I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!
Respawn, summon the Brotherhood of Steel. Tell them the magic girls have a crapton of pre-war tech and watch as they fight.
[5,2] The entire Brotherhood shows up. However, they don't but your story.
Respawn posess a new body out of stuff, step on the magical girls
[1] You possess a bunny rabbit. The magical girls adopt you.
join keystone kops faction
get -2 modifier
[4] They let you in. [3] You get a -1 Malus.
Respawn, join Sane People faction, summon reinforcements to form a grand army.
[4] You summon thirteen hundred goblins.
Summon a Gundam suit.
[3] You get a clunky, unpowered mecha.
Continue sending two dimensional villains after Magical Girls Faction.
Plot to kidnap Pistachio and friends!
[1] You send a hero to them. Specifically, Kitty Pride, because she's the first one I thought of that fits well.
Pretty please?
[4] They finally allow you to be interim Cthulhu.
Have a vote for the faction leader of the girls, make Corai a magic girl.
[5] You win in a landslide! +2 faction bonus get. [5] Corai is a powerful, loyal magical girl with blonde pigtails and green eyes.
Respawn as old self.
Summon elite hatlings
Also summon HatLeader, to lead them.
[6] The HatLeader overthrows you!
Begin throwing antimatter bombs everywhere
[1] The first hits you.
create shoehorn golem, have him conquer the surrounding area, threatening to force their inhabitants into quite uncomfortable shoes if they dare resist.
[5] Aw man.
Meditate on the nature of infinity in a bid to become a genius.
[2] Darn.
MOUNT WINGS ON DISINTEGRATION CANNON.
BEGIN DISPENSING LAW.
[5] You challenge The Shoehorn Golem. [5+2v5+5] You get killed.
BOSS TURN:
The Kops punish!
Vampire: [1+4v3] The vampire finally dies after taking down a few more.
Shoehorn Golem: [4+4v5+5] The Shoehorn Golem squashes many Kops.
Black Mage keeps resting. (4/8)
The Magical Girls and Good Dragons meet, planning to overthrow the Shoehorn Overlords.
The Embidiment of Technology makes the technology of the Brotherhood of Steel, the Keystone Kops, and everyone else fail.
Finally, someone decides that enough is enough. Tim shows up! Took him long enough.
NEW RULE ARRIVES WITH TIM!
IF YOU WERE SKIPPED, YOU PROBABLY DIED.
No faction leader may have a faction leader bonus greater than half the number of the leader's followers.
Familiars and other weak minions always die with the faction, unless tied closely to the master.
One action per turn.
Lich's Rebuilt Tower (lich is genus loci)
Shoehorn Empire
AND, OR, and IF/THEN reversed
Leader: Shoehorn Golem (+5, +3 from Underlings)
Spinal_Taper, Crippled Cybernetic Hermaphroditic Improper Fraction Actress/Singer/Etc
Cyber-Colonists
Some Robo-Women
da_nang, Reality-Supporting Dragon from Space (+4 to avoid dying)
Pufferfish, Embodiment of Logic Gates with Clunky, Unpowered Mecha
TheZoomZoll, interim Cthulhu
Leader: GreatWyrmGold, golden dragon (+3, +2 from Faction)
Lieutenants: Nighthide Dragon (black, 1/4 silver) (+1 from Faction); Stealthy Sharpmawed Stormer Serpent (half-brass-dragon Large viper) (+1 from Faction)
Dragon Turtle
18 Gold Dragons
34 Silver Dragons
23 Assorted Chromatic Dragons
Half-Green-Dragon Ogre Barbarian
Half-Bronze-Dragon Pixie Sorceror
Half-Copper-Dragon Human Cleric
Leader: Embodiment of Technology (+4)
Doomblade
Black Mage
Goblins, 1,300
Vampire, Generic
Minor Barrier (-1 to attackers)
Leader: scapheap, Sailor Moon (+2 from faction)
Corai
Furtaka, bunny rabbit
Akira
Blossom
Bubbles
Buttercup
Cardcaptor Torika
the Enchantress
Pam Akumachi
Kitty Pride
Lyrical Nanoha
Pistachio, GraveHaunter's Daughter, a twice-orphaned Froslass
Sailor Mars
Sailor Mercury
Sailor Jupiter
Leader: 1 Keystone Chief (+3, +2 from faction)
Lieutenants: 8 Keystone Lieutenants (+1 from faction)
128 Keystone Enforcers
1,189 Keystone Beat Cops
Persus13 (-1)
Leader: HatLeader (+2, +1 from faction)
15 Elite Hatlings