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Author Topic: Genesis vs Masterwork for Adventure Mod?  (Read 2198 times)

Freshmaniscoolman

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Genesis vs Masterwork for Adventure Mod?
« on: January 03, 2013, 03:11:58 pm »

I need help picking which one.
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Scootagoose

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #1 on: January 03, 2013, 03:13:14 pm »

I use masterwork myself. Nothing better then shooting the buttocks off of kobolds.
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Freshmaniscoolman

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #2 on: January 03, 2013, 03:15:59 pm »

Thanks for the reply but I didn't ask which one you used.
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rabidgam3r

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #3 on: January 03, 2013, 03:18:07 pm »

Whao, man, tone it down. He was saying that he RECOMMENDED it to you.
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Scootagoose

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #4 on: January 03, 2013, 03:34:12 pm »

Thanks for the reply but I didn't ask which one you used.
Saying I use one implies that I enjoy it more then the other, which further implies that I in fact, recommend it to you.
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Hellcommander

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #5 on: January 03, 2013, 04:30:53 pm »

I like playing Genesis modded to work with the Grim series of mods, some parts of wanderer adventure mod, and my blowgunmod and Scorpius race mod that I've been tweaking for a while.
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Findulidas

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #6 on: January 03, 2013, 05:15:12 pm »

I like playing Genesis modded to work with the Grim series of mods, some parts of wanderer adventure mod, and my blowgunmod and Scorpius race mod that I've been tweaking for a while.

I think wanderer is actually part of masterwork by default, although I could be wrong. There certainly is a text containing adventure reactions called wanderer in it though.
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Bloax

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #7 on: January 04, 2013, 12:40:57 am »

Masterwork is kind of fucked up for adventuring, but yet it's the only one that I really like for some reason.
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oh_no

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #8 on: January 04, 2013, 10:47:58 pm »

I don't use either. I actually don't use mods at all, but I have been known to add random things to my raw files. Like stones that, when dug, vaporise and turn nearby creatures into enraged dragons. I also changed the weapon raws around so I could get regular daggers, not just large ones. I added holistic spawn (OK, I used Mr Frog's raws for those), boozebears, possessed socks and magmacarp.

My raws are awesome. I have a lot of fun with them not because they're good, or because I made them, but because I can't even remember everything I've added. I'm always discovering new things! It's fantastic.

Mods like Masterwork or Wanderer's Friend are cool, but I don't like them because they're too predictable. I have an adventurer mode reaction that was supposed to make a leather whip but instead spews out a randomly selected leather weapon. It's unpredictable, and I love it, and no-one here gives a crap so why am I even posting?
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Dyret

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #9 on: January 05, 2013, 08:01:56 am »

Just living up to your screen name! :D

Sounds pretty awesome. You definitely need a civilization of flying, fire-breathing socks with questionable ethics, though!
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Miko19

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #10 on: January 05, 2013, 06:01:14 pm »

Just living up to your screen name! :D

Sounds pretty awesome. You definitely need a civilization of flying, fire-breathing socks with questionable ethics, though!
Yup, I imagined a steampunk-like dwarf engineer that's also a fortress leader, writing down in his journal while some "things" are banging on the doors:
"I made some stuff, it's flying around the place. I don't remember what exactly did I ceare, but I know for sure that some of it is trying to kill me, or eat my entire spruce barrel supply. Either or both of these two."
« Last Edit: January 05, 2013, 06:04:54 pm by Miko19 »
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Orange Wizard

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #11 on: January 06, 2013, 04:31:13 am »

Just living up to your screen name! :D

Sounds pretty awesome. You definitely need a civilization of flying, fire-breathing socks with questionable ethics, though!
Brilliant idea! I'm working on that now.
And feel free to tell me about any other random ideas you have.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Garath

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #12 on: January 06, 2013, 08:38:13 am »

Thanks for the reply but I didn't ask which one you used.
Saying I use one implies that I enjoy it more then the other, which further implies that I in fact, recommend it to you.

What? I thought you were supposed to play whatever you liked the least and wouldn't want anyone else to play and would never recommend to anyone. Guess I can stop playing DF now, right?

I think wanderer is actually part of masterwork by default, although I could be wrong. There certainly is a text containing adventure reactions called wanderer in it though.

note me down as too lazy to look it up myself, but is this true?

__________
As my only experience is with about 1 1/2 hour of masterwork mod, I don't feel qualified to advice.
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Mohreb el Yasim

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #13 on: January 06, 2013, 07:10:54 pm »

I don't use either. I actually don't use mods at all, but I have been known to add random things to my raw files. Like stones that, when dug, vaporise and turn nearby creatures into enraged dragons. I also changed the weapon raws around so I could get regular daggers, not just large ones. I added holistic spawn (OK, I used Mr Frog's raws for those), boozebears, possessed socks and magmacarp.

My raws are awesome. I have a lot of fun with them not because they're good, or because I made them, but because I can't even remember everything I've added. I'm always discovering new things! It's fantastic.

Mods like Masterwork or Wanderer's Friend are cool, but I don't like them because they're too predictable. I have an adventurer mode reaction that was supposed to make a leather whip but instead spews out a randomly selected leather weapon. It's unpredictable, and I love it, and no-one here gives a crap so why am I even posting?
Do not be negative, i support your point of view !
I do not like/use those big mods neither not because of anything an particulary but they add too much things for me wich ones i would have done differently ... so it is smal mods (by me or others sligthly modifyed) for me too ...
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Tirion

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Re: Genesis vs Masterwork for Adventure Mod?
« Reply #14 on: January 06, 2013, 07:24:22 pm »

Both had their problems last time I checked, too many towns with no speaking folk are boring.
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