Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Who is The Final Boss NOW? (Now with 100% more options!)

Furtakarcichlordandrandomprisonertoo
President Bush
Persus13
Xantalos
Obligatory Other

Pages: 1 ... 16 17 [18] 19 20 ... 46

Author Topic: YOU AT SEQUEL'S FINAL BOSS: Revote!  (Read 103548 times)

Corai

  • Bay Watcher
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #255 on: January 21, 2013, 11:31:52 pm »

Attack the magic girls with a gatling laser! Destroy the little prostitutes!
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #256 on: January 22, 2013, 03:47:23 am »

"I sensing a lot of hate here."

The magic girls put up a barrier.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

TheZoomZoll

  • Bay Watcher
  • Total Scumbag
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #257 on: January 22, 2013, 08:26:34 am »

Implore the greatest cthulhu to give you another try at "cthulhu play"

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #258 on: January 22, 2013, 09:47:39 am »

goddamnit

CONSTRUCT A WIDE-ANGLE DISINTEGRATION BEAM CANNON.

SIC THE KEYSTONE KOPS ON TOPHAT.
Logged

GraveHaunter92

  • Bay Watcher
  • All legends are true, few are accurate
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #259 on: January 22, 2013, 09:50:19 am »

Respawn as Corrupted GraveHaunter in the Villains Faction!
Send generic villain of the week after the Magical Girls Faction, and order him to capture Pistachio!
« Last Edit: January 22, 2013, 09:51:59 am by GraveHaunter92 »
Logged
Jesus must have been guiding him in living out the way of the samurai.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #260 on: January 22, 2013, 10:30:11 am »

Telepathically control one or several of the magical girls NAND make them kill each other in the most horrifying ways possible.
Reason that it would be reasonable for me to listen to the rule saying that I can't move, so I can move.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

TopHat

  • Bay Watcher
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #261 on: January 22, 2013, 12:43:04 pm »

Summon WorkerHats!
Have them build me a fortress/evil villain lair thing!
Send Elite Hatlings to kill Keystone Kops and steal their cream pies!
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

da_nang

  • Bay Watcher
  • Argonian Overlord
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #262 on: January 22, 2013, 01:14:12 pm »

>Regrow head
>Attack Knight Tiger for violating reality conservation policies
Logged
"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #263 on: January 22, 2013, 01:33:42 pm »

Unravel the fabric of reality.

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #264 on: January 22, 2013, 05:37:54 pm »

Reattempt entrance exams for the Sane People Polytechnic Institute for Accelerated Learning. Again.
Logged

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #265 on: January 22, 2013, 05:46:36 pm »

Make villager faction into cyborg warrior video game monster faction. Obtain shoehorns.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: Back to the Future...Past
« Reply #266 on: January 22, 2013, 11:10:41 pm »

I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!

Stomp even more everyones
[3] You step on Ririka Moriya.

Give myself a -2 modifier
[2] Dang.

Respawn, stop the magic girls faction in its tracks.
Attack the magic girls with a gatling laser! Destroy the little prostitutes!
"I sensing a lot of hate here."

The magic girls put up a barrier.
After scapheap Sailor Moon says something obvious, [3] the Magical Girls set up a little barrier; [2-1] Corai shoots at the barrier. His lasers rebound! [3] He manages to bail, although his artillery is destroyed. Doomblade rushes over to the horde, [2-1] discovers that the dice love the magical girls, and promptly [3] gets blown off his feet by the barrier.

Implore the greatest cthulhu to give you another try at "cthulhu play"
[2] They say no.

goddamnit
CONSTRUCT A WIDE-ANGLE DISINTEGRATION BEAM CANNON.
SIC THE KEYSTONE KOPS ON TOPHAT.

[6] Disintegration beam cannon activated! Oh crap! [1] The shop is destroyed! [6] Everyone survives! [6] An army of Kops are summoned! They start beating up anyone who has broken a law! See the Boss Turn for details.

Respawn as Corrupted GraveHaunter in the Villains Faction!
Send generic villain of the week after the Magical Girls Faction, and order him to capture Pistachio!

[3] You summon a fearful waizard/alchemist who has been blackmailing magic-users to achieve his goals, driven by fear of the ghost which haunts him. (Oh, Seventh Sanctum, how well this fits...good job.) He promptly has the ghost replaced by you and the blackmailed magicians by the Magical Girls. [6] Blackmail achieved...in full view of the Kops.

Telepathically control one or several of the magical girls NAND make them kill each other in the most horrifying ways possible.
Reason that it would be reasonable for me to listen to the rule saying that I can't move, so I can move.

[5] You do not do either of those...I don't know how this stuff works, do I?

Summon WorkerHats!
Have them build me a fortress/evil villain lair thing!
Send Elite Hatlings to kill Keystone Kops and steal their cream pies!

[1] DestructoHats summoned. They start Destructoing. [1,4] The Elite Hatlings do fine, but you are kasploded. The Elite Hatlings [3v3+4] get killed by Kops.

>Regrow head
>Attack Knight Tiger for violating reality conservation policies

[6v1+1] Knight Tiger is shattered.

Unravel the fabric of reality.
[N/A] No. Try harder to set things up first.

Reattempt entrance exams for the Sane People Polytechnic Institute for Accelerated Learning. Again.
[1] They kick you out.

Make villager faction into cyborg warrior video game monster faction. Obtain shoehorns.
[5] Ka-check.

BOSS TURN:
The Keystone Kops locate the following criminals:
Squidward: [5+4v5+3] The Keystone Kops battle the Mecha-Lich. While both do epically and many Kops fall, in the end Squidward falls.
Corai: [2+4v1] Corai rises, and stares sadly at the wreckage of his beloved artillery. Then some Kop hits him in the head with a rubber hose and he dies.
Alexes: [2+4v4+1] The armies clash, but the Alexes are overrun.
Black Mage: Black Mage decides to go quietly and rest some more (3/8)
Vampire: [1+4v5] Many Kops die, but the vampire is not slain.
Furtaka: [6+4v4] The Kops manage to take down the massive zombie.
Meanwhile, the Good Dragons return, with [5] a multitude of new dragons!

The slain remains of the two bosses attempt to shift to their next forms, but meet oddly, uncertain of what to do. They then skip ahead some, merge, and become the Embodiment of Technology, who, for irony, is moderately skilled at magic.

Spoiler: Rules Discovered (click to show/hide)
Spoiler: Arena (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Lawful Good Dragons (click to show/hide)
Spoiler: Magical Girls (click to show/hide)
Spoiler: Keystone Kops (click to show/hide)
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Corai

  • Bay Watcher
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #267 on: January 22, 2013, 11:23:01 pm »

Respawn, summon the Brotherhood of Steel. Tell them the magic girls have a crapton of pre-war tech and watch as they fight.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #268 on: January 22, 2013, 11:24:36 pm »

Respawn posess a new body out of stuff, step on the magical girls
Logged
It's FEF, not FEOF

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: YOU AT SEQUEL'S FINAL BOSS: So many magical girls...
« Reply #269 on: January 22, 2013, 11:30:19 pm »

join keystone kops faction
get -2 modifier
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext
Pages: 1 ... 16 17 [18] 19 20 ... 46