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Who is The Final Boss NOW? (Now with 100% more options!)

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Author Topic: YOU AT SEQUEL'S FINAL BOSS: Revote!  (Read 105829 times)

GraveHaunter92

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #285 on: January 24, 2013, 12:47:23 am »

Create a Team of Evil Counterparts to the Magical Girls Faction
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Jesus must have been guiding him in living out the way of the samurai.

LordSlowpoke

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #286 on: January 24, 2013, 01:26:52 am »

RESPAWN AS KEYSTONE QUARTERMASTER

SUMMON MORE FACTION SOLDIERS
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Xantalos

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #287 on: January 24, 2013, 01:52:38 am »

Respawn as popcorn. Turn everything into popcorn.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

scapheap

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #288 on: January 24, 2013, 02:54:58 am »

Artillery magic strike on the shoes factions.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Gentlefish

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #289 on: January 24, 2013, 03:28:36 am »

Proceed to repair the mecha by making it an efficient killing machine.

TopHat

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #290 on: January 24, 2013, 02:23:18 pm »

Respawn as old self.
Persuade HatLeader to be my leitenant.
Persuad DestructoHats to destroy the Kops' weapons.
Summon Hatlings
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Doomblade187

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #291 on: January 24, 2013, 04:26:56 pm »

Try to convince the Brotherhood of Steel to join our faction. Gain bonus if applicable.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Spinal_Taper

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #292 on: January 24, 2013, 07:46:55 pm »

Sacrifice them to the dark gods of country.
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GreatWyrmGold

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Re: YOU AT SEQUEL'S FINAL BOSS: Back to the Future...Past
« Reply #293 on: January 24, 2013, 10:45:42 pm »

I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!

Become The Killer Rabbit of Caerbannog
[5] You do! +1 bonus on all killing-related rolls!

Fail to get a -2 modifier.
Done. [3-1] Sadly, you get eviscerated by a goblin.

Assist Tim in purging the factionalism. Become his loveable yet dim sidekick in the process.
Sure.

Create a Team of Evil Counterparts to the Magical Girls Faction
[3] You summon Airman Sun (an evil guy with magic), a nice wolf, and a gangster with a shaved head. They are...THE MUNDANE GUYS!

RESPAWN AS KEYSTONE QUARTERMASTER

SUMMON MORE FACTION SOLDIERS

[2] No such luck.

Respawn as popcorn. Turn everything into popcorn.
[3] You are mundane, inanimate popcorn. Tasty!

Artillery magic strike on the shoes factions.
[4] Hurrah! The Shoehorn Palace has been leveled! [1+5-1] The Emperor himself is unharmed!

Proceed to repair the mecha by making it an efficient killing machine.
[4] It works! Still clunky.

Respawn as old self.
Persuade HatLeader to be my leitenant.
Persuad DestructoHats to destroy the Kops' weapons.
Summon Hatlings

[5] You again lead the Hatlings! [4] You summon DestructoHats, who wreak havoc in the Keystone Kops!

Try to convince the Brotherhood of Steel to join our faction. Gain bonus if applicable.
[5] The Brotherhood joins the faction you're in, (checks) the Sane People!

Sacrifice them to the dark gods of country.
Which them?

BOSS TURN:
The Keystone Kops, less than a third of their original strength, face the Forces of Sanity, 2,303 strong. [5v1+2] The Kops lose many, but make many more casualties!
The Shoehorn Golem strikes at the magical girls! Sadly, he has no reach weapons and the Magical Girls are flying!
The Good Dragons fly over to the Magical Girls' side, and [6+3v3+5] melt one of the Shoehorn Golem's arms! The Shoehorn Golem is weakened!
Tim [1] misses the Shoehorn Golem and hits his underling, Vorthon! Vorthon dies!
The presence of Tim, so wrong in time and space, causes a sort of crumpling in Spacetime! [4] It manifests in a fairly benign way, specifically a portal to Aperture Science. You hear a wedding.

Spoiler: Rules Discovered (click to show/hide)
Spoiler: Arena (click to show/hide)
Spoiler: Shoehorn Overlords (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Lawful Good Dragons (click to show/hide)
Spoiler: Magical Girls (click to show/hide)
Spoiler: Keystone Kops (click to show/hide)
Spoiler: Hatlings (click to show/hide)
Spoiler: Universal Sentinels (click to show/hide)
[spoiler=Mundane Guys]
Airman Sun
Gangster
Wolfie
[/spooiler]
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Furtuka

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #294 on: January 24, 2013, 10:46:43 pm »

Slaughter my enslavers!
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It's FEF, not FEOF

Xantalos

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #295 on: January 24, 2013, 10:47:25 pm »

Make onmicidalist faction again.
Kill players and stuff.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Vorthon

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #296 on: January 24, 2013, 10:49:00 pm »

respawn as a vest-wearing, cybernetically-enhanced chimp.
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Doomblade187

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #297 on: January 25, 2013, 12:04:47 am »

Defeat the Keystone Kops in a battle between armies!
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Gentlefish

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #298 on: January 25, 2013, 12:08:02 am »

Weaponize the clunk.

Spinal_Taper

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Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #299 on: January 25, 2013, 12:22:56 am »

The villagers and whatnot. Also ask whether to finish You are Stuck in Traffic.
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