots: 500/500] [Power use: 7/10] [Water: 20/20(closed circuit, mostly)]
-150 empty plots
-350 Long term crops [2/6 months]
1 metal Refinery [Power use: 10/10]
1 Barebones biocrete armoury/vehicle bay
1 comms tower [1 power use]
1 Large medium depth quarry
-Sideroom with unfilled bassins
Solar power plant Power:[0/200] Production: 20/day
1 Fortified Copper mine + road
Ore storage
1 Comm node
Casserite deposit
Wreck [72]
None
PC:
-Earl "Mad" Prahlow (GWG)
-Genetic engineer
-Frederick Stumpf (Pufferfish)
-Aquaculture proffesor
-Pyotr Dmitrovich Ulanov (Evilcherry)
-Energy/Electrical engineer
-Stefan Fenneck (xtank5)
-Process engineer
-Alexander the Red(Zanzetkuken the great)
-Miner
-Captain Darlon Garlik(Tryrar)
-Soldier
-Aaron Chechkovis (GotdamnMiracle)
-Xenobiologist
-Maximilan Carter (Ukranian Ranger)
-Architect, mason
- Survivor (Cargoship)
- Gas scooping small spaceship\drone
- Tower crane [5/5 fuel. 0/2 power]
- Light tank\APC. [4.5/5]
- 2 Light mining vehicles[3/5 fuel]
- Damaged transport [
]
- Heavily damaged fighter
- Mining equipment + explosives
- Food for 6 months
- 50 Mining tools
- 25 Stone\metalworking tools
- 25 Farming tools
- 50 Construction tools
- 30 Vehicle\spaceship repair tools
- 10 electronics repair tools
- 10 medical tools
- 50 Powered Machine rifles (Multifunctional railgun equivalent)
- Meds [10]
- Solar panel spare parts [20]
- Fuel [20]
- Water [18]
- Damaged military plating [21]
- Scrap metal [68]
- Stone [19]
- Copper ore [20]
- Copper [36]
- Coper wire [30]
- Circuitry [8]
- Computing system and database[5] [Encrypted]
Brandstof (Harvestable fuel in atmos)
-Moons (all types and sizes, most cold and low grav/athmos)
Pelusa
-Moons (all types and sizes, most cold and low grav/athmos)
- Asteroid belt
- Asteroid belt
- Dor Barren planet [Bombarded]
- Hielo Asteroid moon: Partly terraformed. Low atmos. Some ruins. Frozen, soil is mostly ice.
- Lympha Aquatic planet [bombarded]
-Rimboe Moon (lightly bombarded. Fully terraformed. Almost complete jungle, some ruins)
- Seata Terrestial planet [bombarded, thick+ poisonous athmosphere]
-Sable: [Habitable, desertlike with little water] [Current location]
Vanguard